Mana curve is too high. There are no proactive cards until you reach 4 mana; and even then, it's only sandbinder. This deck is pure greed and will lose to anything with even a hint of aggression before you can start cranking out your big guys.
I feel like this deck hinges on getting pocket galaxy off as fast as possible. If you haven't drawn/played pocket galaxy by turn 6, you're probably just dead anyways.
No, it will give you something to play the next turn, and it would only give polymorph if your opponent has one dangerous minion and you have 4 mana left
I wonder, will it give me Polymorph if I play this when Barnes and his token are on the board? Will it treat the token as an high cost minion and thus give me Poly or will it treat it as a 1/1 and I get Shadowbolt to kill Barnes and nothing for the 1/1 because it deems a single 1/1 as irrelevant by turn 4? Or maybe it thinks "dangerous ability" and gives me Spellbreaker?
Also will it always give you lethal damage if your opponent is within range? Let's say he is at 6 health and I have 6 Mana, will I get Fireball guaranteed? If so that's pretty sick.
I think it will give you lethal if he can because it is really simple to implement. But don't rise your hopes to much about this token situation. Dealing with so many complexe situations is technically possible but would require state of art machine learning and a perpetual work to keep the card updated with each expansion. So rules the card uses are probably handcrafted.
It only pulls cards from basic and classic, so unless there is a major mechanic change, the card wouldn't need to undergo much (if any) updating.
It's a control card, not an aggro card. Mage lacks a lot of good early AOE effects. If control mage ever becomes a thing again, I think this secret will fit right in.
The decks that I hated to play against got neutered, and the decks I like to play were untouched and will be more viable in the meta without Combo Druid/Kingsbane/Shudderwock ruining the fun.
If you unlocked the expansion (either with gold or money), then you can't re-buy them. Deleting the cards doesn't delete the adventure. You can disenchant the cards, but you'll still have access to the adventure content, and therefore can't "re-unlock" it.
5 games per month if I feel like getting the card back. Sometime's I'll go weeks without clearing a quest or anything. I should probably just give this game up already...
An average control deck that gets out-valued by other control decks
An average aggro deck that gets out-tempo'd by other aggro decks
An inconsistent combo deck that is more likely to lose to its own card draw than anything else
Meanwhile: Combo druid gets bonkers cards. Rogue will probably be able to do some broken stuff with its new legendary spell. Warlock and Paladin could probably get by without making any changes, but some of the new cards might increase their power slightly.
Mage didn't get any support for its current archetypes, and it doesn't look like these new cards are going to be bringing anything new to the table.
-1
Mana curve is too high. There are no proactive cards until you reach 4 mana; and even then, it's only sandbinder. This deck is pure greed and will lose to anything with even a hint of aggression before you can start cranking out your big guys.
0
I feel like this deck hinges on getting pocket galaxy off as fast as possible. If you haven't drawn/played pocket galaxy by turn 6, you're probably just dead anyways.
0
It only pulls cards from basic and classic, so unless there is a major mechanic change, the card wouldn't need to undergo much (if any) updating.
3
It's a control card, not an aggro card. Mage lacks a lot of good early AOE effects. If control mage ever becomes a thing again, I think this secret will fit right in.
3
More like Savannah LOWmane, amirite?
1
The decks that I hated to play against got neutered, and the decks I like to play were untouched and will be more viable in the meta without Combo Druid/Kingsbane/Shudderwock ruining the fun.
So yeah... pretty good.
1
Remember Big Priest and Machine Gun Priest? When Priest is good, the meta sucks. I'm okay with it being the dumpster class.
0
If you unlocked the expansion (either with gold or money), then you can't re-buy them. Deleting the cards doesn't delete the adventure. You can disenchant the cards, but you'll still have access to the adventure content, and therefore can't "re-unlock" it.
0
5 games per month if I feel like getting the card back. Sometime's I'll go weeks without clearing a quest or anything. I should probably just give this game up already...
1
FLJ is my fave card ever. Aluneth is powerful, but I hate the types of decks that it goes in.
0
You got 4 gold legendaries? How many packs did you open?
0
FIRS... oh
1
Handbuff Paladin is back on the menu, boys!
Just kidding... it will see about as much play as the Grimy Goons cards.
0
Wait for facebok dump
2
What are the options for mage these days?
Meanwhile: Combo druid gets bonkers cards. Rogue will probably be able to do some broken stuff with its new legendary spell. Warlock and Paladin could probably get by without making any changes, but some of the new cards might increase their power slightly.
Mage didn't get any support for its current archetypes, and it doesn't look like these new cards are going to be bringing anything new to the table.