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    posted a message on I know the next two expansions

    Last one is 100% Darkmoon Faire, I'd gladly bet on it.  It's kind of just obvious, with what they've shown.  The second one, at least to me, is not clear at all, though.  It does seem Kirin Tor-esque, and the color scheme and symbolism line up with that, so....

    Posted in: General Discussion
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    posted a message on Expansion 3

    This is gonna sound dumb, but I'm excited for the third expansion this year which is gonna be the Darkmoon Faire.  All you have to do is look at what's representing expansion 3.  I've been wanting this for a while, and we're finally getting it this year.

     

    Posted in: General Discussion
  • 0

    posted a message on Demon Hunter Leaked? Priest Changes Leaked?
    Quote from Loomineyes >>

    9 classes is already pushing it as too many. MTG utilizing only 5, provides so much in terms of “class” identity/strengths/weaknesses. Adding another class to HS only further waters down an already diluted roster. I’d rather see new ideas and mechanics integrated into improving the classes we already have.

     Technically MTG has a lot more than that.  I'd consider everything up to 4 colors a "class," so that's 25 - 5 1 color, 10 2-color, and 10 3-color.

    Posted in: General Discussion
  • 1

    posted a message on Where to start for Wild

    I currently play a quest reno semi-Dragon mage, it feels kinda similar to Maly Druid (my all time favorite deck) but at the moment it fares much better for me.  Rather than using sorcerers, it uses various combos to win the game, such as Time Warp, 1 of each Giant you have, take next turn, Alexstrasza, kill - or get 2 extra turns with Vargoth!  There’s plenty more to it but I’m too lazy to explain it all - I can post a list soon if you’d like.

    Posted in: Wild Format
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    posted a message on Is Resurrect Unhealthy?
    Quote from DSchu102285 >>
    Quote from Edgy_Teenager >>
    Quote from mortoz >>

    play any deck with that card, and come here to apologize.

    easy to sell as overpowered using best scenario ever.

    first is 9 mana, second you have to be good to set up a deck that doesn't fuck it up, third you have to be good enough to play minion before without fucking it up.

    try. then if you reach legend just with that card, i will say you are right.

     You miss the point entirely.  It's not overpowered, I agree.  However, it's just plain unfun.  That's the biggest issue.

     Define "Fun". Quest Druid fits in QUITE NICELY with Quest Resurrect Priest strategy of stalling the early game. Consequently it also allows you out-value your opponent in the long run, which I do find to be very enjoyable.

    This topic also lacks CONTEXT... ask yourself why Quest Resurrect Priest is even a thing to begin with... It was created to counter Face Hunter. Team 5 wants a stable aggro in the meta which is why Face Hunter didn't get nerfed. If you don't like playing against Quest Resurrect Priest you should take into account all the Face Hunters and ask yourself what really sucks. Maybe it's the community of people playing face hunter that sucks, Team 5 can't predict and play test a meta on the scale of millions of players. If the majority of people decide to play face hunter maybe the meta problem shouldn't be pigeonholed into the question of whether or not the only competitive priest deck in the past few expansions is truly "unhealthy".

    Playing a deck that counters Quest Resurrect Priest feels like any other Control vs. Control match in the past. Sure, it's going to be a long game but whoever can out-value their opponent is going to win.  Within this context I think the deck is healthy. It does its job against aggro, it can be countered by other control decks AND it can very easily lose to COMBO DECKS.

     In this very thread, a few replies up, I told you I play Wild.  Nobody plays quest res priest there, just an even more degenerate version of it, without the quest.  Meet Barnes, Eternal Servitude, Obsidian Statue, Shadow Essence, Kel'thuzad, etc (and you can get multiple Kel'thuzads which is just a game over, but not hard to pull off for them)

    Posted in: General Discussion
  • 0

    posted a message on Is Resurrect Unhealthy?
    Quote from DSchu102285 >>

    Well it's obvious the people complaining about this deck are playing aggro decks that lose to it and don't want to do anything but play their aggro decks. Otherwise there are decks that can counter this with tech, value and control options.  Of course the irony in all of this is that the popularity of Quest Resurrect Priest can be attributed to the very same people complaining about it... which is to say they are perpetuating it's very existence when they continue to contribute to the plethora of hyper aggro decks being played.

     Didn't know Malygos Druid and Reno Quest Mage were aggro.  Also I'm playing wild, so quest res priest isn't a thing.  Just res priest.

    Posted in: General Discussion
  • 0

    posted a message on Is Resurrect Unhealthy?

