Assassinate also does not require combo that really helps with answering Mountain Giant if you happen to not have a Sap or want to destroy said Giant, plus with Valeera the Hollow 's hero power you can double up and destroy 2 cards which Vilespine Slayer couldn't do without a Backstab. The main point being that Kingsbane rogue doesn't run Fire Fly and it seems Backstab only takes up valuable slots so we run into the problem of not having combo activators!
It's was pretty late when I wrote that, I meant BGH, of course a single target removal can't replace AOE!
my bad, thanks for responding anyway!
I also wanted to ask what do you do against Spellhunters with the DeathKnight, do you still mull the quest? Do you just rush the quest before he can spam you with his Zombeasts?
the Dragon package doesn't seem bad, mainly the rush one, but I don't get why you would play doomsayer, rogue is still really tempo focused and turn 2 dagger is really hard to replace
Also adding fireflies and replacing the Assasinations with Vilespines will probably improve a lot of things mainly the winrate!
Also you could try out a Spectral Cutlass it's surprisingly effective when you're actively stealing cards, just need a Deadly poision and it can win games on it's own!
I mean you get a card back from the whole deal, but remember doing older bosses on heroic, if you think Glinda needs a nerf jesus!
And having hard bosses isn't a bad thing, remember the Lich King!
That is the thing. With Lich king and older heroic bosses I could build my deck around them specifically. With this, the control is taken out of my hand and I am just collecting random shit in hopes of it being able to defeat a borderline impossible boss.
sorry but the difference is too big.
Your nemesis is made by desighn to be hard, like how Tess's final boss has Loteb and Troggzor and a big weapon all of which Tess can't interact with she has no weapon removal and little board presence even with jades most of them come from spells.
There is still a deckbuilding aspect, maybe you really find the last boss so hard that you would pick a different bucket even thou your synergy might be lacking, its a similar system to the arena mode the random aspect keeps it interesting, fresh and a bit tediously hard!
@massakre I know you're joking but ranked is utterly unplayable/unfun for me at the moment. I got bored of playing cubelock and aggro pally plus I love the new memey rogue cards which are unplayable in the current state of ladder
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A decent turn 6 play, has a lot synergy with overload and quest shaman Vessina
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Battletag: Søul#21437Region: EUTrade only? : yes, you go first0
Battletag: Søul#21437Region: EUTrade Only: Yes, you go first.
Done!2
Bad when summoned by Captain Hooktusk, has synergy when played from hand after Tusk. Well Witchwood Piper might be played in Even Pirate Rogue!
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Battletag: Søul#21437Region: EUTrade Only?: YesIt has been done!
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Isn't it Tempest Keep, you remember Kel'thas room "The Eye".
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Its actually pretty consistent, Kingsbane Rogue is a deck that either crashes and burns, or highrolls.
Witchwood Piper consistently draws either Cavern Shinyfinder or Cutthroat Buccaneer which really helps against all match ups and doesn't require combo!
Assassinate also does not require combo that really helps with answering Mountain Giant if you happen to not have a Sap or want to destroy said Giant, plus with Valeera the Hollow 's hero power you can double up and destroy 2 cards which Vilespine Slayer couldn't do without a Backstab. The main point being that Kingsbane rogue doesn't run Fire Fly and it seems Backstab only takes up valuable slots so we run into the problem of not having combo activators!
Against aggro you have to draw Cavern Shinyfinder on curve into Deadly Poison and Leeching Poison to stand a chance, or in the case of even paladin Fan of Knives !
The control match ups is where it shines(no pun intended), that is if you get Valeera the Hollow on curve!
This version plays much like a control deck, so taking time to think of plan of when to use buffs and removal is vital to piloting it correctly!
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It's was pretty late when I wrote that, I meant BGH, of course a single target removal can't replace AOE!
my bad, thanks for responding anyway!
I also wanted to ask what do you do against Spellhunters with the DeathKnight, do you still mull the quest? Do you just rush the quest before he can spam you with his Zombeasts?
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Isn't Voodoo Doll a good replacement for Reckless Flurry (future me here, what I meant was Big Game Hunter) ?
By the way I really like Countess Ashmore , if you run the Rush package!
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the Dragon package doesn't seem bad, mainly the rush one, but I don't get why you would play doomsayer, rogue is still really tempo focused and turn 2 dagger is really hard to replace
Also adding fireflies and replacing the Assasinations with Vilespines will probably improve a lot of things mainly the winrate!
Also you could try out a Spectral Cutlass it's surprisingly effective when you're actively stealing cards, just need a Deadly poision and it can win games on it's own!
0
There is still a deckbuilding aspect, maybe you really find the last boss so hard that you would pick a different bucket even thou your synergy might be lacking, its a similar system to the arena mode the random aspect keeps it interesting, fresh and a bit tediously hard!
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I mean you get a card back from the whole deal, but remember doing older bosses on heroic, if you think Glinda needs a nerf jesus!
And having hard bosses isn't a bad thing, remember the Lich King!
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@massakre I know you're joking but ranked is utterly unplayable/unfun for me at the moment.
I got bored of playing cubelock and aggro pally plus I love the new memey rogue cards which are unplayable in the current state of ladder
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@Daulphas
I actually got Blazing Invocation and with the help of valeera's hero power!