Rather concerned about this card, it will certainly make Wild......well very Wild. But Blizzard is going to have to be very careful with how they balance death rattles from here on out. Even Twisting Nether and DOOM! do not deal with this properly, Deathwing fails if they have Sylvanas Windrunner. Really there is no clear "one card saves me" besides possibly Freeze Mage. I hope blizzard creates some neutral cards that downright counter death rattles, and I mean something bigger than Lil' Exorcist
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Tehstool posted a message on Rogue Legendary Card Reveal - Xaril, Poisoned MindPosted in: Card DiscussionToshley 2.0. I think this is a very good card. It also begs the question: will there be any more cards that give you toxin cards?
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user-24059381 posted a message on Spawn of N'ZothPosted in: Spawn of N'ZothNext brawl, Murloc Tinyfin vs Brood of N'Zoth.
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Giriwastaken posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedMistcaller was a tempo loss because the body it provided was worth 3.5 mana on a 6 mana card with no immediate effect on the game state. This thing has the body of a Druid of the Claw Bear Stance without taunt (let's be honest though, it's a soft taunt) and Druid of the Claw is considered to be a pretty good card in it's own right. Combine that with an effect like this and it's value is made obvious. Good thing about overload (wait wut) is that your damaging spells will come in cheaper than their average net worth on the turn their played, making it easier to combo with a card like this and quickly extract some value out of it's effect.
As for Healing Wave seeing no play. That's 3 mana for just a heal that doesn't even have guaranteed value due to joust. Healing from this card is not only guaranteed, but it's an aftereffect of having done something else to the board state. That makes this healing fairly powerful, as it can widen a gap created by an AoE clear or a targeted removal into a game-winning state. Aggro deck about to explode your face and they've still got a couple chargers/burst cards in hand? You can Lightning Storm their board and push yourself out of lethal range, turning a losing situation into a favorable one since they can no longer just shrug off your removal and finish you off.
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Airikan1 posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedMistcaller was a tempo loss because the body it provided was worth 3.5 mana on a 6 mana card with no immediate effect on the game state. This thing has the body of a Druid of the Claw Bear Stance without taunt (let's be honest though, it's a soft taunt) and Druid of the Claw is considered to be a pretty good card in it's own right. Combine that with an effect like this and it's value is made obvious. Good thing about overload (wait wut) is that your damaging spells will come in cheaper than their average net worth on the turn their played, making it easier to combo with a card like this and quickly extract some value out of it's effect.
As for Healing Wave seeing no play. That's 3 mana for just a heal that doesn't even have guaranteed value due to joust. Healing from this card is not only guaranteed, but it's an aftereffect of having done something else to the board state. That makes this healing fairly powerful, as it can widen a gap created by an AoE clear or a targeted removal into a game-winning state. Aggro deck about to explode your face and they've still got a couple chargers/burst cards in hand? You can Lightning Storm their board and push yourself out of lethal range, turning a losing situation into a favorable one since they can no longer just shrug off your removal and finish you off.
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ter_hs posted a message on Forbidden ShapingPosted in: Forbidden ShapingSome Initial Analysis for 5-mana and above (Standard format). Just a rough idea on how good this card is going to be in Standard. Seems like you play this card mainly for the big body minions, if Big Game Hunter doesn't come into the picture (may get nerfed?). Sorry for the long post. Hope this helps!
At 10-mana (75% worthy - probably you want to stop at 8 or 9-mana):
Deathwing (body 12/12)
Frost Giant (body 8/8)
Sea Giant (body 8/8)
Varian Wrynn (body 7/7 for 10 mana is not good)
At 9-mana (93% worthy) :
Anub'arak
Icehowl
King Krush (charge)
Malygos
Volcanic Lumberer
Ysera
Alexstrasza (body 8/8)
Arch-Thief Rafaam (body 7/8)
Nefarian (body 8/8)
North Sea Kraken (body 9/7)
Nozdormu (body 8/8)
Onyxia (body 8/8)
Majordomo Executus (body 9/7, but might backfire)
Cenarius (body 5/8)
Lord Jaraxxus (body 3/15)
Aviana (maybe? can be trash if doesn't survive 1 turn?)