    I stopped commenting here since I didn't really have any extra points to make, but I think it should be noted that I don't know much about the standard environment - but Big Priest is really unfun to play with and against in Wild, in my opinion.  Sure, you can argue that wild has a higher power level, but that doesn't stop it from being an annoying deck.

    That being said, I don't think this issue is the only one.  There's plenty of issues with the game, I just wanted to single one out rather than list everything I find to be an issue.  I like the game, but I'm also critical of it.

    Posted in: General Discussion
  • 1

    posted a message on New Adventure Post

    well no reason for this post now but I still got it posted before the staff muahaha

    Posted in: General Discussion
  • 0

    posted a message on Is Resurrect Unhealthy?
    Quote from sPacEtiMe19 >>
    Quote from Edgy_Teenager >>

    I find that, yes, resurrect cards are unhealthy for the game.  Label this as a salt thread if you want, but I want to share my opinion and see what others think.  Having an opinion about the game's design and having a civil discussion about why or why not the opinion is valid is not being salty.  It's having an opinion.  Which is fine, at least outside of the internet.

    So, what's the big deal?  They've always been a thing.  Well, there's a simple answer to this.  Once you've dealt with a threat, the threat should remain dealt with.  The issue here is that, often for a fraction of the cost, you can resurrect a creature, or even multiple.  When someone gets Catrina Muerte, Obsidian Statue, and Ragnaros the Firelord from a mass resurrection, they're getting the value of 25 mana from a 9-mana card.  This isn't even considering Archmage Vargoth.

    See, in MTG, there's a term for this - it's called cheating things out.  And it's not something I see many people who are happy about.  The best deck in MTG standard is currently one revolving around cheating out big things.  And it's degenerate.  Hearthstone follows this in a similar vein, with cards like Voidcaller, Eternal Servitude, and Archmage Vargoth.  Simply put, you're getting more value from something than you should.  This is why, as fun as cards like Voidcaller and Vargoth are to play, they're annoying to play against.  That's the crux of the issue, which I'll get into in a bit.

    Another issue is that when you've dealt with a threat, the threat should be gone.  That's part of how the game works.  I play Fel Lord Betrug and you Naturalize him?  It should end there.  But then, I play Bloodreaver Gul'dan!  I get him back, along with two Voidlords, Mal'ganis, and a few imps.  That's 29 mana, not even including the imps.  So, for 10 mana, I not only get 29 mana worth of cards, but they're things that were already killed by the opponent.  Things that are dead should stay dead.

    I find this incredibly unhealthy for the game, and while the above reasons play a part, I think they're just what cause the true issue.  It's not fun to play against resurrect cards.  When your opponent stalls with Convincing Infiltrators for 3 turns, destroying your board, and summoning a total of 5, that's the opposite of fun.  When an opponent plays Bloodreaver Gul'dan, bringing back everything you worked so hard to kill?  That's not fun.

    Call me salty if you will but I think this is a genuine issue.  If you want to be civil and disagree with me properly, please tell me why!  I'm curious what others think - after all, this is a forum.  A place for discussion.

     This is such a cringe read. Your entire first paragraph is literally just you trying to stifle responses and claim you aren't salty, and it comes across incredibly pathetic. And then, you for whatever reason deemed it necessary to make your final paragraph THE EXACT SAME THING. Let me tell you something. If you dedicate that much effort trying to claim you're something you aren't, you definitely are. 

    That being said. The only things that are unhealthy are those which have no counterplay. Rez has counterplay, and not just for mage and shaman (hex, sheep). If you're playing priest THAT much, tech in any of the minion options that spawn useless 1/1s for both players or just the opponent. 

    But again, Jesus Christ with half of your post defending saltiness. This is the cringiest read in a long while. 

    So me defending myself on a forum that accuses any complaints or opinions of being salt is bad?  I'm sorry, but I'm just trying to defend myself.  Didn't realize you're not allowed to do that on the internet anymore, either.

    There is counterplay for SOME of the stuff.  But you have to gimp yourself in order to get that counterplay most of the time.  Playing Mass Dispel, Silence, and Spellbreaker against SN1P-SN4P warlock could have worked to some extent before the nerf, but really?  Can you expect people to do that?  And, I'm not talking about just priest.  Cards like Bloodreaver Gul'dan and N'Zoth are big offenders, too.

    I don't understand how it's fun to consistently have to remove threats turn after turn, when they're ones you already dealt with.

