This needs to be kept alive.
- ElectryxHS
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Member for 8 years, 5 months, and 29 days
Last active Sat, Aug, 5 2017 02:32:31 -
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Sherman1986 posted a message on Druid now the worst classPosted in: General DiscussionThe reason for nerfing Keeper of the Grove and Ancient of Lore was completly retarded. They said that those card were included in almost every popular druid deck, and so deserved to be nerfed, so why they didn't nerf cards like Fireball and Fiery War Axe, that are almost always included in every mage and warrior decks out there respectively? Of course, I'm not saying they should have nerfed this mage and warrior class cards, only that their reason for nerfing the druid ones made no sense. But I know, this shouldn't be a surprise, Blizzard liyng in our faces is nothing new...
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lovejohnny posted a message on [PRIMER] N'Zoth PriestPosted in: Standard FormatI'm rank 10 with Nzoth priest right now. I've been having a hard time finding the right balance and synergy between cards.
1) Without northshire clerics, you have very little card draw. Without blademasters you have no real good target for healing. Your 4 drops either have 3 hp or are reserved for combo clear. Best case you shield something and then can heal it. So I've been running blademasters. You could run loot hoarders, but you don't ever want to see them a second time when Nzoth is dropped. Usually those games are going into fatigue.
2) Shades are solid gold and it's worth running curators because you get more shades most of the time. Forget corrupted healbots and Cairne, you just need 2 shades and two curators to get more shades. I regularly drop 2 by midgame and often get a game winning card. I've gotten Ysera ( 4 times in the same game lol), grom, call of the wild, you name it. Great vs everything and especially great vs any game going into fatigue and better still vs another priest running 2x entombs. Shades (and a well timed circle combo are what wins vs dragon priest)
3) I have had some success with abominations, but I'm not running it now. They are fantastic as a 1 of vs shaman and zoo.
4) Rarely does dropping Nzoth win me the game.
5) Forbidden Shaping is very good to me. Seriously, what else are you dropping on turn 3? And you can just hold it for the 8 cost on any game going long. Only anamalous is a bad draw really.
The big problems I face are that most games are tempo warrior, mirror matches, hunter, rogue, shaman, and freeze mage. The only one of those that feels like a favorable match up is shaman and the mirror matches. The rest of the meta is hard for priest. Tempo warrior, hunter, rogue, and freeze mage are all pretty terrible. And any face deck is just a dice roll on whether you draw your board clears in time.
Unfortunately, no longer is 1/3 of the meta c'thun druid and warrior. What priest really needs is a solid 3 drop or 2. Blademaster seems like the only good option in that slot. I'll have strings of games against rogue and then a game against a tempo warrior next. It feels too much like rock paper scissors out there. About 70% of the games you are slightly favored but the other 30% just hard counters you. If you lose 90% of the 30% games, you have to win 67% of the other games to break even. But the other match ups aren't that heavily favored for you.
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Morkimus posted a message on Sylvanas WindrunnerPosted in: Sylvanas WindrunnerThat death sound :3
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SharedTriumph posted a message on Herald VolazjPosted in: Herald VolazjAs a priest, you can have both of them.
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S0mma posted a message on Flamewreathed FacelessPosted in: Flamewreathed FacelessRIP Fireguard Destroyer!
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grievous97x posted a message on Hallazeal the AscendedPosted in: Hallazeal the AscendedThis card is awesome! it's a shame it doesn't have an opening animation :(
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ShallowBlue posted a message on Fandral StaghelmPosted in: Fandral StaghelmLike those said below, it seems that the order is "whatever benefits you the most" for buffs, or just simultaneously, for transformations, Wrath (which deals 4 and draws a card), and Starfall, which deals 7 to one minion and 2 to the rest.
Video isn't made by me (credit to Jack), but it does go over all interactions. In particular, at 1:59, Power of the Wild gives the Panther the buff, and at 2:11 Cenarius's treants are buffed.
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WhiskyGeorge posted a message on Carrion GrubPosted in: Carrion GrubLol. Yes!
Ok. Honestly? Who writes this flavor text?
