Note that the Meditate heal by Taran Zhu only activate when the player is able to attack, which mean that the Rogue (or player that managed to get this minion through other means) has to have weapons equip or increase their base attack by Druid spells / HP.
Big fan of the warlock spell, I hadn't thought of an Echo card that changes from single target removal to AOE - really good idea. Shame it can't be used in renolock haha
To go along with the Kabal feel of the magical drug dealers, and to fit with this week's theme of herbalism new keywords, I have created a Meditate minion to counter Meditate minions!
Obviously, you don't want your Meditate minions to be unexpectedly aggressive, but this also has synergy with other cards, like Eerie Statue. So what do you guys think? Balanced? Overpowered? Underpowered?
At first glance I didn't really care for this card, as I personally don't see the point of having a card to counter a keyword that doesn't even exist, but after second thought, I think this card is a lot more interesting. Not only can it combo with minions that can't attack, but it can also force enemy minions to attack a random character, which might mess up their turn as they won't be able to attack with it again (I assume this is how your mechanic works). Only problem I see is that your card doesn't really excite the Meditate mechanic, as in it may as well be an end of turn effect, as if you have purposefully put this in your deck, you did it for the potion, not the body. Good meditate cards IMO need to create a scenario where it's hard to decide whether you want the effect or the attack.
Thoughts? Is the flavour off because Premeditation is a Rogue thing?
Not a fan of 0 mana cards in general, especially (spells) in rogue. The fact that you can get literally any card feels way too random. ALSO the fact that with an auctioneer you can easily get infinite value is a bit ridiculous.
I had three main ideas and am having trouble deciding if they fit the theme and if so which to pick
first is an echo card that is discarded instead of played if you have already played one (issues are whether cards can be discarded by playing themselves and whether or not it is just too OP as a 2/2 for 0)
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second is a meditate card that is immune and the meditate effect silences it (lore is that it was so eager to SMOrc that it released itself before the developers could give it charge, and if it doesn't SMOrc it is forced into silent introspection on the nature of SMOrc). how does immune interact with silence (does it properly silences itself like intended or is the card immune to CC as well as damage).
the third and final is a Defend effect that is intended to play an animation (thus reducing the opponents time to take their turn).
For your Echo Imp, unless you haven't conveyed your idea as you meant to, there is literally no reason to play a second copy of the card in your deck (may as well be a legendary). And yes, especially in warlock I think a 0 mana 2/2 is too insane.
With SMOrc, unfortunately, unless I've misunderstood how it works, but meditate does actually activate at the end of the turn that you play this, so it's never really going to be immune.
Your defend card is pretty useless too, losing 20 seconds from your turn is essentially no value for a 2 mana 0/4.
I love the meditate keyword, I feel like it would have a real opportunity in the game. Anyway here's my idea, a play off of Explorer's Hat but has more opportunity to snowball. Let me know what ya'll think
Ridiculously overpriced. The fact that you need it to meditate to only gain +1/+1 worth of stats (plus another copy) seems worse than explorers hat, which costs 2 mana. Also your wording is unecessarily long, it could simply say 'Give a minion Meditate: gain +1/+1 and add a Focus Energy to your hand.'
A couple priest cards that I first came up with, didn't really put much effort into the names/art so that will probably change if I decide to use one of these. Thoughts?
Echo: Really neat mechanic, IMO shown off best by Multipython - it's a simple yet well designed card that just shows off the keyword nicely. Although the other cards are nice too, I really like the idea that the card alone is understatted/doesn't really do anything, and then the Echo effect is quite strong to balance it out. But overall a nice and simple mechanic that I could definitely see in the game.
Meditate: Another nice and simple mechanic that I think would fit well into the actual game. Careful Learner is a decent card but I feel the other two are pretty useless/don't show off the mechanic very well. I'd be really interested in Meditate cards where you have to make a real decision whether to attack or not; where the effect is on the same power level (if not a higher one to encourage a slower meta). Careful Learner does just seems like another Mana Tide Totem, and although the versatility is nice, you'd rarely attack especially since it's only two damage. A lot of potential for this mechanic though, I really like it.
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Overcosted - the art looks nice though
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Surprised people think this is good, the fact that it says random enemy minion makes it completely useless imo
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gross
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Big fan of the warlock spell, I hadn't thought of an Echo card that changes from single target removal to AOE - really good idea. Shame it can't be used in renolock haha
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A couple priest cards that I first came up with, didn't really put much effort into the names/art so that will probably change if I decide to use one of these. Thoughts?
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My two favourites:
Echo: Really neat mechanic, IMO shown off best by Multipython - it's a simple yet well designed card that just shows off the keyword nicely. Although the other cards are nice too, I really like the idea that the card alone is understatted/doesn't really do anything, and then the Echo effect is quite strong to balance it out. But overall a nice and simple mechanic that I could definitely see in the game.
Meditate: Another nice and simple mechanic that I think would fit well into the actual game. Careful Learner is a decent card but I feel the other two are pretty useless/don't show off the mechanic very well. I'd be really interested in Meditate cards where you have to make a real decision whether to attack or not; where the effect is on the same power level (if not a higher one to encourage a slower meta). Careful Learner does just seems like another Mana Tide Totem, and although the versatility is nice, you'd rarely attack especially since it's only two damage. A lot of potential for this mechanic though, I really like it.
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Defend: This effect is only active during your opponent's turn.
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They were so embarrassed by the priest cards they unplugged the router during the priest game LUL
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LMAO most of the neutral cards are better than any of the priest cards
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worse than Imp Master
Feels400dustMan
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Pretty adorable - it's kinda like a mage flavoured webspinner huh
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Damn just chuck this into zoo and add your Doomguard, Darkshire Librarian, and Soulfire and you're all good wow
With a 1/3 statline I don't see how this can be bad?
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Feels Weapons Man