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    posted a message on New Druid Spell! - Webweave

    Overcosted - the art looks nice though

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card Reveal - Breath of Sindragosa

    Surprised people think this is good, the fact that it says random enemy minion makes it completely useless imo

    Posted in: Card Discussion
  • 0

    posted a message on Righteous Protector

    gross

    Posted in: Righteous Protector
  • 0

    posted a message on Weekly Card Design Competition #4.20 - Discussion Topic
    Quote from Shatterstar1998 >>
    Note that the Meditate heal by Taran Zhu only activate when the player is able to attack, which mean that the Rogue (or player that managed to get this minion through other means) has to have weapons equip or increase their base attack by Druid spells / HP.

    Big fan of the warlock spell, I hadn't thought of an Echo card that changes from single target removal to AOE - really good idea. Shame it can't be used in renolock haha

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.20 - Discussion Topic
    Quote from Dxiled >>

    To go along with the Kabal feel of the magical drug dealers, and to fit with this week's theme of herbalism new keywords, I have created a Meditate minion to counter Meditate minions!

    Obviously, you don't want your Meditate minions to be unexpectedly aggressive, but this also has synergy with other cards, like Eerie Statue. So what do you guys think? Balanced? Overpowered? Underpowered?

     At first glance I didn't really care for this card, as I personally don't see the point of having a card to counter a keyword that doesn't even exist, but after second thought, I think this card is a lot more interesting. Not only can it combo with minions that can't attack, but it can also force enemy minions to attack a random character, which might mess up their turn as they won't be able to attack with it again (I assume this is how your mechanic works). Only problem I see is that your card doesn't really excite the Meditate mechanic, as in it may as well be an end of turn effect, as if you have purposefully put this in your deck, you did it for the potion, not the body. Good meditate cards IMO need to create a scenario where it's hard to decide whether you want the effect or the attack.
    Quote from Dracossack >>

    Thoughts? Is the flavour off because Premeditation is a Rogue thing?

     Not a fan of 0 mana cards in general, especially (spells) in rogue. The fact that you can get literally any card feels way too random. ALSO the fact that with an auctioneer you can easily get infinite value is a bit ridiculous.

    I had three main ideas and am having trouble deciding if they fit the theme and if so which to pick

    first is an echo card that is discarded instead of played if you have already played one (issues are whether cards can be discarded by playing themselves and whether or not it is just too OP as a 2/2 for 0)

    .

     second is a meditate card that is immune and the meditate effect silences it (lore is that it was so eager to SMOrc that it released itself before the developers could give it charge, and if it doesn't SMOrc it is forced into silent introspection on the nature of SMOrc). how does immune interact with silence (does it properly silences itself like intended or is the card immune to CC as well as damage).

     the third and final is a Defend effect that is intended to play an animation (thus reducing the opponents time to take their turn).

     For your Echo Imp, unless you haven't conveyed your idea as you meant to, there is literally no reason to play a second copy of the card in your deck (may as well be a legendary). And yes, especially in warlock I think a 0 mana 2/2 is too insane.
    With SMOrc, unfortunately, unless I've misunderstood how it works, but meditate does actually activate at the end of the turn that you play this, so it's never really going to be immune.
    Your defend card is pretty useless too, losing 20 seconds from your turn is essentially no value for a 2 mana 0/4.
    Quote from Sillyraptor >>

    I love the meditate keyword, I feel like it would have a real opportunity in the game. Anyway here's my idea, a play off of Explorer's Hat but has more opportunity to snowball. Let me know what ya'll think

     Ridiculously overpriced. The fact that you need it to meditate to only gain +1/+1 worth of stats (plus another copy) seems worse than explorers hat, which costs 2 mana. Also your wording is unecessarily long, it could simply say 'Give a minion Meditate: gain +1/+1 and add a Focus Energy to your hand.'
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.20 - Discussion Topic

    A couple priest cards that I first came up with, didn't really put much effort into the names/art so that will probably change if I decide to use one of these. Thoughts?

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #4.19 - FINAL POLL

    My two favourites:

    Echo: Really neat mechanic, IMO shown off best by Multipython - it's a simple yet well designed card that just shows off the keyword nicely. Although the other cards are nice too, I really like the idea that the card alone is understatted/doesn't really do anything, and then the Echo effect is quite strong to balance it out. But overall a nice and simple mechanic that I could definitely see in the game.

    Meditate: Another nice and simple mechanic that I think would fit well into the actual game. Careful Learner is a decent card but I feel the other two are pretty useless/don't show off the mechanic very well. I'd be really interested in Meditate cards where you have to make a real decision whether to attack or not; where the effect is on the same power level (if not a higher one to encourage a slower meta). Careful Learner does just seems like another Mana Tide Totem, and although the versatility is nice, you'd rarely attack especially since it's only two damage. A lot of potential for this mechanic though, I really like it.

    Posted in: Fan Creations
  • 33

    posted a message on Weekly Card Design Competition #4.19 - Submission Topic

    Defend: This effect is only active during your opponent's turn.

    Posted in: Fan Creations
  • 0

    posted a message on Latest HS announcement

    They were so embarrassed by the priest cards they unplugged the router during the priest game LUL

    Posted in: General Discussion
  • 34

    posted a message on New Priest Card - Purify

    LMAO most of the neutral cards are better than any of the priest cards

    Posted in: Card Discussion
  • 73

    posted a message on New Legendary Card - Moroes

    worse than Imp Master

    Feels400dustMan

    Posted in: Card Discussion
  • 6

    posted a message on Babbling Book

    Pretty adorable - it's kinda like a mage flavoured webspinner huh

    Posted in: Babbling Book
  • 2

    posted a message on Malchezaar's Imp

    Damn just chuck this into zoo and add your Doomguard, Darkshire Librarian, and Soulfire and you're all good wow

    With a 1/3 statline I don't see how this can be bad?

    Posted in: Malchezaar's Imp
  • 1

    posted a message on 12 Win Decklists.

    Feels Weapons Man

    Posted in: The Arena
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