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    posted a message on Druid feels boring now
    Quote from dingo34051 jump
    Quote from dingo34051 jump

    MILL ROGUE STRONG!!!!  Sorry you couldn't be anymore wrong in your entire life.

     Heh, it rekts control deck and have good match up with many midrange decks and even aggro ones. 

     

     I play this deck and it's worst matchup is itself.  It's a very very very unreliable combo deck.

     the RNG is definitely a bit high on this one. But once you play enough game with it to balance out the good and bad RNGs, you'll see it's better than people thought it would be.

    You probably need someone experienced with it to guide you because it requires a different mindset to play than normal decks. 

    Posted in: Druid
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    posted a message on Druid feels boring now
    Quote from dingo34051 jump

    MILL ROGUE STRONG!!!!  Sorry you couldn't be anymore wrong in your entire life.

     Heh, it rekts control deck and have good match up with many midrange decks and even aggro ones. 

     

    Posted in: Druid
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    posted a message on Did I figure out a Dragon Priest that works?

    KhaluaGuru, - A few things I'd like to go about: I like your Inner Fire, I think since there's a lot of situational cards in the deck already, you should cut him down to 1. It's really a playstyle choice, but at least Mind Blast goes to the face. Personally, I don't want the possibility of top decking 2 Inner Fire in dire situations. 

    That being said, I think 2 Holy Smite are good enough and you should cut 1 or 2 Mind Blast. Here's my reasoning: you're playing with Malygos and not Prophet Velen. Say in situations when we don't get Emperor Thaurissan value, we need our combo pieces to wrap in 10 mana. This gets more important when the opponent has a chance to kill us in 2 turns or even worse, next turn. There's also always a possibility that the opponent has a way to kill our biggest threat.  So yeah, we can maybe slot in Vol'jin instead for moah good stuff. 

    Also, as I can see from the way you build your minions, you're trying to set up a board as early as possible. You also have a combo, so drawing into them is crucial. I'd love to have a drawing machine. If you can find some space for Northshire Cleric and Circle of Healing, probably 1 CoH, is fine. This synergy with the deck since you'll likely have injured minions to heal (along with possible enemy minions). Battle Rage is one of the reason why Patron Warrior is so good. This is the perfect card-draw counter to it. 

    Last words, I'll tinker between Prophet Velen and Malygos to see which combo is more consistent. If you have them, definitely try for yourself, I don't have both so I can't tell haha.

     

     

    Posted in: General Deck Building
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    posted a message on [Rank 1]Shadowform priest Road to legend (update for the season)

    Hi, I like your concept and it's great to see you almost made it to legend with it. 

    1 Question: What do you think about having a Harrison Jones to deal with weapon classes? Also, could you shed some light on the match ups of this deck this seasons? Thanks in advance

    Posted in: [Rank 1]Shadowform priest Road to legend (update for the season)
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    posted a message on Sdric's Ladder Control Priest

    How are you doing with the deck? It's kinda weird to see Ironbeak Owl here, can you explain the reason why you put him in? I was thinking about a Gilblin Stalker approach that people have been using recently instead.  

    Posted in: Sdric's Ladder Control Priest
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    posted a message on Dragon mage OP...easy climb

    This deck is really crushing. I've just fatigued a HandlockZooDemon (yes, it was that weird) while having 39hp. In the process, I Twisting Nether him for 1 Sylvanas Windrunner, 1 Molten Giant and 2 Flame Imp

    Put a smile on my face. It was the ultimate BM

    Posted in: Dragon mage OP...easy climb
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    posted a message on Dragon mage OP...easy climb

    Which card do you think is the best to replace Ysera? Ragnaros the Firelord or Alexstrasza ? 

    Posted in: Dragon mage OP...easy climb
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    posted a message on Need Help Choosing What To Craft

    I'd say Harrison because it's good in the meta right now. However, Cenarius is a serious long term option if you're playing a lot of Druids

    Posted in: Card Discussion
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    posted a message on Weapon Silence

    You know, when your opponent has an Annoy-o-Tron or Whirling Zap-o-matic on board (which you can't kill), you don't want to destroy Powermace if there's no way to silence it. But then they can still proc it next turn anyway. 

    Then you'll be like... FUUUUUUUUUUUUUUUUUUUUUUUUU

    Posted in: Fan Creations
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    posted a message on "Greeted a Brother" Quest. WTF??

    If only OP could provide any screenshots :|

    Posted in: General Discussion
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    posted a message on Drop Priest (Dragon Hand Control Priest) seem to work, got to normal rank 4 with it. Looking for pro to help revise.

    Gotta see how the deck perform in order to know how good it is. The way I see it right now, the deck's still in a very raw state. 

    Let me try to break it down:

     

    1. Your deck consist of mostly 'situational' minion. They are minions that can't be played on curve like a normal minion. The Watcher, the Taunt givers, and many that only work well when combined with other cards. The tempo of this deck will be sluggish, and will suffer from aggro decks and tempo decks (which are more common than we think)

    -> Solution is to include more board clear to stall. More Lightbomb, Holy Nova and Shadow Madness for e.g. 

