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    posted a message on Legend Porcubomber Control Hunter (60%wr)

    Ty for trying the deck. Most of the time I keep serpent bloom, tracking, play dead, selective breeder, scavenger's, and kennels. Some exceptions: against mage flare, against druid dire frenzy (if you have scavenger's you can follow up very aggressively at turn 3 and 4). Remember, your win condition is the porcupines, so you should always have a copy at hand or deck unless you are desperate.  

    Posted in: Legend Porcubomber Control Hunter (60%wr)
  • 0

    posted a message on Augmented Porcupine OTK!

    Hi Mark ty for replying. I made it to legend! Check for the most successful version. I would be so happy if you make a video playing it :)

    https://www.hearthpwn.com/decks/1422965-legend-porcubomber-control-hunter-55-wr

    Posted in: Augmented Porcupine OTK!
  • 3

    posted a message on Augmented Porcupine OTK!

    Hi Mark! I love your content. I quit playing standard or wild for a long time but I'm still enjoying your creative decks and gameplay. This deck of yours inspired me a lot to return and I modified it with a %55 win rate on the ladder. With 200 games I managed to climb to diamond rank 2 from the start! Last 100 games were a struggle so currently dropped to rank 4 but I'm sure I'll make it to legend with it soon. I would love to see you try it and make a video about it. Here is my take:

    Posted in: Augmented Porcupine OTK!
  • 0

    posted a message on Weekly Card Design Competition 10.16 - Submission Topic

    Does Ragnaros' hot shirtless body count?

    Edit: There is another entry that has the same effect with mine. I didn't notice before posting. I created the card when the submission thread wasn't open and forgot about it :c When i found this image I was like there are two elemental dudes chilling in a hot tub, this has to be an adjacent effect.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.4 - Final Poll

    I am so happy that I made into the final poll. Even if it doesn't win, I am just glad to be here. The tokens were a nightmare to design. Searching tales to choose, finding the matching hearthstonish artworks, next turn playability without being broken, the thematic unique effects and all for 13 cards took my whole day.  Spoiler alert for Tale of Forbidden Love, the scene happens near Darnassus Aspirant in the Grand Tournament :)

    Thanks for the support and good luck to all finalists!

    Posted in: Fan Creations
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    posted a message on Looking for feedback and ideas on new DCG

    I have 2 major issues with the game that made me lose more and more interest. As everyone can guess, the first one is the game is too expensive. If you are a f2p player, then you are forced to wait for the meta to settle down and net-deck the favorite one or two you choose. I think this is the main reason why the standard format is boring. Fun requires diversity but diversity is expensive for people to afford. There were tones of times that I wanted to craft a deck I wanted to play for a few days but I couldn't. Because if I switch decks every week, then I wouldn't be able to exist in the next expansion. 

    The other issue is that the game has very few play modes. So many people are asking for tournament mode but no. We asked for co-op mode, again no. Instead, we get Brawliseum for more money-grabbing and occasionally the same co-up Tavernbrawls and paid Solo Adventures that used to be free.

    In addition, Blizzard should create more incentives to play the game. For example, why not more Hero Portraits? 1000 wins diamond + a emote award? Or win another hero entrance sentence at the start of the game? There are a lot of options that can be done easily. 

    As for your list:

    • I don't think the game is hard to figure it out for a beginner if you don't play Wild format. It is not easy either but that's a good thing as it would mean the game is boring. I made my cousins try the game and they didn't have any trouble learning it. 
    • Agreed on PvP and card advantage as mentioned with the game being too expensive.
    • Agreed on stats. Deck Tracker does exist but it should have been integrated into the game a long time ago
    • I highly disagree with your artwork idea. People play the game with mobile phones too. There are tribes that match with artworks and that is enough.
    • I think you can now skip some of the animations or at least fasten it. Nozdormu abuse was a thing back then. I like cool animations and turns are long enough for me.
    • No hero classes or association between heroes and cards. That would turn heroes into skins and kill diversity. Just no.
    • Agreed on too much RNG. Just add cards like Defile and cards that make positioning matter such as Meteor, Crushing Walls or Betrayal. Discover cards are also welcomed.
    • Doesn't target 7-16 year olds due to artwork and complexity? Haven't they just censored some of the artworks to target 7-16 Chinese kids? I don't want to play a card game for 7yo. The game is easy enough for a 13+ to understand.
    • I should be lucky because I got very few matches with a toxic player. Seen a few emote spammers and rage quits but that's it.

    I hope I was helpful and good luck. 

    Posted in: Other Games
  • 6

    posted a message on Zephyrs still needs tweaking

    Zephyrs doesn't care about your hand. It only looks at the board and your mana.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.4 - Submission Topic

    "Now, he joined the League of Explorers to find new tales to tell."

    Some clarifications: Sleeping means exhaustion or summoning sickness (Sunstruck Henchman). You can destroy the minions summoned from  Y'Shaarj, Rage Unbound , Hecklebot, Mechano-Egg, or your Mecha'thun with Romulo's Love. The reveal effects of Big Bad Ears and Eyes are continuous and they will simply flip your opponent's cards. 

    Edit: I felt like the minions were too oppressive and nerfed it to +1 Attack from +2 Attack. I hope it's okay. GL all!

    Discover Options:

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.3 - Submission Topic

    With hero power comparable with Siphon Soul. Since ramp tools are nerfed heavily, I wanted to give druid a decent removal to keep up with the meta (turn 5 giants). Some combos:

     

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 10.2 - Submission Topic

    If it dies during the opponent's turn, it will use your unspent Mana. So your opponent may choose to ignore it. That means you will be able to manipulate the deathrattle. Build your Pepe army wisely. 

    Edit: Sorry for multiple changes. Improved art.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic
    Quote from Zanywoop >> 

    @Lordinaryus Sick art edit! I think it balances pretty nicely like this, though as a veteran card creator I’d say you can probably play around with the word spacing on the card.

    I thought people would find it stupid so I didn't use that art :(

    Edit: I updated my submission entry as it wasn't doing so well. Only changed the art and the name, I hope it is OK.

      

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.1 - Submission Topic

    Stats are comparable with Magic Carpet. A great tool for token druid to keep up with other swarm decks while encouraging trading, collecting enemy souls and building an endless Wisp army. Swipe and Starfall are good combo options.

    Card Edit: I changed the card art and the name from Spirit Healer. I didn't change the stats to 5/1 for 3 reasons: balance, don't want to break competition rules by changing my card significantly, and Am'gam Rager doesn't have to be lonely. I edited an unbound air elemental art so it should fit the Uldum theme better. I hope you guys like it.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Thank you so much for the feedbacks. Changed my card like this to avoid pseudo-dreadsteed wisp affect while protecting the collector of souls theme.  What do you guys think? The effect shouldn't trigger when it dies together with an enemy minion but I am not sure. If it does, this is clearly too OP.

    Edit: A lot of warrior cards proves me wrong so I am going to revert the stats. 

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Stats are inspired by Magic Carpet. I don't know it is good enough to win after seeing Azshara's card :D Loved that one

    Quote from Azshara >>

     

    Posted in: Fan Creations
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