Do we have to do a collectible card or a card for the adventure? I've come up with this Priest/Druid spell, but Priests can't really use it.
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Wailor posted a message on Weekly Card Design Competition 10.9 - Discussion TopicPosted in: Fan Creations -
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Aaelar posted a message on Ultimate Highlander Control Warrior by SalazarPosted in: Ultimate Highlander Control Warrior by SalazarI'm not a fan of highlander decks if the class doesn't have a class card that benefits from it like relise (druid), brann (hunter) or reno (mage).
F in the chat for Finley
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mSterian posted a message on A New and Exciting BeginningPosted in: NewsIs that really confirmed or just rumors?
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YesItsWardrum posted a message on A New and Exciting BeginningPosted in: NewsNot gonna lie, it's a pretty crap move to send Flux packing due to not wanting to sell only to turn around and do this.
I have no ill will toward the company taking over, but this was nothing less than a last-minute cashout for scummy Curse.
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Fierytear posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)Posted in: Standard FormatIf i am playing an original deck, if i have success im gonna share it so it becomes a netdeck then. You cant escape it...
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Bluelights posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)Posted in: Standard FormatThere once was a tale of Timmy, Johnny and Spike. Three Magic players.
Timmy liked to have fun and do weird and strange things and just have fun. Enjoying a deck is the most important part for this player.
Johnny likes to make decks and see if he can make an interesting card work. He sees making deck not as a part of card game, but THE part of the card game.
And Spike likes winning and to feel powerful. For the Spikes of this world winning equals fun. If they are not winning they aren´t having fun. They don´t care where the deck comes from, they care if it wins.
This applies to every card game. Now it´s difficult to fit exactly into this and a lot of people have a bit from another, but these are the general archetypes of the players that exist in card games.
Moral of this story everyone plays the game for a different reason, and neither of them is playing the one true way to play a card game. And neither of them is entitled to another player playing the game their way.
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SirLincolln posted a message on [RoS] WILD LEGEND Vargoth Jade Druid - 70% WR with guidePosted in: [RoS] WILD LEGEND Vargoth Jade Druid - 70% WR with guideHmmm. This deck is certainly not for everyone as it requires a lot of decision making. I recommend you playing Big Priest as it's much easier to play.
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Cr01s1s posted a message on Your Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsMultiple 10+ and 12 win streaks recorded with this deck already. Credits go to Gallon and Orange.
12 Win Tempo Rogue Thief Rogue Deck by Cr01s1s - Apr 10, 2019Minion (16) - 1x Captain Greenskin
- 1x Edwin VanCleef
- 1x Leeroy Jenkins
- 1x Acidic Swamp Ooze
- 2x SI:7 Agent
- 2x Underbelly Fence
- 2x Blink Fox
- 2x Dread Corsair
- 2x EVIL Miscreant
- 2x Hench-Clan Burglar
Ability (12) - 2x Preparation
- 2x Raiding Party
- 2x Vendetta
- 2x Backstab
- 2x Eviscerate
- 2x Shadowstep
Weapon (2) - 2x Waggle Pick
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Trimutius posted a message on Your Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsHere is my 10 win run:
10 wins Brawliseum Murloc Shaman deck Murloc Shaman Deck by Trimutius - Apr 10, 2019Minion (22) - 1x Scargil
- 2x Murloc Warleader
- 2x Nightmare Amalgam
- 1x Thunderhead
- 1x Coldlight Seer
- 2x Murloc Tastyfin
- 2x Murloc Tidecaller
- 1x Sludge Slurper
- 2x Underbelly Angler
- 2x Ghost Light Angler
- 2x Murloc Tidehunter
- 2x Toxfin
- 2x Bluegill Warrior
Ability (7) - 1x Bloodlust
- 2x Lightning Bolt
- 2x Soul of the Murloc
- 2x Zap!
Weapon (1) - 1x Likkim
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Jinxyzz posted a message on KRIPP Bomb Midrange WarriorPosted in: KRIPP Bomb Midrange Warriorah the new cancer is here and it's called bomb warrior!
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best board i had with my good old cubelock.
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are you alright
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they mustve thought of this right? right? oh jeez...
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im thinking Mind Control Tech
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i still think Entomb is really strong, hex and polymorph aswell obviously.
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just make the hero power summon 2 1/0 minions instead. thatll do it
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im missing Taldaram and Umbra, got any replacements?
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can i just replace harrison with the 3 mana ooze? Or is it tougher than that, because the weapons project synergy is now gone. Could use some help :)
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well obviously if you plan to play rat you need to have removal in your hand, never play on curve or anything like that
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well its obviously edited Kappa