I have lost with quest rogue against spiteful decks and even cubelocks, but mostly because they have an amazing curve all the way to 6 and not having the vanish in hand, might be good to keep the vanish for spiteful match ups but dont trust me on that one
Favorable matchup doesn't mean that you win all the time, it means you win, e.g., 55 out of a 100.
It makes all giants base cost 5, which is discounted to 0 for most giants. The deck is a highroll deck, you either draw naga and giants early or you lose. It sees some play, but not a crazy amount as some people claim. Blizzard tends to nerf decks like these (see Quest Rogue) if the community only whines loud enough, so I guess thats whats happening.
My suggestion is that you look at successful dragon decks from the past that use cards like Wyrmrest Agent and Drakonid Operative and see how many dragons they run. 8-10 seems to be a typical number. The Primordial Drake suggestion is great.
They are different genres, both are great games in their own genre.
Bayonetta is comparable to devil may cry or nier automata (i.e. linear action adventure with combo based fighting, the game rates how well you fight)
Horizon is more like BotW or the Witcher (i.e. open world action rpg with a quest system, fighting system is not as combo based, you are not rated based on your performance, which doesn‘t mean there is no challenge though)
Spiteful druid, cubelock and odd/even paladin are some of the most common and powerful decks on the ladder and are building a rock-paper-scissors triangle. You cannot nerf one without the other two. Nerfing spiteful would certainly flood the ladder with even more cubelocks, and nobody wants that.
funnily enough i beat it once with spiteful priest. my chamelios copied his shudderwock and i managed to kill before i was killed, not a consistent way but something maybe
Spiteful priest is heavily favored against Shudderwock.
Early available statistics suggest though that it is the lowest winrate deck of the current "meta". Obviously everything is very early and people are still learning to play it.
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This poll is terrible. Just make it yes/no/don‘t care.
My answer would have been that I don’t think that this card is or has ever been a problem, but there is no option for that.
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People were whining about it for months, it was very expected.
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To me, low legend ranks seem very similar to r5.
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It makes all giants base cost 5, which is discounted to 0 for most giants. The deck is a highroll deck, you either draw naga and giants early or you lose. It sees some play, but not a crazy amount as some people claim. Blizzard tends to nerf decks like these (see Quest Rogue) if the community only whines loud enough, so I guess thats whats happening.
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My suggestion is that you look at successful dragon decks from the past that use cards like Wyrmrest Agent and Drakonid Operative and see how many dragons they run. 8-10 seems to be a typical number. The Primordial Drake suggestion is great.
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They are different genres, both are great games in their own genre.
Bayonetta is comparable to devil may cry or nier automata (i.e. linear action adventure with combo based fighting, the game rates how well you fight)
Horizon is more like BotW or the Witcher (i.e. open world action rpg with a quest system, fighting system is not as combo based, you are not rated based on your performance, which doesn‘t mean there is no challenge though)
Personally I‘d vote Horizon.
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I honestly had to check to make sure today isn't aptil 1st. Very surprising news.
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You can't finish up a round of MTG in 5 minutes while on a coffee break.
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Never played this matchup honestly, but hsreplay actually reports slight advantage for cubelock vs taunt druid. Can anyone confirm from experience?
The matchup control lock vs taunt druid is abysmal though, I don't see how you could improve it.
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Spiteful druid, cubelock and odd/even paladin are some of the most common and powerful decks on the ladder and are building a rock-paper-scissors triangle. You cannot nerf one without the other two. Nerfing spiteful would certainly flood the ladder with even more cubelocks, and nobody wants that.
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The animations are quite annoying indeed.
Early available statistics suggest though that it is the lowest winrate deck of the current "meta". Obviously everything is very early and people are still learning to play it.
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Finally!!!
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It never loses rush, why would it gain it again?