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    posted a message on [Top 10 Legend] [Wild] Reno Mage

    I like having book in dire situations where you need to thin your deck as much as possible to find an answer or find lethal. Yes it's a risk of discarding the one card you need but the reward is most times worth it. 

    Posted in: [Top 10 Legend] [Wild] Reno Mage
  • 4

    posted a message on (RANK 5) Hand Druid Does Have Legs!

     In a different meta this list would be INSANE... Currently I went rank 6 to rank 4 playing this deck, going 15-11. The deck straight up crushes mage, pally, hunter and most times shaman.... But, the deck is countered SUPER hard by cubelock and priest. Out of my 11 losses 7 were from cubelock and I only played agianst 7 cubelock from 6 to 4. The ONLY way to beat cubelock is pray you get a healthy board that can catch early buffs and pray that the lock doesn't have hellfire, defile or gem before turn 6-7. I'm not at all saying the deck is bad..... I really really loved the deck and it's tons of fun but facing so man cubelocks will leave you very discouraged on continuing play. Because of this horrible matchup I decided to add silence, 1 nourish and 1 starfall... After making those changes I ended up kicking myself in the ass for not trying this sooner. Starfall is simply a great and very underrated spell for the druid. There's so many minions that die to 2 damage across the board and starfall also helps you setup for hero power pings or spellstone and since there's currently tons of 3 health minions in the meta right now so starfall with combined swipe will win you games all by itself. Sorry to kinda spam your listing here btw. I just want people to be prepared so their not let down as well as maybe we can but our heads together and find even better cubelock counters 

    Posted in: (RANK 5) Hand Druid Does Have Legs!
  • 2

    posted a message on 83% 26-5 wild jade druid rank 4 to 14 legend

    While I do agree that jade druid is a very strong deck I still can't even come close to accepting your statement of " its a very strong deck against any class in this meta." looking at your matchup history also helps show the misrepresented sample. Barley a quarter of your small sample size matchups were pally and only 3 of your shown matchups were priest, both of which drastically hinders and practically counters a jade druid.... If you don't draw a perfect sequence of cards vs pally it's almost always a guaranteed loss. And let's say you can get a good plague off... You then have to worry about every pally now running atleast 1 equality as well as still having to pray they don't get poison from their broken ass silver recruit synergy or pray they don't have one of the best legendary card made in the past year or so... AKA tarim. Currently I'm sitting at rank 6 with a 24 - 15 jade druid that's very similar to yours  9 of those losses were from pally and 3 from priest. You were extremely lucky to hit that perfect window of when it's the perfect time to play your style of deck. Not too many pally or priest to upset your major win condition. Priest I really don't have to explain.... They run so much clear if they're any kind of control and combo priest it's almost always gg. Anyways, I'm sorry if this comes off as pretentious because that is not my intention. Also, please excuse my poor English, I'm still learning :) 

    Posted in: 83% 26-5 wild jade druid rank 4 to 14 legend
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    posted a message on [s45 Top 40 Legend] ma3ud Prince Zoolock

    Oh, I also forgot to mention that I added loatheb as well, "mainly because he's probably my favorite Hearthstone card of the entire series. I try and fit in whatever I can. So, that leaves my changes at -1 PO, -1 councilman, -1 saronite chain gang and adding +1 DK Guldan, +1 Loatheb and +1 leeroy. The deck feels very solid in this state. Also, I'm expirementing with no pirates in the deck as well. With only 3 pirates, "one of which you don't ever want to draw" in the deck it leaves me feeling like those deck spots are a waste. It was super rare I was able to get a captian out before drawing patches and it was even harder getting a captian out before patches AFTER playing prince.

     

    P.S. - Sorry to spam your wall with all this long text. I just felt that this information could be taken in a positive matter since everyone always wants to get better :) 

    Posted in: [s45 Top 40 Legend] ma3ud Prince Zoolock
  • 3

    posted a message on [s45 Top 40 Legend] ma3ud Prince Zoolock

    I had a decent win rate with the exact copy of this deck, "66%". I removed 1 power overwhelming and in 20 games I jumped up to a 75% leaving the conclusion that guldan DK is MANDATORY for this deck in my opinion... So many earlier games I lost because I ran out of steam or ran out of health to still gather resources or even just survive. Guldan adds an extra win condition even if it's that late in the game. Out of the 20 games I played with him in the deck i had 7 games I would have had a guaranteed loss if it wasn't for dk. I'm also trying around with leeroy now. So far leeroy has been working exactly as planned, especially with the burst potential from soulfire and po. The only thing I feel is lacking now is silence and that's strictly opinion based. There were a few games I woulda won if I had a way around a huge taunt. Anyways, thanks for the deck list. If you really like this deck I recommend getting DK Asap

    Posted in: [s45 Top 40 Legend] ma3ud Prince Zoolock
  • 1

    posted a message on [K&C-Legend] Tera's Onyx Control Rogue

     I don't see how onyx gets any value whatsoever from the deck with there being only 7 deathrattle cards. At this point I think it might just be better to run 2 assassinate. Same mana cost and you can pick which target to kill unless it has stealth. 

    Posted in: [K&C-Legend] Tera's Onyx Control Rogue
  • 2

    posted a message on Secret Paladin (Rank 5+) Kobolds and Catacombs Version.

    Even though this is technically my own opinion I feel that 2 minibot is mandatory in secret pally. It's litteraly the best 2 drop minion in the game. The 2 wild pyromancer is also a bad choice in my opinion. This deck is extremely minion oriented. We can't afford to loose any minions due to needing to curve out right for the doctors. I made my own secret pally with 2 minibot, 2 corridor creepers, 2 haunted creeper, 1 coghammer, 1 Argus, 1 truesilver and pally dk. Everything else is already in your deck. Currently sitting rank 4,4 stars

    Posted in: Secret Paladin (Rank 5+) Kobolds and Catacombs Version.
  • 2

    posted a message on Otk Miracle Rogue [Wild] 29er combo

    What are your thoughts on removing 1 sap for another vilespine? Or maybe 1 counterfeit coin since 2 prep already in the deck? Vilespine is so amazing currently in the wild meta that I have to include him somehow. 

    Posted in: Otk Miracle Rogue [Wild] 29er combo
  • 3

    posted a message on [76% WR Wild] Anti-Meta Tao Paladin

    Reporting back. In a total of 37 games "yes I kno, small sample size" here are my results.  With leaving the deck AS IS I went 7-5. With 12 games I saw prince before turn 6 3 times so I made some changes. My changes pretty much go agianst the purpose of the original deck but I was able to finish 16-9. My changes were remove prince/1 truesilver / dinosize / Argent squire and add 2 shielded minibot, 1 cog hammer and 1 blessing of kings. 

    Posted in: [76% WR Wild] Anti-Meta Tao Paladin
  • 2

    posted a message on [Top 1 Legend Wild] Secret Tempo Mage + Guide

    I also ment to add that you will be able to activate valet very regularly. So think of a valet as a cheaper, better si agent. 

    Posted in: [Top 1 Legend Wild] Secret Tempo Mage + Guide
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