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EarthenSpire posted a message on Faceless SummonerPosted in: Faceless SummonerFor those interested I've put together a list of all the possible 3 Drops in standard and ranked them based on how useful they are:
Great:
Mounted Raptor
Felguard
Imp gang boss
Fierce Monkey
Arcane Golem
Harvest Golem
Injured Blademaster
King Mukla
Scarlet CrusaderGood:
Kirin Tor Mage
Spellslinger
Shadowfiend
Shady Dealer
Unearthed Raptor
Mana Tide Totem
Frothing Berseker
Acolyte of Pain
Argent Horserider
Emperor Cobra
Eydis Darkbane
Fyola Lightbane
Ice Rager
Imp Master
Ironfur Grizzly
Jungle Panther
Light's Champion
Raging Worgen
Saboteur
Silent Knight
Wolfrider
Twilight ElderAverage:
Desert Camel
Stablemaster
Aldor Peecekeeper
Warhorse Trainer
SI:7 Agent
Unbound elemental
Void Terror
Ogrimmar Aspirant
Big Game Hunter
Blackwing Technician
Blood Knight
Coliseum manager
Dragonhawk Rider
Earthen Ring Farseer
Master of Ceremonies
Mind Control Tech
Silver Hand Regent
Southsea Captain
Tauren Warrior
Tinkmaster Overspark
Ravaging Ghoul
Spawn of NzothBad:
Warsong Commander
Tuskarr totemic
Edwin VanCleef
Coldlight Oracle
coldlight Seer
Dalaran Mage
Demolisher
Fencing Coach
Flesheating Ghoul
Ironforge rifleman
Raid Leader
Razorfen Hunter
Shattered Sun Cleric
Silverback Patriarch
Thrallmar FarseerAwful:
Alarm-o-bot
Situational(Potentially good or bad in the right circumstances):Steward of Darkshire
Questing Adventurer
Murloc Warleader
Dreadscale
Flamewaker
Brann BronzebeardOverall, I'd say it's definitely extremely strong, no doubt about that. But I'm skeptical if it'll see play. Midrange Mage has never been a deck and is this card good enough to build one around? Especially with the loss of the Go-to Piloted Shredder? We'll have to see.
I feel it's most comparable to Silver Hand Knight and Piloted Sky Golem. Silver hand knight is a 4/4 + 2/2 for 5 and that's never seen any real constructed play. This costs one more mana and you get +1/+1 on both minions(On average). And compared to Piloted Sky golem, which only rarely saw play even in Mech decks, It's got the same amount of total stats (Albeit arguably better distributed), Is faster since you summon the minion straight away and can't be silenced but summons a weaker minion, doesn't have Mech synergy and is more vulnerable to AOE.
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8
GUYS I GOT 60 GOLD QUEST!!
But it is "Win 5 tavern Brawl" and there is 2 days left for tavern brawl to be playable
Well done Blizzard !!! .........
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thread like this makes me laugh
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- 2 Violet teacher + 2 Nourish
- 2 tigers +1 Druid of the claw +1 savage combatant
and the deck will work better in mid-late game
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secret Yogg hunter with Arcane giant in it .......... will be new upcoming deck
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What actually putting priest behind in current meta is the reactive and combo cards......
Opponent plays battlecry and deathrattle cards, while priest plays reactive cards to counter them but opponent still some retains the value coz of battlecry and deathrattle
while on the other hand combo cards gets wasted by tempo and aggro cards...
Priest needs better tempo cards on turn 1, 2 and 3 ... so that in the mid to late game reactive and combo cards may turn out to be functional .......
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Well some cards go beyond logic ...
Like Shield Slam, you slammed your shield on huge minion and yet you retain that much armor
and why make a cards like Faceless7/7 ... Shaman are actually great without it
and it might be me but Call of the wild is OP, ............ what should I do when my opponent plays CotW on turn 8 and turn 9????
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This card seems good ...... But it wont see much play because
- it will upset the curve if the legendaries are drawn at the start of the game
Think about it why does not everyone play 30 legendaries in deeck because
-not all legendaries are good
-many legendaries are off curve
-some commons, rares and epics are better
It may seem great but infact it is not!!
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its a good idea.
How about if you squelch opponent his emotes becomes de-activated ..... By this maybe he will realize and stop spamming emotes on other matches. It will also reduce the time he spend on useless spamming during his turn.
And if a person wants to rope, then he will rope regardless of squelch.
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5 mana 3/3 .... summon a non-hero power totem ?
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1. Ragnaros (always value and can be put in any deck)
2. Sylvanas (can be put of most of the deck specially control)
3. Depends on your deck preference - N'zoth, Twin Vecklor, Yogg , and others.