I did it with this deck! Thank you very much! You need to mulligan hard for the turn 1 Tide turn 2 rockpool. My win looked a bit different than others have had. Below is the replay!
I tend to just full blown SMOrc it relying on the surprise factor considering everyone tends to think everybody else will value trade for them, even though that's defiantly not the case for this deck I find turn 1 to 4 are the SMOrc turns, and if you can't get them below 20 hp in those turns, you loose regardless. The biggest potential of loosing the game seems to be mis-use of frostbolt.
I'm kind of confused about the zombie chow filler, I thought Dragon egg was used as a tempo play in the deck for making a bunch of 2 1 guys for free, while zombie chow is only for early clear, or is it because dragon egg is basically used to make 2 1 guys FOR clearing?
It makes me kind of sad really, this deck is everything I disenchanted over the past while, and now I find myself wanting to play it. Oh irony, why are you so cruel?
I'm a little confused on what you're saying here, who in their right mind would dig in the deck for paladin secrets? The secrets themselves are mostly trash, and only good in this because Mysterious Challenger poops out 4-5 for free. Stupid Joke: Mysterious Challenger's 'mystery' is that he has uncontrollable diarrhea, and an uncontrolled craving for secrets
I also don't play the deck because I don't have quarter master or mysterious challenger yet, I might craft them if this archetype stays around, I'm not seeing it yet however.
The archetype of this deck is interesting and an unexpected turn of events for a deck I never thought to be possible. TGT made secrets paladin put in the realm semi-viable.
That being said I still don't think it's all that good, at least absolutely NOT Tier one material. There is too much variance caused by the problem of drawing into shit secrets instead of challenger. Having a one card combo with only 2x in a deck is really weak, and has almost no draw reliability. Granted it's interesting to die by.
The other reason is dust cost, is it REALLY worth it to craft these garbage secrets and related cards that we have been dusting since the beginning of time, for a purely flavor of the week deck? My personal thoughts are no.
My final, and most convincing, reason that this deck is week is the fact that I've beat this deck 5 - 1 around ranks 15 - 10 with a deck I don't want to disclose at this time. The one game I lost to was a misplay against the challenger, which I could have won if I knew the paladin secrets better and respected the fact that he basically had ALL of them on his board.
Wild Growth would be the appropriate replacement, but if you ever want to play any druid archetype with completeness you need Darnassus Aspirant's as they are insanely valuable.
0
I did it with this deck! Thank you very much! You need to mulligan hard for the turn 1 Tide turn 2 rockpool. My win looked a bit different than others have had. Below is the replay!
https://hsreplay.net/replay/Psc68wuGrZHuuC763AEATe
0
Probably wrong, but I replaced Elise with Prince Malchezaar
0
As a way to learn more about druid by teaching it and a way to appease excited players like me looking for an interesting deck to try as it comes out.
2
Unlucky happening then, because I blantantly just had them out and about as he was hitting away.
0
I seee yer bootyyy
2
Amen to that, I've gotten to the point in which I insta concede against control warrior.
0
It's also an important part if you wish to combo the Arcane Golem with Abusive Sergeant for the finisher with faceless instead.
0
1 - 3 last game midrange Hunter Fucker BMing
2
I tend to just full blown SMOrc it relying on the surprise factor considering everyone tends to think everybody else will value trade for them, even though that's defiantly not the case for this deck I find turn 1 to 4 are the SMOrc turns, and if you can't get them below 20 hp in those turns, you loose regardless. The biggest potential of loosing the game seems to be mis-use of frostbolt.
2
I'm kind of confused about the zombie chow filler, I thought Dragon egg was used as a tempo play in the deck for making a bunch of 2 1 guys for free, while zombie chow is only for early clear, or is it because dragon egg is basically used to make 2 1 guys FOR clearing?
2
Thanks for this efficient, yet simple, guide to the deck. The Opponents match-up is very accurate to my games! Thanks for putting this list on here.
0
It makes me kind of sad really, this deck is everything I disenchanted over the past while, and now I find myself wanting to play it. Oh irony, why are you so cruel?
0
I'm a little confused on what you're saying here, who in their right mind would dig in the deck for paladin secrets? The secrets themselves are mostly trash, and only good in this because Mysterious Challenger poops out 4-5 for free. Stupid Joke: Mysterious Challenger's 'mystery' is that he has uncontrollable diarrhea, and an uncontrolled craving for secrets
I also don't play the deck because I don't have quarter master or mysterious challenger yet, I might craft them if this archetype stays around, I'm not seeing it yet however.
-5
The archetype of this deck is interesting and an unexpected turn of events for a deck I never thought to be possible. TGT made secrets paladin put in the realm semi-viable.
That being said I still don't think it's all that good, at least absolutely NOT Tier one material. There is too much variance caused by the problem of drawing into shit secrets instead of challenger. Having a one card combo with only 2x in a deck is really weak, and has almost no draw reliability. Granted it's interesting to die by.
The other reason is dust cost, is it REALLY worth it to craft these garbage secrets and related cards that we have been dusting since the beginning of time, for a purely flavor of the week deck? My personal thoughts are no.
My final, and most convincing, reason that this deck is week is the fact that I've beat this deck 5 - 1 around ranks 15 - 10 with a deck I don't want to disclose at this time. The one game I lost to was a misplay against the challenger, which I could have won if I knew the paladin secrets better and respected the fact that he basically had ALL of them on his board.
8
Wild Growth would be the appropriate replacement, but if you ever want to play any druid archetype with completeness you need Darnassus Aspirant's as they are insanely valuable.