• 0

    posted a message on favourite decks of all time?

    I have some really fond memories with Giants mage too. Back when Molten Giant was good. 

    Oh... I remember the time when we were in MC and getting past those two giants.... 

    Posted in: General Discussion
  • 0

    posted a message on favourite decks of all time?

    Renomage with Emperor Thaurissan, Rhonin, Malygos and Duplicate shenanigans.

    Posted in: General Discussion
  • 0

    posted a message on Today I learned
    Quote from arpitduelist >>
    Quote from bickel >>

    That if someone steals your 0 mana post-quest Tyrantus with Death Grip, it stays at 0 mana in the other player's hand.

    Didn't win that one. 

     

    This seems intended as it steals the actual card and does not add a copy. I think you are confused because Hemet doesn't destroy the 0 mana cards due to Barnabus. This is because Hemet just looks at the base cost. This is similar to Skulking Geist not destroying your 2 mana spells when you have Sorcerer's Apprentice on board.
    Then... why does Hemet looks at the base cost but not Death Grip? Or why does Death Gripped card remains its modified cost but Hemet doesn't behave the same way? 
    Posted in: Card Discussion
  • 1

    posted a message on I actually think Vicious Syndicate has become part of the problem

    As if not saying something can make something untrue. 

    Posted in: General Discussion
  • 0

    posted a message on Please don't nerf Jade Druid

    https://hsreplay.net/

    Innervate - 516 times cast in the past 5 minutes, really? Oh look, with a close second of Wrath, 400 times? 

    You know what. The cards are not the problem. The players are the problem. The designers should really reprogram the players to stop repeating the same actions again and again to gain satisfaction like they are mast*****ting over and over. 

    Posted in: Druid
  • 0

    posted a message on Please don't nerf Jade Druid
    Quote from formulas666 >>

    ....... Stop with this hypocritical BS and let Jade Druid alone.

     
    It's not that we won't let Jade Druid alone. It's that Jade Druid won't leave us alone. 
     
    I personally don't like to see nerfs as well. One of my friend is driven out of the game because of the Grim Patron deck nerf and he simply couldn't recoup from the resource lost in the nerf. But to be honest here, they really fucked up on Druid in this expansion. From card game design perspective, one OP card won't be a problem. It is a combination of cards, reaching a certain critical mass, that causes a deck to become out of control. They have given too much to druid, way more than other classes can deal with. 
     
    I don't think a hasty nerf would be healthy to the game, since the new expansion is just live for like 2-3 weeks. But they really need to take a serious look into the whole thing and make changes based on careful consideration. 
    Posted in: Druid
  • 0

    posted a message on Cards you hate for no real reason.

    Angry Chicken

    I never liked that card. Whenever I get it, I disenchant it with extreme prejudice. 

    Posted in: Card Discussion
  • 0

    posted a message on Why do you always think that you are the one deserving to win in Mage match-ups?

    Ice Block is like, if you get killed, instead Time Warp. So how good is it? Hm.... good, I guess?

    And yes, I play Freeze/Burn/Exodia Mage. Not because they are particularly powerful, but I just like the feeling of burning someone's arse. 

    Posted in: General Discussion
  • 0

    posted a message on Must Crafts of the Expansion?
    Quote from FearBear >>

    Everyone is going to say The Lich King, but I don't reckon he's all that and a bag of chips. 

    Druid and Warlock DK's are probably two of the strongest. 

     
    If you play Druid or Warlock exclusively, that is. 
     
    I think most people that suggests The Lich King is based on it being a neutral minion and can be included in a wide range of midrange to control decks. 
     
    And yes, Golden The Lich King is cool AF. 
    Posted in: Card Discussion
  • 0

    posted a message on Rank 16
    Quote from zzAMBIENzz >>

    .....

    I feel like I have a decent understanding of the basics of playstyle ..I fight for board control early, trying to make good trades, and try to go aggressive once I have feel like I have the advantage. But I always seem to be struggling to either draw the cards I need, or I fall just short of getting a lethal setup, and then get overrun by my opponent. 

    .......

