• -1

    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!

    I was expecting a lo of unreasonable nerfs to be suggested, but these nerfs that you  are suggesting are actually very solid, 

    Posted in: News
  • 2

    posted a message on n00b question

    No, not really, you'd get rewards based on the highest rank you achieved regardless of the mode

    Posted in: General Discussion
  • 4

    posted a message on What makes you put the game down and just walk away?

    Horniness, Horniness clouds the mind, if  I get horny while playing I'l put the game down, go deal with my horniness and then I'll go back to playing once my mind is clear.

    Posted in: General Discussion
  • 1

    posted a message on Opinion of Crabrider?

    it's a powercrept Flying Machine, a card that used to be seriously competitive in >wild< before crabby boi arrived, which imho, says a lot about the power of the card

    Posted in: Card Discussion
  • 1

    posted a message on Patch 20.02 - Balance Changes - Duels and Battlegrounds Too & Bug Fixes

    I'm with you in this one I'm pretty sure the pen-flinger nerf was actually aimed at rogue and not Paladin

    Posted in: News
  • 1

    posted a message on [WILD] counter for watch tower paladin?

    Cheap AoE, bait oh my yogg with normal removal like holy smite/ice lance,whatever other classes have , The deck is super popular because it's cheap as dirt needing only 2 oh my yoggs in the epics slot and the rest being rares and commons, the ranked spell that gives attack to multiple minions  is nice but  not needed, so people are trying it as a good ticket into the wild format

    That said, honestly i could see crab rider's cost increased to 3 mana,  since it's basically a Flying Machine

    Posted in: Wild Format
  • 13

    posted a message on My perfect penflinger nerf

    MAke it less consistent, make it so that instead of being targeted, its battlecry  deals 1 damage to a random enemy, that way it can be used efficiently  in spell heavy decks that reduce their cost but it means its suer would have to think  their pen flinger turns thouroghly.

    Posted in: General Discussion
  • 1

    posted a message on Explosive sheep is back. Will it be played?
    Quote from BrokenCycle >>
    Quote from Banur >>

    Considering that much of the AoE rotated out, it is likely to see play in control decks.

     It almost has to, right? But most classes do seem to have a hard time activating it. How would priest do it, for example. All their new spells only damage enemy minions.

     Bromstick will probably be used toactivate the sheep sometimes

    Posted in: Card Discussion
  • 1

    posted a message on Am I the only one worried about the Rogue reverts?
    Quote from Chewmass >>
    Quote from Devartet >>

    I wouldn't worry too much about blade flurry, the main reason it was used was to push face damage and that part is still absent.

    As for the crystal core one of the problems were the small charge minions like boar which is now a rush, there is still the pirate but that one has a slightly higher requirement. Still it can be dangerous against slower midrange decks with little removal, in wild it should not be too much of a problem for aggro or control decks

     Well, looks like Crystal Rogue WILL have chargers now. 

    A sad day.

     *sigh* and that change is enough to nerf the card again, boar is the ONE case where blizzard shouldn't have listened to the community

    Posted in: General Discussion
  • 1

    posted a message on Azure Drake must be included in the Core set

    As long as nitroboost poison exists in standard fwa should at 3, that said, i once saw a post  somewhere here where they wanted to give it a battlecry like gain 3-4 armor and i tend to agree with that, 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.