Infinite dmg combo (mage quest + 4 girls, new turn, archmage, 0 mana fireballs)
This an example of an exodia combo not but Does not define it or is limited to it. Exodia is basically assambleing a set of cards and/while achieving a certain condition(s), play assembled Cards (in the right order) if/when condition is metand this usually results in a lethal(Infinite) damage (combo) or just win you the game.
I like that this expansion breathed some life to dead quest deccks. Particularly paladin(that legend and buff), priest(Twilight's Call, warrior(Master Oakheart), warlock (Cataclysm, and maybe druid and rogue
The 2 attack minion would be Vulgar Homunculus and/or Possessed Lackey. Those all in all just might provide enough stall, with ample board clears and healing, so you can play the seals you get from Rin, the First Disciple couple that Arcane Tyrant to compensate for the tempo lost and that just might be a viable deck with destroying your opponents deck and death knight as your win condition
Wow with nzoth, the corrupter druids will have infinite value and never go into fatigue..oh wait.
Joke aside, thanks to the plethora of synergy that came in this expansion i think the card will see play. Until players realise jade druid is still better.
The tiger is what makes this card for me. It is very easy to run out of 4 drops, how many would someone want in a deck, how many would they have already drawn by 8? Probably will be running low unless you use the tiger.
I want to try a deck with the bear, tiger, N'zoth and Hadronox. Use N'zoth to bring back a bunch of tigers and bears, use hadronox to bring back more bears and then even more tigers from the deck.
But you have the chance to build your dek by getting unique op dungeon cards and permanent passive on board effects on each (?) Level pf the dungeo run. So by the time you reach the final boss your deck will also be boss level in theory.
Could have been an elemental for added flavor. Speaking of elemental has synergy with Murmuring Elemental to awaken this card faster and further disrupt Highlander decks. I really like this card.
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4
It dodges the shodow words and it survives Duskbreaker a meta defining card. Yes, The 4/4 stat line matters.
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Strong against priest. I like.
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Get one dragon and its already worth it.
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I like that this expansion breathed some life to dead quest deccks. Particularly paladin(that legend and buff), priest(Twilight's Call, warrior(Master Oakheart), warlock (Cataclysm, and maybe druid and rogue
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Wow with nzoth, the corrupter druids will have infinite value and never go into fatigue..oh wait.
Joke aside, thanks to the plethora of synergy that came in this expansion i think the card will see play. Until players realise jade druid is still better.
0
My inital thought of this card is dust but after its synergy, i think its playable if can ramp it out quick enough.
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5
If hearthstone had a TV show like yu-gi-oh I would imagine The Darkness would be one of the cards the villain will use
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I wanted a class specific murloc for shaman.
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But you have the chance to build your dek by getting unique op dungeon cards and permanent passive on board effects on each (?) Level pf the dungeo run. So by the time you reach the final boss your deck will also be boss level in theory.
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I could have sworn i saw a kobold pirate art somewhere.
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Could have been an elemental for added flavor. Speaking of elemental has synergy with Murmuring Elemental to awaken this card faster and further disrupt Highlander decks. I really like this card.
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