    From what you've mentioned, it seems that you need a better understanding on some fundamentals. Go take a look at the guide written by Aleco on Icy-veins. It is a 3-part guide that should give you some ideas on what you are missing. It is not just about "fighting for board control" or "seizing the initiative when the opportunity arises". Have you heard about the question "who's the beatdown"? If not, I suggest you go read this article as well. It is related to Magic: the Gathering, another card game. But the theory is pretty much the same. 
    Posted in: General Discussion
  • 0

    posted a message on Ultimate Infestation... needs to be changed

    Ultimate Infestation is not the problem. Innervate is the problem. 

    UI on turn 8-10 is fine. UI on turn 5-6 is not. 

    Posted in: Card Discussion
  • 1

    posted a message on Druid is virtually unbeatable and this needs to be changed fast

     I don't know how hard this idea is...

    "Innervate is not an overpowered card. It just limits developers' ability to give druid good cards with reasonable cost because they HAVE TO account to Innervate accelerating these cards, and the fact that even with a 10-mana cost they can't guarantee the druid would only be able to cast it and NOTHING ELSE."

    MAYBE they should have thought better to give 1/5 for Spreading Plague. MAYBE. That's it. If you are facing an Ultimate Infestation with 8 mana crystal, yes it's still backbreaking, but not the end of the day. But facing UI on turn 5/6, where you would only have 6 mana crystals to respond? That's a problem. And what enables them to do this? Innervate

    Posted in: General Discussion
  • 3

    posted a message on Druid is virtually unbeatable and this needs to be changed fast

    I don't remember seeing any post saying Druid would be OP in this expansion when all the cards were announced but the expansion had not gone live. A lot of people expressed their idea that Ultimate Infestation is just a plain good card but not impressed with its 10-mana cost. Many considered Malfurion the Pestilent to be a "bland" card. Spreading Plague weren't all that much discussed other than "will it interact with Gadgetzan Auctioneer? (gasp)". 

    Now, we are all pointing fingers at the designers, hm... I am not quite sure I follow this logic. 

    Before ye'all show up with your torches and pitchforks, let me say that I am on the side that Innervate should be changed. You see, I played druid way before the word "Jade" was even printed on any cards, way before Standard was even a thing. I played with Violet Teacher, Power of the Wild, Gadgetzan Auctioneer, Emperor Thaurissan and Malygos in all sorts of token/miracle/spelldmg decks, and am at the receiving end of many stunned silences from my opponents. The only real enabler to all these ridiculous decks, was Innervate. Druid never really get very powerful late-game cards because Innervate exists. Ramping spells like Wild Growth is okay because you are often skipping your entire turn to try to time walk your opponent in terms of mana crystal. Innervate is not that at all. I don't know if you still remember, but there was a time when those hyper-aggressive decks were running amok and aggro druid was among one of them. Those decks forego any Wild Growth and opt for Innervate to enable them to play bigger minions really early in the game. 

    My point is, Wild Growth is a ramp card, but Innervate is not. Innervate is a cost reduction card. The closest comparison to this card is probably Preparation (aside from The Coin, but we will talk about that later). They both cost nothing to cast (aside from using a card, of course), are spells, and help cast things at a reduced cost. Take a look at Preparation and its limitations. It is limited to "spells". It is limited to the "next" "single" spell. It belongs to the Rogue class, and rogue doesn't have ramp spells. Does Innervate have all these limitations? No. The mana gained can be splitted to two 1-mana spells if need; it can be used to cast anything from your hand; and more importantly, Druids can ramp. 

    I still remember how devastating it is to have your opponent goes Preparation into Sprint. If your opponent did not have certain keycards, now he/she will have them. If your opponent had run out of cards to deal with your early aggression, now he/she is back in the game. How is it that the design team could have missed the idea that Innervate into Ultimate Infestation with Ramp spells as backup might just be a wee-bit OP? I don't know. I am not here to bag on them. I am also one of those that just look at the cards as individuals and think, "Hey, how bad could it be for this to be cast on turn 9/10, right?", "Hey, is that 5 damage impactful enough to justify casting it?".

