One interesting thing I noticed about Fel Lord Betrug is that minions summoned through card-draw during your opponent's turn (say he plays Coldlight Oracle) do not actually die at the end of this turn, but at the end of your own. Considering the card text it seems like a bug - then again, consistency in card text isn't exactly Blizz's strong suit.
Didn't fought so many locks playing this mechanic to be honest, but the decks using Darkest Hour seem too unstable to be a serious lasting problem. The combo with Bloodbloom is pretty sick still, but in the end of it all, i don't know how much of a big deal this is in wild.
I'm gonna be honest - i love playing deathrattle/rez priest, and it was already a seriously strong control deck before they added the archmage, but with this latest addtion... Gods is this card insane.
Coining this plus eternal servitude makes it possible to have 16 points of stat on turn 4 and a double threat that will basically never go away for the rest of the game.
After having pulled off this "combo" I don't recall losing any game, save perhaps against the most voracious aggro deck.
While the card is super strong, the core of the issue, I feel, lies essentially in the fact that there are good odds you will face this card three if not four times in the course of one game, which, naturally, is just too much. Omega Assembly is what makes this card plain disgusting...
I seem to recall a time when Priest was stepped upon by literally any other deck to the point that the most prominent archetypes for the class were little more than meme-jokes relying on crazy cards and less-than-likely-to-work combos. Those who played Priest in spite of it all back then did it out of a genuine liking for the flavor of this then-underdog of a class and barely dreamed to see it rise one day beyond crap-tier territory. That priest deck ever rose to some of the better tiers was miraculous enough and, as far as I can judge and tell, a positive evolution for a game lastingly poisoned by ever-flourishing aggro decks.
Nowadays, with Priest certainly being quite strong - or at least, having been quite strong up to this point in standard, and probably not for much longer - yet far from almighty, I regret to see so many vomiting their hatred of a class that is - indeed - frustrating to play against, but that pales in comparison to the enduring zoo and aggro-archetypes that have polluted HS since its origins.
And while I can certainly agree that some cards and combos found in big priest are borderline broken and extremely frustrating to face, these raging calls to nerf into oblivion and cripple a class whose power is as blatant now as it is fragile and perhaps fading with the coming rotation, seem very unfair to me and certainly not so hellbent on improving the game but rather on taking petty revenge on a successful archetype of control deck in a class that has, at times, been extraordinarily weak.
Balancing things out ? Sure - I can imagine some things that could be changed for the better. Depriving Priest of all the tools it has been relying on to be viable and leave it as unplayable as it once was ? Come on ...
So... where is the card this sweet "claws art" was supposed to tease ? I've been inspecting every card in the dump and stream, still can't figure out which it is. I was expecting a big dragon :/
Thing is Grumble is absurdly strong in combo with Shudderwock, but otherwise, it's not used often at all. The card itself is good, but aside from this new absurdly strong shudderwock shaman, it doesn't work in any tier 1 shaman deck. Seems a little tough to nerf this card, risking to make it useless, while it's the combination itself that is broken.
I've been chaining a bunch of victories since I started playing your deck, and I wanted to congratulate you on crafting a well-performing Arugal-elemental mage :) ! Some stray observations:
- Since I didn't have any Nightmare Amalgam, I replaced both of them with Fire Plume Phoenix x 2, and I must say it's been a very good substitute. It doesn't sacrifice elemental synergy, and for 1 less HP, it actually does come in handy against small minions that most decks run these days.
- I have no idea how well does Zola the Gorgon perform, but I replaced it with Baron Geddon, and it has been doing a fine job. In late game, with Frost Lich Jaina popped out, Geddon becomes completely insane with lifedrain. Just my 2 cents.
- Pyros is most probably the better card to use here, but I had to fill its spot with 1x Shimmering Tempest, which works quite ok.
- Overall, the decks works really nicely. Bonfire Elemental, while obviously strong, often comes as a dead card if it isn't played on turn 5, but otherwise, I would say this deck is extremely consistent.
Congratulations on making both a good and FUN deck for druid (seriously, what a boring class to play - you managed to make it quite enjoyable). I have to say its quite consistent overall, and as of right now, I can't find much to say against it. Since I had only one Astral Tiger, I squeezed a Carnivorous Cube that performed moderately well.
Baku Hunter is a piece of cake to manage, and surprisingly, Shudderwock shaman too. The only "tough" deck to work around was Kingsbane rogue, but I doubt it's a popular deck right now.
3
... he definitely could cut tie from all the lies he's been livin' in.
0
What in the hell is this card art ... ?
