• 1

    posted a message on 79 packs..... 1 legendary

    Got 1 legendary for 58packs. Last expansion I got 1legendary in 62packs. 

    Basicaly 2legendary in 120 packs. GG (both times, useless legendaries)

    Posted in: General Discussion
  • 0

    posted a message on New Mage Legendary Card - Pyros

    I was waiting for the rest of expansion to give judgement on this card. Needed to know what elemental synergie mages will have.

    And now, since it seems Blizzard gave mages no reasons to play elementals, I guess mages got a shit legendary once again.

    Posted in: Card Discussion
  • 4

    posted a message on New Mage Legendary Card - Pyros

    The reason why they removed Rag from standard I'm sure is because of the new elemental card type. I'm sure we will see new cards that have synergie with elementals (everytime you play a elemental...., your elementals cost 1less, give all your elementals...) that I'm sure would make Rag just broken.

    So I will not judge this card untill I see what other elemental synergie cards we will get, perhaps some of them will make Pyros really good. 

    Posted in: Card Discussion
  • 0

    posted a message on Hearthstone got alot more expensive : 2 Big expansions in a row confirmed !
     
    Quote from sherry0212 >>
    Quote from Metriumrf >>

    A other complain I have about this, other than my obsessive compulsive need to collect all the cards, is that It makes it so hard for new players to join the game.

    I'm trying to convince a few friends to join the game. But knowing how many expansions they are launching, I know they won't stay, they will feel intimidated and will never see a way to catch up. When I started, it was'nt so bad, only classic and GvG were out. It was possible to make decks ignoring most GvG cards (with few exceptions), but now, try making a deck with only classic cards and see where that gets ya...

     Not sure if you even think before you comment these things
    I was gonna type a lot but got lazy, just think about the amount of cards you need to play standard and the amount of card you need to play wild
     

    What does wild have to do with anything??

    2 expansions a year means that standard will always hold 3 at the start of the year and 4 by the end of the year.

    So I don't see why it's hard for you to understand how hard it is to join the game when the meta consist of 4 expansions and you just started collecting classic cards. Back when I started, GvG was the only expansion, it was'nt a big deal if you did'nt have most of these cards. Try building a deck ignoring the 4 expansions, you would be missing WAY to many cards. 

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone got alot more expensive : 2 Big expansions in a row confirmed !

    A other complain I have about this, other than my obsessive compulsive need to collect all the cards, is that It makes it so hard for new players to join the game.

    I'm trying to convince a few friends to join the game. But knowing how many expansions they are launching, I know they won't stay, they will feel intimidated and will never see a way to catch up. When I started, it was'nt so bad, only classic and GvG were out. It was possible to make decks ignoring most GvG cards (with few exceptions), but now, try making a deck with only classic cards and see where that gets ya...

    Posted in: General Discussion
  • 4

    posted a message on Hearthstone got alot more expensive : 2 Big expansions in a row confirmed !

    Their are people who are collectors at heart. I am one of those people. 

    I thought the plan every year would be 1adventure early in the year, 1expansion in the summer and 1adventure to end the year. Every year. So I thought I had one whole year to complete a expansion before it rolled out. And once that expansion is complete, I can work on the few cards I'm missing for classic and then I could even craft those cards I missed from GvG. But with two expansions a year, that is impossible. No way I can complete a expansion in 6months before Blizz add 130 more cards. I will feel like I'll keep falling behind more and more. This really hurts my motivation of keeping playing.

    I know alot of people will tell me that collecting is useless, but I also know I'm not the only one who likes to collect cards. Sure it's no big deal. But yeah, I'm one of those who feels this game is getting to expansive for my taste, especialy that I got ONLY 1 FREAKING LEGENDARY from 60 MSoG packs so far!

    Posted in: General Discussion
  • 0

    posted a message on Anyone actually enjoy the meta like me?

    This meta is by far the worst I've ever played so far imo. Their is absolutly no interactions between players.

