And being able to act during your opponents turn would be a huge mess with the current client (not to mention that it would affect the game so much that every single card would need to be rebalanced).
It's such an odd feeling realizing that on a major HS forum there is a relevant number of people who genuinely believe that a draw 2 for 3 for a tempo loss is "OP" in aggro decks. I mean I understand the logic that "a new card has been revealed" -> "it must be OP" but it's pretty funny watching people talk about how this is going to be an auto-pick in mage arena. Better nerf by increasing the cost or something.
Rag is a well designed card in the respect that he's pretty much pushed to the limit. Any better and he'd be too good, but he's in a good spot right now.
And then cards that are mediocre or probably don't fit: Frost Nova Mirror Image Raid Leader Mountain Giant Baron Geddon
And then some basic cards that you can add easily: Another Water Elemental Senjin Shieldmaster / Chillwind Yeti Another Boulderfist Ogre Frostbolt
Some common cards that may be slightly harder to obtain but generally worth getting anyways: Azure Drake Harvest Golem Mana Wyrm Argent Squire
Getting rid of all of the bad cards and replacing them with good ones should have you cruising past 20 even before you really pay attention to tuning the deck.
@Triskaidekaphilia Townlong Epicurean: It's pushed, but not outrageous. Seems like a card that priests could really use right now. Wise Mari: This is a really tough card to judge. It's probably a 2 for 1, but you don't get to choose how you want to use your divine shield as well as you do with a card like Argent Commander. Without charge, I think most opponents with a good board position will be able to manuver around the freeze effect. I wonder if this really needs to cost 7. Maybe there is some synergy that I have not noticed. Monkey King: I would assume that this is a little better than Harrison Jones, but I haven't played with him. Depends on how often he draws more than 1 card. Monkey King has a better stat spread and doesn't require you to pay for the card you get. Well balanced though, as far as I can see. The only issue I see is that it allows priests to get weapons, which I think Blizzard wanted to stay away from. @saiyaboy Troll Toll: This is a good idea, but for 2 mana and DS this may be a bit strong. Naya Royal Guard: This just makes such a mess of some really cool deck. I see your intent, but I think it would just stifle creativity in the meta more than anything else. @Zobolsu Mage of Balance: This is a lot better than Pyromancer as far as I can see. I think if this card existed it would be played in a LOT of decks right now. It might be more interesting without taunt. Battle Mage: Doesn't need to be epic, generally weak card. 1/3s for 2 just isn't enough. Evening the Odds: Is this a spell? Either way, it's much too strong, considering Hellfire is a class card and this is a lot better.
I'm shocked by how often these threads pop up. Is it just that the same people that get angry easily are the people that post on forums, or is there really a huge percentage of the player base that actually has issues with this?
I really don't think so. Have seen a lot of Zoo and Huntards with a lot of golden cards, rare and epics. So no, people don't play it because is cheap, they play them because they're brainless zombies.
Look at the current meta decks. Compare the dust values of hunter and warlock aggro with the popular control decks. If you don't see a discrepancy there, I don't know what to tell you. If you're a new player and you want to be competitive with 1 legendary, you best believe you're going to make Leeroy and play aggro.
Hunter and Warlock aggro are not overpowered, and it's healthy for aggro decks to represent a part of the meta- just not the amount that they do. The fix for the current meta is not to nerf aggro, it's to make control decks easier to create.
why doenst blizz fix it? i mean hunter & lock are just OP!....sure there are decks outside the universe which can handle them very well, but with such decks youre finished by almost very other class...
hunter & zoo got simply the less counter are effective against most decks...thats just unfair. it got a reason why everybody is playing them... Im playing shaman only & atm at rank 6, but against all the hunter & zoo stamping:/
People aren't playing zoo and hunter because they're better, they're playing them because you can easily make them without paying or playing a ton. The aggro decks aren't better than the control decks in the meta, just more plentiful.
i don't expect to be taken seriously. i had fun making the card, and then i had fun laughing at the card. i don't play games to be taken seriously, i play games to have fun, so if you want to be serious, please don't be serious with me as your seriousness will not be returned :D
edit: ps: if i wanted to be serious i'd go play a game i was actually good at.
Yeah, but posting a card for other people to discuss is kinda silly if you're just going to dismiss everyone's opinions with "oh I don't really care."
0
A much of minions with 1 health along with Wild Pyromancer and Whirlwind- seems like a great idea.
0
How does any of this have to do with RNG?