0
Envenom Weapon
0
One interesting thing I noticed about Fel Lord Betrug is that minions summoned through card-draw during your opponent's turn (say he plays Coldlight Oracle) do not actually die at the end of this turn, but at the end of your own. Considering the card text it seems like a bug - then again, consistency in card text isn't exactly Blizz's strong suit.
0
Didn't fought so many locks playing this mechanic to be honest, but the decks using Darkest Hour seem too unstable to be a serious lasting problem. The combo with Bloodbloom is pretty sick still, but in the end of it all, i don't know how much of a big deal this is in wild.
0
I voted for Vargoth.
I'm gonna be honest - i love playing deathrattle/rez priest, and it was already a seriously strong control deck before they added the archmage, but with this latest addtion... Gods is this card insane.
Coining this plus eternal servitude makes it possible to have 16 points of stat on turn 4 and a double threat that will basically never go away for the rest of the game.
After having pulled off this "combo" I don't recall losing any game, save perhaps against the most voracious aggro deck.
Card is great fun, but its broken as fuck.
1
While the card is super strong, the core of the issue, I feel, lies essentially in the fact that there are good odds you will face this card three if not four times in the course of one game, which, naturally, is just too much. Omega Assembly is what makes this card plain disgusting...
0
Such hatred...
I seem to recall a time when Priest was stepped upon by literally any other deck to the point that the most prominent archetypes for the class were little more than meme-jokes relying on crazy cards and less-than-likely-to-work combos. Those who played Priest in spite of it all back then did it out of a genuine liking for the flavor of this then-underdog of a class and barely dreamed to see it rise one day beyond crap-tier territory. That priest deck ever rose to some of the better tiers was miraculous enough and, as far as I can judge and tell, a positive evolution for a game lastingly poisoned by ever-flourishing aggro decks.
Nowadays, with Priest certainly being quite strong - or at least, having been quite strong up to this point in standard, and probably not for much longer - yet far from almighty, I regret to see so many vomiting their hatred of a class that is - indeed - frustrating to play against, but that pales in comparison to the enduring zoo and aggro-archetypes that have polluted HS since its origins.
And while I can certainly agree that some cards and combos found in big priest are borderline broken and extremely frustrating to face, these raging calls to nerf into oblivion and cripple a class whose power is as blatant now as it is fragile and perhaps fading with the coming rotation, seem very unfair to me and certainly not so hellbent on improving the game but rather on taking petty revenge on a successful archetype of control deck in a class that has, at times, been extraordinarily weak.
Balancing things out ? Sure - I can imagine some things that could be changed for the better. Depriving Priest of all the tools it has been relying on to be viable and leave it as unplayable as it once was ? Come on ...
0
Aaaw damn... I was hoping for another one.
Thanks mate :)
0
So... where is the card this sweet "claws art" was supposed to tease ? I've been inspecting every card in the dump and stream, still can't figure out which it is. I was expecting a big dragon :/
0
Good lord... Not this again.
3
*hysteric brode laugh*
3
Thing is Grumble is absurdly strong in combo with Shudderwock, but otherwise, it's not used often at all. The card itself is good, but aside from this new absurdly strong shudderwock shaman, it doesn't work in any tier 1 shaman deck. Seems a little tough to nerf this card, risking to make it useless, while it's the combination itself that is broken.
2
Hello friend,
I've been chaining a bunch of victories since I started playing your deck, and I wanted to congratulate you on crafting a well-performing Arugal-elemental mage :) ! Some stray observations:
- Since I didn't have any Nightmare Amalgam, I replaced both of them with Fire Plume Phoenix x 2, and I must say it's been a very good substitute. It doesn't sacrifice elemental synergy, and for 1 less HP, it actually does come in handy against small minions that most decks run these days.
- I have no idea how well does Zola the Gorgon perform, but I replaced it with Baron Geddon, and it has been doing a fine job. In late game, with Frost Lich Jaina popped out, Geddon becomes completely insane with lifedrain. Just my 2 cents.
- Pyros is most probably the better card to use here, but I had to fill its spot with 1x Shimmering Tempest, which works quite ok.
- Overall, the decks works really nicely. Bonfire Elemental, while obviously strong, often comes as a dead card if it isn't played on turn 5, but otherwise, I would say this deck is extremely consistent.
Kudos !
3
Congratulations on making both a good and FUN deck for druid (seriously, what a boring class to play - you managed to make it quite enjoyable). I have to say its quite consistent overall, and as of right now, I can't find much to say against it. Since I had only one Astral Tiger, I squeezed a Carnivorous Cube that performed moderately well.
Baku Hunter is a piece of cake to manage, and surprisingly, Shudderwock shaman too. The only "tough" deck to work around was Kingsbane rogue, but I doubt it's a popular deck right now.