thisis exactly what Reynad talked about. Cancerous Patches in every deck. now priesrt is the same as every other aggro cancer smorc deck. it takes away from the variety of the game. mindless aggro b.s. and further still, people arew actually happy about this fact!!! wtf? give your heads a shake!!! jeez. Zombies anyone?
- Evilintent
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parishbishop posted a message on Peperaso metabreaker (82%Win Rate)Posted in: Peperaso metabreaker (82%Win Rate) -
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Khristophesaurus posted a message on [July, Legend] Token Shaman without AyaPosted in: [July, Legend] Token Shaman without AyaTY TY TY TY TY !!! I am... FINALLY LEGEND... after so... sooooo long xP ! BibleThump WE LEGEND BOYS BibleThump FeelsAmazingMan !
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Priestkin posted a message on [70% WR - EASY LADDER] Dragon Overpower PriestPosted in: [70% WR - EASY LADDER] Dragon Overpower PriestWow crushed dragon priest and ramp druid with quest rogue, how are you so good? I was always of the mind that legend with quest rogue doesn't count but your story speaks volumes of skill so I must be wrong.
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alpharaon posted a message on DragLord's LEGEND Ungoro Stonehill Miracle RoguePosted in: DragLord's LEGEND Ungoro Stonehill Miracle RogueGratz on legend but this deck is extremely poorly builtif you want my true sentiment.
I almost only play Rogue and I feel I need to share my opinion because this deck seems so wrong to me.People seem to like your list so I'm not going to make friends with this post but it has to be said.
Edwin VanCleef is necessary as Rogue. I should not even have to explain why. This card is the only reason Rogue is playable, it even wins Aggro matchups.You want to counter aggro but you don't even play Counterfeit Coin that allows you to cheat on your tempo and curve.
Double Cold Blood in Arcane Giant Rogue and no charge minion, for real?
You don't play Sherazin, Corpse Flower, why not, but for what? Playing Xaril, Poisoned Mind instead? This card is way too slow in your peculiar list and a card like Violet Teacher seems to be way better, the synergy with Cold Blood is as well very good.Stonehill Defender is pretty bad in Rogue. Rogue does not have any single taunt as a class card. Therefore, you only have the choice between neutral taunts that are most of the time trash cards. If you want to boost your matchup against aggro, just put Bloodmage Thalnos in or even a card like Wild Pyromancer if you really want to be innovative.
In terms of pure tempo (which is what Rogue's good at and should focus on), Stonehill Defender is trash and Tar Creeper (which is kinda bad in Rogue) seems by far more reliable.
Sap is currently a pretty bad card. It's only good against paladin's late game (which you beat with Vilespine Slayer and some good tempo), Savannah Highmane (Hunter is pretty rare and you have the matchup), buffed Priest minions (Priest is still a rather good matchup) and Bittertide Hydra (the matchup is hard and Bittertide Hydra get destroyed by Vilespine anyway).
The rest of the deck is just Rogue Core Cards. -
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FBC_Sage posted a message on [Malygos Rogue] The Almost 100% Win Rate Deck!Posted in: [Malygos Rogue] The Almost 100% Win Rate Deck!20% of the time, it works all the time.
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user-21165822 posted a message on [Legend] Aggro Jade ShamanPosted in: [Legend] Aggro Jade Shaman8 games - 7 priests with perfect answers. Fuck this game, seriously.
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user-30077191 posted a message on [Legend] Aggro Jade ShamanPosted in: [Legend] Aggro Jade Shaman -
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Jj108x posted a message on Athene Official Candidacy for Global Games Free Legend Tip DeckPosted in: Athene Official Candidacy for Global Games Free Legend Tip DeckYou're full of it.
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glancealot1 posted a message on Athene Official Candidacy for Global Games Free Legend Tip DeckPosted in: Athene Official Candidacy for Global Games Free Legend Tip DeckTake your shenanigans elsewhere, hearthstone is better without you, Athene.
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Discy posted a message on Ben Brode On The Meta, Balance, and ShamanPosted in: NewsWhere do i apply to work with the hearthstone devs? You guys seem to have it good! Release an expansion with some overpowered dumb cards (aka that ONE aggro card that fucks the whole meta) then take a 2-3 month vacation before you decide to nerf it
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I like having book in dire situations where you need to thin your deck as much as possible to find an answer or find lethal. Yes it's a risk of discarding the one card you need but the reward is most times worth it.