At 8-mana (close to 100% worthy):
Ragnaros the Firelord
Ironbark Protector
Gruul
Grommash Hellscream
Chromaggus
Al'Akir the Windlord
Tirion Fordring
Rhonin
Fossilized Devilsaur (body 8/8)
At 7-mana (70% worthy):
Archmage Antonidas
Chillmaw
Obsidian Destroyer
Prophet Velen
Ravenholdt Assassin
Skycap'n Kragg (charge)
Stormwind Champion
Baron Geddon (might backfire)
Captured Jormungar (body 5/9)
Core Hound (body 9/5)
Fearsome Doomguard (body 6/8)
Knight of the Wild (body 6/6)
Rend Blackhand (attack 8/4)
War Golem (body 7/7)
At 6-mana (roughly >80-90% worthy - mainly for body) (Top picks):
Bolf Ramshield
Cairne Bloodhoof
Emperor Thaurissan
Illidan Stormrage
Sylvanas Windrunner
The Beast
Savannah Highmane
Sunwalker
At 5-mana (roughly 70-80% worthy for >4 health minions) (Top picks):
Earth Elemental
Doomguard
Leeroy Jenkins
Nexus-Champion Saraad -
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user-17833270 posted a message on Baron GeddonPosted in: Baron GeddonWhat if Baron Geddon had arms? Wait..
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Maximal_HS posted a message on 9 tips that will help you reach LEGENDPosted in: Streams and Videos9 tips from a legend pro
Tip 1 coin minibot
Tip 2 knife juggler
Tip 3 muster for retard
Tip 4 dr shredder
Tip 5 loatheb
Tip 6 dr 6
Tip 7 dr 7
Tip 8 i am bubble king
Tip 9 me go face, me win, me pro, u noob
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Zihon2 posted a message on Charged HammerPosted in: Charged HammerSometimes I ask myself 'What is wrong with you, Blizzard? Why are you doing this to Shaman?'
To be serious, I still don't understand why this weapon isn't 4/2 instead of 2/4. Both Warrior and Paladin have 4/2 weapons (Death's Bite and Truesilver Champion) and they both are happy 'cause these are the best weapons in the game. And what Blizzard gives Shaman? Of course 2/4. Okay then, Shaman had a chance to get the best weapon in the game but, as always, Blizzard just refuses to give Shaman even slightly OP cards.
Okay, maybe 4/2 is even too OP (but not really), then 3/2 should be still fine.
In conclusion, FU Blizzard.
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why I am playing less and less hearthstone
then new adventure arrive..... nevermind
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currently on standard priest
- lack tempo
- combo oriented in aggro meta
- reactive cards
- lack in DIRECT burst damage
- its AoE is not good in current meta (holy nova is not strong enough, excavated evil also punishes its own board, A'nai Circle is combo oriented)
- class specific cards are slow to take value from it against aggro
I guess priest should be given a proactive 2, 3 and 4 drops to help itself
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I just upvoted bcoz of the deck's name!!
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There are two hunter cards that makes their opponent fear:-
Savannah Highmane ---- Dr.6 (only Rogue loves this card by using Sap on it)
Call of the Wild --- Very Powerful card (need to plan ahead when a hunter hits turn 8)
But rest of the hunter cards are ok
Every class has few high value cards ... so hunter is not annoying at all
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I watched J4chie's stream, and I call tell you this deck is not auto-pilot and is really exciting to play with..
so 100% reason to play this deck if you have all the cards...
thanks for the guide Jachie !!!!!!!!!!
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Beast Druid or Tank Druid with 52 Hp !!
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Mrrraggglhlhghghlgh
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because of this Desert Camelbecause of this http://www.hearthpwn.com/cards/27251-desert-camel
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That will be great if they made it like C'thun animations.
Whenever player having Yogg plays a spell, Yogg will popup in the left and starts Whispering and showing both players amount of spell casted by the owner of Yogg.
But then again, the Yogg tech element will be lost.