Hi Lordinaryus,
Very fun deck! What would you suggest to mulligan for?
Tyvm!
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Hi Lordinaryus,
Very fun deck! What would you suggest to mulligan for?
Tyvm!
2
This deck is very fun my friend . Having a blast with it , thank you !
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I love the idea, would've only changed the graphic of the main card for something more Blizzard'ish :D
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"Shields?! Where we're going we don't NEED shields!"
This is designed specifically to counteract the least creative decks that just throw up taunt after taunt after taunt. Balanced? Maybe, maybe not. But man would it feel good to play against warriors/wall-type priests...
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You could have been the one!
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So this card has soft synergy with Bazaar Burglary and Hack the System, but pretty good synergy with both Mage quests, since you gain three 1-mana spells + a discovered spell, that didn't start in your deck, and obviously synergizes with Corrupt the Waters and Unite the Murlocs.
Hope you like it. Best of luck to all.
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A fallen Highborne enchantress for all the burgle RNG enthusiasts.
Works with both rogue quests - Bazaar Burglary and The Caverns Below - that was a tricky one :)
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Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.
The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards being Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, and to give it some drawback, it has Overload: (3). After some feedback on the Discussions forum, I adjusted the overload cost from 1 to 3, allowing you to play it during the early game, while keepig its power in check.
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Well this is all going very nicely! Here’s a quick blanket announcement;
That being said, gonna do some @‘s of my own...
@Lordinaryus I think technically a Reborn aura would mean they would regain the reborn once they died, effectively making all Wisps a psuedo-Dreadsteed. I’d recommend you either give wisps Reborn on summon, or have it lose health per summon like Imp Master.
@Hoez Per the rules we stick to the nine classes and neutrals for weeklies and tackle new classes in a seperate comp.
@Simonsaid The concept’s neat, the balance is maybe a bit too undercosted; However even with the addition of SN1P-SN4P we don’t see new keywords over past watermarks. SN1P-SN4P lacks a watermark, so in the vein of consistency I’d recommend dropping the witchwood tag.
@DarkArtisan I like it conceptually but it feels like an extremely overtuned boardswing. Compare it to Shirvallah the Tiger, which only upticks your health by 7, leaves a 7/5 lifesteal body and requires a decent amount of lead-up to play; some games you’re locked out of your loa entirely. This offers a potential 10 health swing AND leaves a 8/4 body (admittedly a split one) for 8m in neutral. I like both Lifesteal and Squashlings as a Horseman concept, I just they’re too much together.
@ArcyroX I think Reborn with a Tar Creeper twist is really fun and great conceptually. Not sure it’d get me to play Wasteland Assassin though.
@MrBurger This busts Kangor’s Endless Army on paper but I like it, I’m pretty sure it’s fine.
@Kinggo Imma say it, this would be fine at 1 mana. Since Reborn doesn’t stack, most you could do is gain like two charges in one turn it’s not pulling any Dreadsteed shenanigans and it’s probably safe, if a bit frustrating, as a turn one “semi-infinite” totem.
All this is looking great, keep up the good work!
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Hi Mark! I love your content. I quit playing standard or wild for a long time but I'm still enjoying your creative decks and gameplay. This deck of yours inspired me a lot to return and I modified it with a %55 win rate on the ladder. With 200 games I managed to climb to diamond rank 2 from the start! Last 100 games were a struggle so currently dropped to rank 4 but I'm sure I'll make it to legend with it soon. I would love to see you try it and make a video about it. Here is my take:
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I am so happy that I made into the final poll. Even if it doesn't win, I am just glad to be here. The tokens were a nightmare to design. Searching tales to choose, finding the matching hearthstonish artworks, next turn playability without being broken, the thematic unique effects and all for 13 cards took my whole day. Spoiler alert for Tale of Forbidden Love, the scene happens near Darnassus Aspirant in the Grand Tournament :)
Thanks for the support and good luck to all finalists!
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"Now, he joined the League of Explorers to find new tales to tell."
Some clarifications: Sleeping means exhaustion or summoning sickness (Sunstruck Henchman). You can destroy the minions summoned from Y'Shaarj, Rage Unbound , Hecklebot, Mechano-Egg, or your Mecha'thun with Romulo's Love. The reveal effects of Big Bad Ears and Eyes are continuous and they will simply flip your opponent's cards.
Edit: I felt like the minions were too oppressive and nerfed it to +1 Attack from +2 Attack. I hope it's okay. GL all!
Discover Options:
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Zephyrs doesn't care about your hand. It only looks at the board and your mana.
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If it dies during the opponent's turn, it will use your unspent Mana. So your opponent may choose to ignore it. That means you will be able to manipulate the deathrattle. Build your Pepe army wisely.
Edit: Sorry for multiple changes. Improved art.
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Stats are comparable with Magic Carpet. A great tool for token druid to keep up with other swarm decks while encouraging trading, collecting enemy souls and building an endless Wisp army. Swipe and Starfall are good combo options.
Card Edit: I changed the card art and the name from Spirit Healer. I didn't change the stats to 5/1 for 3 reasons: balance, don't want to break competition rules by changing my card significantly, and Am'gam Rager doesn't have to be lonely. I edited an unbound air elemental art so it should fit the Uldum theme better. I hope you guys like it.
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Stats are inspired by Magic Carpet. I don't know it is good enough to win after seeing Azshara's card :D Loved that one
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"Sylvanas' soul was twisted and tortured while Arthas forced her to kill her own kin. It would be unfortunate when another one joins her fate."
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I know people are losing their sht about how broken this card is
But I am like she is literally watering the flower, not from the roots. WHY?
Also I think with this rookie florist Togwaggle decks will be more popular than Malygos decks in standard. Because Togwaggle needs only 2 combo piece and armor doesn't counter it.
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While you have 2 Lab Recruiter, an Elven Minstrel and a Pogo-Hopper in hand, play Myra's Unstable Element, copy these 3 cards in this order and enjoy your Deathwing-sized bunnies hopping on your enemy's face.