    Seeing your oponent play insanely strong golems for 1mana or minions/weapons that have been buffed insanely high and litteraly watching these being played w/o being able to do anything about it is just not fun. The only solutions to 8/8 golems or 6/6 3mana costs minion is defeating you oponent before this happens... Meaning rushing face as fast as possible, and this is not my description of fun.

    When the only counter to something is win before that something happens, that is just the worst.

    Posted in: General Discussion
  • 1

    posted a message on How many legendaries did you get from MSG?

    50 packs, only 1 legendary, and it's a useless one. (the ninja murloc). It's not like I got alot of epics too, I got only 8epics in my 50packs.

    Basicaly, 50$ for a few rares and 640 dust. Thx alot blizzard! Lesson learned!

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone no longer heroes of warcraft?¿?

    Because they want to make a Diablo and Tyriel legendary cards.

    Posted in: General Discussion
  • 0

    posted a message on ALL ABOARD THE RENO MAGE HYPE TRAIN, CHOO CHOOO!!

    I think we should now find a new way to call these kinds of decks. Reno used to be the sole reason to run with no duplicates, wich is why we called it ''reno decks'', but now it is not the case anymore. 

    But heh, ''Reno deck'' has a better ring to it than ''No duplicates deck''.

    Posted in: Mage
  • 3

    posted a message on Ancient of Lore

    Never opened this card when it was in every druid deck. Obviously now that it's useless, I opened 2 in less than 2weeks. :S

    Posted in: Ancient of Lore
  • 0

    posted a message on Another brawl ruined by aggro

    I played a typical tempo mage deck. And I went 6-1. Played 4 aggro shamans (lost to 1) and played 2aggro hunters and 1 zoo lock. Flamcanon, arcane missiles, images and flamewaker made wonders to get rid of their boards even with the stealth. And later game I have Flamestrike.

    Also, a stealthed apprentice/flamewaker or manawyrm is great to get easy control of the board early. Also you can put Archmage one turn7 and still have him next turn for those neat fireballs. 

    Posted in: Tavern Brawl
  • 0

    posted a message on The Most OP decks for Top 2!

    What I use to beat hunter is Mana Wyrm and Frost Nova. All you need is to have drawn atleast 3 Nova by turn 5. Sometime less.

    Lets say you start with two wyrms. You deal 2 dmg. Turn 3, you nova all his minions, deal 4 dmg. Turn 4, deal 6dmg and add a wyrm on the board if you have one in your hand (wich is highly probable). Turn 5, nova for the 3rd time, deal 8dmg (10 if you added a 3rd wyrm on turn 4). Turn 6 deal 12dmg (15 if you added that 3rd wyrm).

    And that is the worst scenario where you had the fewest wyrms on the board, sometime you will have 3 or even 4 wyrms if you had the coin by turn 3 where you start buffing them. So you usualy win by turn 5 and only need 2 novas. 

    Works against every decks that focuses on minions except those with taunts. Also works on Innervate/oracle druids, and I usualy outdmg Priests. But doesn't work on anything that have spells to destroy my wyrms since I have to keep rebuffing my minions all over again.

    Posted in: Tavern Brawl
  • 2

    posted a message on Blizzard nerfed every burst wombo combo imaginable but didn't have the foresight to..

    I think doomhammer should have been nerfed to 6 durability atleast.

    Doomhammer is just not fun to play against, the moment your oponent plays it, you know your getting 16dmg to the face in the next 4 turn, if not worst. It's not fun cause they are really few things you can do about it. Unless you have taunts, freeze or something to destroy you oponent's weapon, wich most deck don't have 95% of the time. 

    Posted in: Card Discussion
  • 2

    posted a message on (High Win%) Tempo C'Thun Mage

    Sorcerer's Apprentice is'nt doing it for me so far. It rarely see good use since this deck is not so spell heavy and we don,t need the cheap spells for Flamewaker or Archmage like we usualy do in tempo.

    Thinking of replacing it. Not sure with what yet, maybe mirror image.

     

    Posted in: (High Win%) Tempo C'Thun Mage
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