     

    2. The lack of card draw. This is a combo-ish deck, judging from your card selection. And every combo deck needs good card draw mechanic in order to get their combo pieces. Aggro or tempo decks have a high percentage of low mana stuffs or cycle stuffs that almost have no problem drawing into something they can play. Your deck has no card draw. You're less likely to win/comeback after a poor start because you don't draw into your answers. The fact that you have cards like Mind Blast which is do absolutely nothing before he's in your burst range means that you badly need good card draws.

    -> Solution is to get at least 2 Clerics. They work well with COH and relatively high health minions, which is something this deck have in abundant. 

     

    3. The inherent weakness of the Priest class: burst damage. Even with Mind Blast and Shadowbomber, you don't have something like a 2 cards, 14 dmg combo like Druid have, or 2 cards, 12 dmg combo like Warrior. Your burst is clunky and requires you drawing into all of them. Say the point of the deck is to reduce health of both you and your opponent real quick, I think your opponent will be able to finish you off before you can do that, and mostly before your late game threats can do anything. 

    -> This means that I'm not very convinced that this deck will work. Don't get me wrong, I like to see people trying new things and see how it goes. I tend to build decks that sounds good but play bad all the time. That's why I'd like to keep it frank.

     

    Really hope if someone can make it works and show me I was wrong tho.   

     

    Posted in: General Deck Building
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    posted a message on Casual League! A Guild for the Control/Combo Players Tired of the Daily Grind
    Quote from iandakar »
    Quote from Shylock »

    I do play control decks but I am not scared of facing agro, infact beating agro is the fun part of playing control. Most control vs control go on till fatigue and it is not really fun, you lose just because of better card draw. Infact this is reason for many people liking arena where skills matter more and hardly anyone gets to make a face deck. If the reason for the guild is to avoid agro, then we should play arena, playing friendly matches to just avoid agro doesn't make sense.

    Also it is infact counter productive, while people who play control are playing friendly matches, people who play agro are climbing ladder. You need to beat agro at the ladder so that they dont play it (goes out of meta). Avoiding ladder will not be the solution. 

    Not everyone has the goal of trying to kill aggro.  Aggro is a part of the game. It's actually meant to take down control, not the other way around.  Beating aggro involves playing Combo or Midrange in style.  

    Also it assumes that people want to play competitively.  Note the 'casual' element.  These aren't NBA players who want to change the game.  These are folks who want out of the NBA and to go play some regular hoops.  Arena doesn't really offer that and it costs gold which is in short supply especially for those saving up for BRM.  Ranked and Casual aren't really good places for just..well casual play.  

    Not everyone has to be some Control Crusader.  Personally I'm more than sick of the "pick a side" mentality where those that aren't 'your side' are enemies to fight off.  These people aren't here to 'defeat the aggros!'.  They are here to play a game.

    So let them.  

    If you are interested in non-competitive casual play with folks who want to play non-meta or control decks then join on up.  If not, then no need to fuss at folks who do.

    Well said. 

    The ultimate goal of the game is get your opponent's health to zero. Once that is achieved, the game is over. Aggro decks (like Face Hunter) do that very effectively and quickly, often before turn 10 is reached. 

    Now what they can't do is to do it in style. I mean you might say that what the hell are styles for when you can win quickly. Sure, but there will always be players who want to get a little deeper, try to win games by board control and flashy combo or shits. And that's perfectly fine, too. I think the idea of the group is to let those kind of players find each other and have some fun shenanigan together without worrying about win percentage or ladder climbing. 

    Posted in: Players and Teams Discussion
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    posted a message on Casual League! A Guild for the Control/Combo Players Tired of the Daily Grind

    Cool, can't wait to see what can we do with this.

    Quote from Spirit_of_anger »

     the Asian Touch! Whatever that means... ;) 

    Haha don't worry I won't be touching you man, even if it's virtually. What I mean is I'm quite heavily influenced from the SEA scene such as players from Singapore, Vietnam, Philippines, etc. The region doesn't stand out compare to others, but we'd like to study people from other regions and make selective additions to our decklists. Our biggest strength is therefore the unpredictability of our decks.

    Posted in: Players and Teams Discussion
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    posted a message on Casual League! A Guild for the Control/Combo Players Tired of the Daily Grind

    This is a cool concept, I can bring you guys my "Asian touch" (or whatever it is) to the scene. My battle tag is AvantGarde#1939 

     

    Also, I just wanna get to know more about the logistic of this: who's gonna add who, are we going to make a list of the group, and who'll be in charge of that list (as well as contacting the members)?

    I'm sure that for now this is gonna be pretty much each of us adding each others manually, but if we can manage this well enough from the start, then this thing'll gonna last. And I want it to last.  

    Posted in: Players and Teams Discussion
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    posted a message on Do casual players need a stronger single player?

    So, OP, are you saying that you will return to the game once Blizzard release a well-designed single player experience?

    Posted in: General Discussion
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