    We can all say that Ultimate Infestation is badly designed; that Spreading Plague shouldn't even exist. But we are wrong if we do. Ultimate Infestation is a fun card. It is a 10-mana spell. It should do something backbreaking, or why would I even consider throwing in a potentially dead card for 90% of my games into the deck? The loudest complain right now, is along these lines: "OMG they just RAMP RAMP Innervate Ultimate Infestation refill hand 5 DMG 5 ARMOR OMG OMG" and "Ultimate Infestation was never cast on turn 9 or 10, it is cast on as early as turn 6! How could other decks handle this kind of play?" And the enabler for this? Innervate

    So you see, Innervate is a card that has to be changed, or it has to go. The reason is not that the card is OP or what. It looks innocent enough, to be honest. But the problem is, with this card still in Standard, the designers will never be able to print good cards with high mana cost for the Druid class. Imagine if the expansion only gives you Malfurion the Pestilent and some crappy cards with ridiculous cost and underwhelming power, would you be happy? The outcry would certainly be much less, but that makes nobody happy either. 

    If I were to propose a change to Innervate, it would be to rephrase the "Gain 2 mana crystals this turn only" into "Refresh up to 2 used mana crystals". This limits the ceiling of spell cost a druid could cast in a specific turn while still enabling the miracle style of play to exist. Aggro decks can still use it to accelerate without the ridiculous Innervate Innervate Sludge Belcher line of play. This puts the "you can only cast X cost spells only when you have X mana crystals" limit back into place. 

    But seeing that they just outright killed Patron Warrior and the Rogue quest, I suppose they are just lazy and will just come up with some lousy way to kill the card. 

    Edit: It is Malfurion the Pestilent, not Malfurion the Pestilence. Oh wait...

    Posted in: General Discussion
  • 1

    posted a message on [POLL] Best Knights of the Frozen Throne Legendaries

    If you really have to pick a SINGLE legendary to craft, then The Lich King. As a neutral minion, it can be put into any class you might play. It fits into a wide range of midrange and control decks. It is certainly NOT the most powerful card in the set, but considering usage and flexibility, The Lich King is really no-brainer. It has immediate impact to your board state with its 8/8 taunt body, and also replace himself with a deathknight spell in your hand. If left unchecked, it simply wins you the game. The opponent is forced to deal with it immediately. 

    The three princes are just too situational even if they somehow becomes good. The deck limitation simply isn't friendly to players if they are on-a-budget, so to speak. If you have a specific deck that you are sure to be playing for the coming 12 months, then yes, do craft away. This also goes for the DK hero cards as well. While some of them are quite good, you really need to invest deeply into some of the class cards to be able to effectively use them. 

    Funny enough, The Lich King reminds me of Dr. Boom. As a 7-mana card, Dr. Boom is of course very powerful, and can goes into a lot more decks with its cheaper cost. But what if Dr. Boom has taunt, and instead of summoning 2 boombots, it simply adds 2 boombots into your hand that cost 1 mana? Will it still be the plague that people had once whined about for like eternity? Or will it be a crappy card? 

    Posted in: Card Discussion
  • 0

    posted a message on Feedback on Twitch Account Merge [Issue Fixed, Merges NOT Currently Mandatory]
    Quote from Fluffflashor >>

    I'm back, did you miss me?

    We've isolated the issue to one of our site nodes which wasn't behaving. We've taken it offline which prevents anyone from hopping onto it so all logins to HearthPwn accounts should now be successful.

    This behaviour explains why a couple of people were able to get around it after previously having it break - they simple got routed to a different node!


    How to Unmerge

    It's quite simple to unmerge your Twitch account from HearthPwn account. Visit the following URL and click the link that says 'Merge with a different HearthPwn account'. This will ask you to confirm, click yes. After confirmation, you can login to your HearthPwn account as usual.

    https://www.hearthpwn.com/account


    Just to put it out there again, at some point in the future we will require Twitch logins. It hasn't been determined when that will be but I will make sure we give advance notice of it.

    Thanks everyone for your feedback this evening and for staying patient with us while we looked into the issue. Have yourselves a good day, I'm off to get some rest!

     Maybe consider sticky-ing this post? 
    Posted in: Site Feedback & Support
  • To post a comment, please login or register a new account.