It depends on the kind of deck you're running. If you use Master's Call, I would not put it in. Also, if you have Deathstalker Rexxar I think that alone provides enough late game. However, I would not craft Rexxar now because it will rotate out next expansion, so I can see Lich King being put in if you already have him. Some more aggressive versions of Hunter top out at Highmane, though, and don't need a Lich King.
It might be fun to play Shudderwock Shaman or Quest Rogue or Jade Druid, but (at least for me) they are not fun to play against. It's not necessarily that the winrate of those decks is super high, but they have enough polarizing matchups and are popular enough to make playing against them feel repetitive and un-interactive. There is also the concern that if you allow powerful cards to stay around, then in order for future cards to be playable there has to be serious power creep.
It looks good, but I would add more high health minions because your overall minion count is low. Perhaps you could cut mind blast for Injured Blademaster ?
I was playing Whizbang at rank 6 and got an elemental shaman against togwaggle druid. My 2 Menacing Nimbus got me a Crystalline Oracle and Kalimos, Primal Lord . My oracle gave me a copy of his Togwaggle, and when he pulled the combo off he and I both had 10 cards in hand. This allowed me to play my togwaggle and unltimately win in fatigue. Got me to rank 5 :)
Always make sure that you have a vivid nightmare for test subject, and use extras on radiant elementals or boars. I personally always play topsy turvy on the 1-health test subjects (not sure if it matters though).
I just had a crazy game, I was quest priest against a battlecry/elemental shaman.
The opponent plays hagatha on 8, and I anduin on 8. Over the course of the game, I think his hagatha generated 30+ cards, including 3 spirit echos which gave him more cards. At one point or another I played benedictus.
About 20 turns in he plays shudderwock, but grumble triggers first. He still ends up with 6 shudderwocks on board and represents lethal. The next turn? I topdeck shudderwock (from benedictus) and play it, having no idea what will happen. It casts anduin which kills all of the shudderwocks.
The game still went to fatigue, with me winning by copying his elise pack and casting dinosize on a vicious fledgling. Really wish I had a replay of that game.
Compared to other games, I think the dust system is a little too expensive. Especially when you consider most decks nowadays require at least 1 legendary, I do think the cost should be reduced. That being said, 800 might be too much, I think it should be 1000 or 1200.
If you give it taunt or high attack, the opponent may be forced to kill. Synergy with Spikeridged Steed, BoK, etc. Kinda hard to set up, though; I would rather run Devilsaur Egg.
2
I'm having the same problem with the enemy portraits, but not with the crowns. Hopefully they'll get the bugs fixed soon.
0
It depends on the kind of deck you're running. If you use Master's Call, I would not put it in. Also, if you have Deathstalker Rexxar I think that alone provides enough late game. However, I would not craft Rexxar now because it will rotate out next expansion, so I can see Lich King being put in if you already have him. Some more aggressive versions of Hunter top out at Highmane, though, and don't need a Lich King.
8
It might be fun to play Shudderwock Shaman or Quest Rogue or Jade Druid, but (at least for me) they are not fun to play against. It's not necessarily that the winrate of those decks is super high, but they have enough polarizing matchups and are popular enough to make playing against them feel repetitive and un-interactive. There is also the concern that if you allow powerful cards to stay around, then in order for future cards to be playable there has to be serious power creep.
0
she was looking kind of dumb with her finger and her thumb...
0
It looks good, but I would add more high health minions because your overall minion count is low. Perhaps you could cut mind blast for Injured Blademaster ?
5
I was playing Whizbang at rank 6 and got an elemental shaman against togwaggle druid. My 2 Menacing Nimbus got me a Crystalline Oracle and Kalimos, Primal Lord . My oracle gave me a copy of his Togwaggle, and when he pulled the combo off he and I both had 10 cards in hand. This allowed me to play my togwaggle and unltimately win in fatigue. Got me to rank 5 :)
2
Kappa
0
Cabal Shadow Priest
0
Always make sure that you have a vivid nightmare for test subject, and use extras on radiant elementals or boars. I personally always play topsy turvy on the 1-health test subjects (not sure if it matters though).
0
I just had a crazy game, I was quest priest against a battlecry/elemental shaman.
The opponent plays hagatha on 8, and I anduin on 8. Over the course of the game, I think his hagatha generated 30+ cards, including 3 spirit echos which gave him more cards. At one point or another I played benedictus.
About 20 turns in he plays shudderwock, but grumble triggers first. He still ends up with 6 shudderwocks on board and represents lethal. The next turn? I topdeck shudderwock (from benedictus) and play it, having no idea what will happen. It casts anduin which kills all of the shudderwocks.
The game still went to fatigue, with me winning by copying his elise pack and casting dinosize on a vicious fledgling. Really wish I had a replay of that game.
0
Compared to other games, I think the dust system is a little too expensive. Especially when you consider most decks nowadays require at least 1 legendary, I do think the cost should be reduced. That being said, 800 might be too much, I think it should be 1000 or 1200.
7
Probably playable in wild, meh in standard
2
I subbed out 1 Snake Trap and added +1 Kazakus. Got quick rank 5 to legend in just 3 hours with a 68% winrate in wild on NA.
Kappa
0
Justicar Trueheart
Card with the same attack and health
1
If you give it taunt or high attack, the opponent may be forced to kill. Synergy with Spikeridged Steed, BoK, etc. Kinda hard to set up, though; I would rather run Devilsaur Egg.