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In a different meta this list would be INSANE... Currently I went rank 6 to rank 4 playing this deck, going 15-11. The deck straight up crushes mage, pally, hunter and most times shaman.... But, the deck is countered SUPER hard by cubelock and priest. Out of my 11 losses 7 were from cubelock and I only played agianst 7 cubelock from 6 to 4. The ONLY way to beat cubelock is pray you get a healthy board that can catch early buffs and pray that the lock doesn't have hellfire, defile or gem before turn 6-7. I'm not at all saying the deck is bad..... I really really loved the deck and it's tons of fun but facing so man cubelocks will leave you very discouraged on continuing play. Because of this horrible matchup I decided to add silence, 1 nourish and 1 starfall... After making those changes I ended up kicking myself in the ass for not trying this sooner. Starfall is simply a great and very underrated spell for the druid. There's so many minions that die to 2 damage across the board and starfall also helps you setup for hero power pings or spellstone and since there's currently tons of 3 health minions in the meta right now so starfall with combined swipe will win you games all by itself. Sorry to kinda spam your listing here btw. I just want people to be prepared so their not let down as well as maybe we can but our heads together and find even better cubelock counters
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While I do agree that jade druid is a very strong deck I still can't even come close to accepting your statement of " its a very strong deck against any class in this meta." looking at your matchup history also helps show the misrepresented sample. Barley a quarter of your small sample size matchups were pally and only 3 of your shown matchups were priest, both of which drastically hinders and practically counters a jade druid.... If you don't draw a perfect sequence of cards vs pally it's almost always a guaranteed loss. And let's say you can get a good plague off... You then have to worry about every pally now running atleast 1 equality as well as still having to pray they don't get poison from their broken ass silver recruit synergy or pray they don't have one of the best legendary card made in the past year or so... AKA tarim. Currently I'm sitting at rank 6 with a 24 - 15 jade druid that's very similar to yours 9 of those losses were from pally and 3 from priest. You were extremely lucky to hit that perfect window of when it's the perfect time to play your style of deck. Not too many pally or priest to upset your major win condition. Priest I really don't have to explain.... They run so much clear if they're any kind of control and combo priest it's almost always gg. Anyways, I'm sorry if this comes off as pretentious because that is not my intention. Also, please excuse my poor English, I'm still learning :)
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Oh, I also forgot to mention that I added loatheb as well, "mainly because he's probably my favorite Hearthstone card of the entire series. I try and fit in whatever I can. So, that leaves my changes at -1 PO, -1 councilman, -1 saronite chain gang and adding +1 DK Guldan, +1 Loatheb and +1 leeroy. The deck feels very solid in this state. Also, I'm expirementing with no pirates in the deck as well. With only 3 pirates, "one of which you don't ever want to draw" in the deck it leaves me feeling like those deck spots are a waste. It was super rare I was able to get a captian out before drawing patches and it was even harder getting a captian out before patches AFTER playing prince.
P.S. - Sorry to spam your wall with all this long text. I just felt that this information could be taken in a positive matter since everyone always wants to get better :)
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I had a decent win rate with the exact copy of this deck, "66%". I removed 1 power overwhelming and in 20 games I jumped up to a 75% leaving the conclusion that guldan DK is MANDATORY for this deck in my opinion... So many earlier games I lost because I ran out of steam or ran out of health to still gather resources or even just survive. Guldan adds an extra win condition even if it's that late in the game. Out of the 20 games I played with him in the deck i had 7 games I would have had a guaranteed loss if it wasn't for dk. I'm also trying around with leeroy now. So far leeroy has been working exactly as planned, especially with the burst potential from soulfire and po. The only thing I feel is lacking now is silence and that's strictly opinion based. There were a few games I woulda won if I had a way around a huge taunt. Anyways, thanks for the deck list. If you really like this deck I recommend getting DK Asap
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I don't see how onyx gets any value whatsoever from the deck with there being only 7 deathrattle cards. At this point I think it might just be better to run 2 assassinate. Same mana cost and you can pick which target to kill unless it has stealth.
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Even though this is technically my own opinion I feel that 2 minibot is mandatory in secret pally. It's litteraly the best 2 drop minion in the game. The 2 wild pyromancer is also a bad choice in my opinion. This deck is extremely minion oriented. We can't afford to loose any minions due to needing to curve out right for the doctors. I made my own secret pally with 2 minibot, 2 corridor creepers, 2 haunted creeper, 1 coghammer, 1 Argus, 1 truesilver and pally dk. Everything else is already in your deck. Currently sitting rank 4,4 stars
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What are your thoughts on removing 1 sap for another vilespine? Or maybe 1 counterfeit coin since 2 prep already in the deck? Vilespine is so amazing currently in the wild meta that I have to include him somehow.
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Reporting back. In a total of 37 games "yes I kno, small sample size" here are my results. With leaving the deck AS IS I went 7-5. With 12 games I saw prince before turn 6 3 times so I made some changes. My changes pretty much go agianst the purpose of the original deck but I was able to finish 16-9. My changes were remove prince/1 truesilver / dinosize / Argent squire and add 2 shielded minibot, 1 cog hammer and 1 blessing of kings.
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I also ment to add that you will be able to activate valet very regularly. So think of a valet as a cheaper, better si agent.