Some of the minions you've included seem pretty low-impact considering they need to be silenced to be useful. Hoarding Dragon with a silence only gets you +1/+1 over Chillwind Yeti, which is a pretty mediocre reward for all that set-up. Venture Co. Mercenary has a similar issue, even though it's drawback can be ignored if you don't plan on playing minions with it. The deck just isn't doing anything unfair enough to justify this amount of investment.
Additionally, your only means of silencing your own minions in your deck are the two copies of Silence + whatever you might pull from Shadow Visions. Even if silencing your own cards would be valuable, you'll likely have a hard time consistently doing it each game.
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
Jade Golems are ridiculous in large numbers. I just beat Azari with 6 Aya's, 5 Shurkiens, and 4 Swarmers with a +1/+1 passive buff and passive +3 spell damage. Having buffed Jade Golems makes each boss almost impossible to lose against, save for those who can mind-control your minions like the Beholder.
If you see Jade Golems as Rogue or Druid, just try grabbing as many as you can. You might get unlucky with certain bosses but that's to be expected with Dungeon Run.
Oh Lord, this looks incredible. Just getting a Deadly Poison on it gives you a 1-mana 3-3 weapon for the rest of the game. This even makes cards like Leeching Poison viable since having a low-cost, high-attack Lifesteal weapon always in your deck is pretty crazy for Rogue. It's by no means a consistent source of life gain but it's impactful when drawn.
Here's hoping they release 1 or 2 more weapon enchantments for Rogue. This card may just be crazy.
-You get less than average reward at end of arena runs (more dust less gold which forces you to buy more pack at release)
Without any concrete data, this is likely just variance/confirmation bias i.e. "Wow, this time I got less gold than before! Blizzard must be up to something sinister..."
-Your draft choices are litterally bad (i had 5 runs in two days , no legendary , very few rares)
Again, variance. 5 runs is far too small a sample size to be used in determining whether Blizzard is actually interfering with your drafts.
-I normally average like 6 wins... my last 3 runs i started 3-0 and ended 3-3 facing decks that had all the answers to mine. (Win Avg goes down for everyone = less rewards = more packs buying at release).
How exactly would Blizzard have any control over this? Spells, rares, and epics are fairly common since Blizzard increased their overall occurence rate, so answers aren't really unexpected.
Before you go accusing Blizzard of deliberately screwing over players like yourself, maybe consider the possibility that you're just experiencing the variance inherent to the arena draft system, player matchmaking, and the games themselves. Or perhaps your win percentage suffered due to a misplay or two.
Ice block seems strange to craft if you have few cards to begin with since it fits into decks that use tons of epics and legendaries - like Quest or Freeze Mage or any control list - so I wouldn't recommend crafting cards like that.
The only certainty with the current meta is that Druid is exceptionally powerful, so you can probably get away with playing cheaper decks like Zoolock that rely largely on commons and rares while still being relatively strong. Hell, Zoolock can help with learning about minion trading and determining when to trade versus going face, so it's a good deck for learning how to play.
2
After >40 games of Mind Blast OTK Priest, the dream finally happened. I hope this silly brawl returns in the future.
0
Some of the minions you've included seem pretty low-impact considering they need to be silenced to be useful. Hoarding Dragon with a silence only gets you +1/+1 over Chillwind Yeti, which is a pretty mediocre reward for all that set-up. Venture Co. Mercenary has a similar issue, even though it's drawback can be ignored if you don't plan on playing minions with it. The deck just isn't doing anything unfair enough to justify this amount of investment.
Additionally, your only means of silencing your own minions in your deck are the two copies of Silence + whatever you might pull from Shadow Visions. Even if silencing your own cards would be valuable, you'll likely have a hard time consistently doing it each game.
I might be reading this part wrong, but:
Mass Dispel silences all enemy minions, not yours.
1
The Whisperer is incredibly broken with Tess. :D Preparation + Sinister Strike also does it, just don't leave Troggzor up:
0
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
0
Jade Golems are ridiculous in large numbers. I just beat Azari with 6 Aya's, 5 Shurkiens, and 4 Swarmers with a +1/+1 passive buff and passive +3 spell damage. Having buffed Jade Golems makes each boss almost impossible to lose against, save for those who can mind-control your minions like the Beholder.
If you see Jade Golems as Rogue or Druid, just try grabbing as many as you can. You might get unlucky with certain bosses but that's to be expected with Dungeon Run.
1
Oh Lord, this looks incredible. Just getting a Deadly Poison on it gives you a 1-mana 3-3 weapon for the rest of the game. This even makes cards like Leeching Poison viable since having a low-cost, high-attack Lifesteal weapon always in your deck is pretty crazy for Rogue. It's by no means a consistent source of life gain but it's impactful when drawn.
Here's hoping they release 1 or 2 more weapon enchantments for Rogue. This card may just be crazy.
1
Without any concrete data, this is likely just variance/confirmation bias i.e. "Wow, this time I got less gold than before! Blizzard must be up to something sinister..."
Again, variance. 5 runs is far too small a sample size to be used in determining whether Blizzard is actually interfering with your drafts.
How exactly would Blizzard have any control over this? Spells, rares, and epics are fairly common since Blizzard increased their overall occurence rate, so answers aren't really unexpected.
Before you go accusing Blizzard of deliberately screwing over players like yourself, maybe consider the possibility that you're just experiencing the variance inherent to the arena draft system, player matchmaking, and the games themselves. Or perhaps your win percentage suffered due to a misplay or two.
0
Ice block seems strange to craft if you have few cards to begin with since it fits into decks that use tons of epics and legendaries - like Quest or Freeze Mage or any control list - so I wouldn't recommend crafting cards like that.
The only certainty with the current meta is that Druid is exceptionally powerful, so you can probably get away with playing cheaper decks like Zoolock that rely largely on commons and rares while still being relatively strong. Hell, Zoolock can help with learning about minion trading and determining when to trade versus going face, so it's a good deck for learning how to play.