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    posted a message on Playing against bots

    Report them. That's why they added a report function.

    Posted in: General Discussion
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    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    Obviously no one is infallible, but the turnover rate of the design team is not abnormal, so implying that people are getting fired for things like Denathrius is a huge stretch. As someone who is familiar with your opinions and design philosophy (and temperament), I feel certain you would do a far, far worse job of managing the game, so glass houses and all that.

    Posted in: News
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    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    I said "working as intended," not "well designed" or "good for the game." I actually dislike the card, but not enough to insist that it be removed. There were always decks that were far more problematic than the ones that used Denathrius.

    My point was that the design team apparently liked the card enough to give it its full four months of play time, which is completely fair, given that so many people clearly enjoyed using it. And given the timing, it's pretty obvious that they were planning to nerf it soon after the launch of this expansion. A better decision (in my opinion) would have been to nerf it as the expansion went live, but this is close enough.

    And for the record, I do not defend Blizzard's decisions. I explain them. There have been plenty of times I've disagreed with things they've done (like Denathrius and Theotar), but that doesn't make me hate them or call them incompetent, because I'm not a six-year-old. When the game they want to make doesn't suit my taste, I take a break for a few months, no hard feelings.

    Posted in: News
  • -1

    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    Your dislike of a card does not mean it's broken. Whether you agree with it or not, Denathrius was working as intended until now. It became a problem when DK was added because that class gets built-in synergy with Infuse.

    What's truly embarrassing for you is that you seem to hate the game (and the company that makes it) with a seething passion, yet you continue to play it.

    Posted in: News
  • -6

    posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change

    They nerf a problem card three days after release, something that has never happened in the history of the game, and you're still complaining. Wow.

    Posted in: News
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    posted a message on Undead quest shaman 40 cards?

    Shaman has gotten shafted for the past two years when it comes to card draw. That's why most successful Shaman decks have involved Murlocs -- Gorloc Ravager is the best they can do. Since this deck doesn't use Murlocs, you don't have a lot of options.

    Sleetbreaker is there, which I hadn't counted originally, but it does generate a draw, so that helps. Maybe add some actual Windchill? Primal Dungeoneer would do some good, but Sleetbreaker is the only Elemental if you do get lucky and draw a Nature spell.

    Posted in: Undead quest shaman 40 cards?
  • 0

    posted a message on Undead quest shaman 40 cards?

    Investment Opportunity is your only draw? It barely even counts. There's no way this deck works until you fix that.

    Posted in: Undead quest shaman 40 cards?
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    posted a message on The rune system won’t stay

    The main problem with that though is that Paladin for example is easy DPS - Tank - Holy altough holy kinda overlaps with Tank control. Rogue for example has 3 dps builds so they would never get a real control build unless they work around that wich i'm sure they can with spells ect. I gues rogue in this case controls the opponent in pvp wow aswell. 

     

     Every class has already had many different archetypes in the past. That's all this is. All the developers have to do is assign an archetype to each specialization ("rune") and go from there. They can even change up which archetypes are represented by the specializations with each rotation.

    Also, the various levels of dedication to a spec open up plenty of hybrid possibilities, so it's not completely paint-by-numbers.

    Posted in: General Discussion
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    posted a message on Undying Allies

    It is important to remember that Reborn does not stack, so do not try to use this on a minion that already has it.

    Posted in: Undying Allies
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    posted a message on March of the Lich King Launch Day - Everything You Need To Know!

    They are extremely ugly, and I will be sad every time I receive one.

    Not only that, but they make the game slightly harder to play because without the color cues, you have to look a little more carefully at them to be sure what they are.

    Posted in: News
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    posted a message on The rune system won’t stay

    The hilarious thing about this thread is that they've been designing Hearthstone this way for years already. In every expansion, we get about one-and-a-half subsets of cards in each class that are strongly synergistic within the subset and do not work well at all with the other subsets available to the class. You can mix or match to some degree, but the most extreme parts of each subset tend to work against each other. There have been some exceptions (particularly in Mage), and that is when nerfs have been required.

    The only difference in DK is that those soft restrictions have been made firm. Believe it or not, this actually makes it easier to design new cards because you no longer have to worry about those extreme interactions. Just give the scariest cards the three-rune treatment, and things are far less likely to get out of hand in unexpected ways. Small balance changes will always be needed, but you're probably not going to see a monster like Lunacy Mage come out of nowhere and take over the meta.

    For this reason, I think it would be hugely beneficial to propagate the specialization system to the rest of the classes.

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Rare Card Revealed - Potion Belt

    Thank you for staying on top of this! It's always rough when we can't see the ancillary cards.

    Posted in: News
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    posted a message on Another Mage Diamond Card?! - Blizzard Explains March of the Lich King's Diamond Card Choices

    Turns out I can still be surprised at the dumb stuff people will complain about.

    Posted in: News
  • 2

    posted a message on New Priest Common Card Revealed - Crystalsmith Cultist

    See that up in the sky? Waaaay over your head? That's a joke.

    Posted in: News
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    posted a message on New Death Knight Common Card Revealed - Harbinger of Winter

    I will be very surprised if there's not a frost spell worth tutoring.

    Posted in: News
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