And being able to act during your opponents turn would be a huge mess with the current client (not to mention that it would affect the game so much that every single card would need to be rebalanced).
0
ITT: People finding absurd ways to justify their losses
0
It's such an odd feeling realizing that on a major HS forum there is a relevant number of people who genuinely believe that a draw 2 for 3 for a tempo loss is "OP" in aggro decks. I mean I understand the logic that "a new card has been revealed" -> "it must be OP" but it's pretty funny watching people talk about how this is going to be an auto-pick in mage arena. Better nerf by increasing the cost or something.
0
Rag is a well designed card in the respect that he's pretty much pushed to the limit. Any better and he'd be too good, but he's in a good spot right now.
0
I'll start just by giving you a list of cards that you are running which are very bad:
Murloc Tidecaller
Stonetusk Boar
Murloc Tidehunter
Alarm-o-Bot
Tauren Warrior
Gurubashi Berserker
Frostwolf Grunt
And then cards that are mediocre or probably don't fit:
Frost Nova
Mirror Image
Raid Leader
Mountain Giant
Baron Geddon
And then some basic cards that you can add easily:
Another Water Elemental
Senjin Shieldmaster / Chillwind Yeti
Another Boulderfist Ogre
Frostbolt
Some common cards that may be slightly harder to obtain but generally worth getting anyways:
Azure Drake
Harvest Golem
Mana Wyrm
Argent Squire
Getting rid of all of the bad cards and replacing them with good ones should have you cruising past 20 even before you really pay attention to tuning the deck.
0
There will never be trading, because people will make bots and sell gold, which Blizzard has stated they do not want.
0
Any thoughts on this deck in the current aggro meta? Considering making the last couple legendaries for it.
0
@Triskaidekaphilia
Townlong Epicurean: It's pushed, but not outrageous. Seems like a card that priests could really use right now.
Wise Mari: This is a really tough card to judge. It's probably a 2 for 1, but you don't get to choose how you want to use your divine shield as well as you do with a card like Argent Commander. Without charge, I think most opponents with a good board position will be able to manuver around the freeze effect. I wonder if this really needs to cost 7. Maybe there is some synergy that I have not noticed.
Monkey King: I would assume that this is a little better than Harrison Jones, but I haven't played with him. Depends on how often he draws more than 1 card. Monkey King has a better stat spread and doesn't require you to pay for the card you get. Well balanced though, as far as I can see. The only issue I see is that it allows priests to get weapons, which I think Blizzard wanted to stay away from.
@saiyaboy
Troll Toll: This is a good idea, but for 2 mana and DS this may be a bit strong.
Naya Royal Guard: This just makes such a mess of some really cool deck. I see your intent, but I think it would just stifle creativity in the meta more than anything else.
@Zobolsu
Mage of Balance: This is a lot better than Pyromancer as far as I can see. I think if this card existed it would be played in a LOT of decks right now. It might be more interesting without taunt.
Battle Mage: Doesn't need to be epic, generally weak card. 1/3s for 2 just isn't enough.
Evening the Odds: Is this a spell? Either way, it's much too strong, considering Hellfire is a class card and this is a lot better.
0
I'm shocked by how often these threads pop up. Is it just that the same people that get angry easily are the people that post on forums, or is there really a huge percentage of the player base that actually has issues with this?
0
Look at the current meta decks. Compare the dust values of hunter and warlock aggro with the popular control decks. If you don't see a discrepancy there, I don't know what to tell you. If you're a new player and you want to be competitive with 1 legendary, you best believe you're going to make Leeroy and play aggro.
Hunter and Warlock aggro are not overpowered, and it's healthy for aggro decks to represent a part of the meta- just not the amount that they do. The fix for the current meta is not to nerf aggro, it's to make control decks easier to create.
0
People aren't playing zoo and hunter because they're better, they're playing them because you can easily make them without paying or playing a ton. The aggro decks aren't better than the control decks in the meta, just more plentiful.
0
Yeah, but posting a card for other people to discuss is kinda silly if you're just going to dismiss everyone's opinions with "oh I don't really care."
All in all, don't stress it man.
0
But then it's terrible. A cantrip for 2 or 3 mana isn't close to worth it (look at Mind Vision to compare).
0
@Yolous72 @Zobolsu
haha lol great memes guys so funnie!!! >.<
@Luanmt too strong, combo hardly restricts a card that only costs 1 mana. This is always just going to be an easy 0 for 1 unless you topdeck it.