    That being said, there is some merit for teching against those decks, yet when it's targeted resurrections (a la eternal servitude, N'Zoth, Gul'dan) you can't do much.  It'd be nice if we had more tech against this kind of thing.  For now, though.... guess I get to have fun dealing with the same creature 7 times in a row?

    Posted in: General Discussion
  • 3

    posted a message on Is Resurrect Unhealthy?
    Quote from mortoz >>
    Quote from Edgy_Teenager >>
    Quote from mortoz >>

    play any deck with that card, and come here to apologize.

    easy to sell as overpowered using best scenario ever.

    first is 9 mana, second you have to be good to set up a deck that doesn't fuck it up, third you have to be good enough to play minion before without fucking it up.

    try. then if you reach legend just with that card, i will say you are right.

     You miss the point entirely.  It's not overpowered, I agree.  However, it's just plain unfun.  That's the biggest issue.

     but it's unfun in that scenario, for you. I play res priest. World is full of sheep, albatross, frogs, leroy dragons. isn't fun when i resurectthose shit for my opponent? i guess so.

     It's more important whether it's fun to play against a deck than it is to play with it, in my opinion.  It's almost never fun to play against decks like Res priest, or a deck relying on Gul'dan, regardless of the fact they're fun to play as.

    Posted in: General Discussion
  • 6

    posted a message on Is Resurrect Unhealthy?
    Quote from mortoz >>

    play any deck with that card, and come here to apologize.

    easy to sell as overpowered using best scenario ever.

    first is 9 mana, second you have to be good to set up a deck that doesn't fuck it up, third you have to be good enough to play minion before without fucking it up.

    try. then if you reach legend just with that card, i will say you are right.

     You miss the point entirely.  It's not overpowered, I agree.  However, it's just plain unfun.  That's the biggest issue.

    Posted in: General Discussion
  • 13

    posted a message on Is Resurrect Unhealthy?

    I find that, yes, resurrect cards are unhealthy for the game.  Label this as a salt thread if you want, but I want to share my opinion and see what others think.  Having an opinion about the game's design and having a civil discussion about why or why not the opinion is valid is not being salty.  It's having an opinion.  Which is fine, at least outside of the internet.

    So, what's the big deal?  They've always been a thing.  Well, there's a simple answer to this.  Once you've dealt with a threat, the threat should remain dealt with.  The issue here is that, often for a fraction of the cost, you can resurrect a creature, or even multiple.  When someone gets Catrina Muerte, Obsidian Statue, and Ragnaros the Firelord from a mass resurrection, they're getting the value of 25 mana from a 9-mana card.  This isn't even considering Archmage Vargoth.

    See, in MTG, there's a term for this - it's called cheating things out.  And it's not something I see many people who are happy about.  The best deck in MTG standard is currently one revolving around cheating out big things.  And it's degenerate.  Hearthstone follows this in a similar vein, with cards like Voidcaller, Eternal Servitude, and Archmage Vargoth.  Simply put, you're getting more value from something than you should.  This is why, as fun as cards like Voidcaller and Vargoth are to play, they're annoying to play against.  That's the crux of the issue, which I'll get into in a bit.

    Another issue is that when you've dealt with a threat, the threat should be gone.  That's part of how the game works.  I play Fel Lord Betrug and you Naturalize him?  It should end there.  But then, I play Bloodreaver Gul'dan!  I get him back, along with two Voidlords, Mal'ganis, and a few imps.  That's 29 mana, not even including the imps.  So, for 10 mana, I not only get 29 mana worth of cards, but they're things that were already killed by the opponent.  Things that are dead should stay dead.

    I find this incredibly unhealthy for the game, and while the above reasons play a part, I think they're just what cause the true issue.  It's not fun to play against resurrect cards.  When your opponent stalls with Convincing Infiltrators for 3 turns, destroying your board, and summoning a total of 5, that's the opposite of fun.  When an opponent plays Bloodreaver Gul'dan, bringing back everything you worked so hard to kill?  That's not fun.

    Call me salty if you will but I think this is a genuine issue.  If you want to be civil and disagree with me properly, please tell me why!  I'm curious what others think - after all, this is a forum.  A place for discussion.

    Posted in: General Discussion
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    posted a message on [DoD] Equinox's Decklists

    I'm already loving this Pirate Warrior build - it's doing well, at least in an unsettled meta, to not only sustain itself, but put out constant pressure, even with occasional tempo loss on your first 1 or 2 turns.

    Posted in: General Deck Building
  • 0

    posted a message on [DoD] Equinox's Decklists

    Bumping the post, now it's been updated™

    Posted in: General Deck Building
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