Up against anything other than pirate or murloc decks is utter fail. This deck acts like an opponent will never play a card that disrupts the theorycraft flow you fantasize.
One taunt, your dreams are over. One board clear, it's over. There is no card draw. You just sit empty handed.
Totally disagree wth you, mate. It is a seriously fun deck that requires careful consideration, but I can't tell you how many times I have pulled out a WHK against an opponent at full or near full health and me at the brink of death. It's decks like this that keep me playing, not that same old grindy garbage that everyone else is playing.
Before turn 6/7? You should be dropping heals, exercising some control and hopefully drawing cards. You have tons of removal. Use it when necessary, but honestly, use your hero power a lot.
Big card like Rag? That's what you have the Blade of C'thun for.
I mean, think about the flexibility here. You should be getting 2 coins, lowering the costs of C'thun and Brann, and with Shadowstep making them even cheaper.
Let me first say, I rarely come back after playing a deck that I found on Hearthpwn. This deck just was for giggles initially, and I really didn't think of it as much of a competitive deck overall, but recent challenges that required some win streaks with my pally took it to a new level.
I did modify this deck, and I tend to slow play is since there is so much healing. I replaced the acolytes completely because I would find myself with plenty of cards, just not something worth a play oftentimes. And Against Reno decks, you might run out of damage. So I added a Dark Iron Dwarf, Avenging Wrath, and Crowd Favorite. This may change, but for the current meta it's working.
You don't need more than the 4 murlocks that are in this deck already. It's a monster. Remember, Anyfin Can Happen puts down up to 7 murlocks that died this game. So, if your opponent plays a m'lock or two, that may help or hinder your plans. Keep that in mind.
Lordinaryus gives you a really nice guide, but here are some pointers from my play with it. Bottom line, this is one of those decks that makes you enjoy the game all over again if you are like me and get bored of the same old, same old.
Keep track of your m'locks and whether you played them
Don't be afraid to hold out on playing that Wild Pyromancer + Equality combo. It's the cheapest board wipe in the game.
Go to the face - a lot. If you can, hamstring your opponents cards with Humility or Aldor Peacekeeper and force a play from your opponent.
-3
Up against anything other than pirate or murloc decks is utter fail. This deck acts like an opponent will never play a card that disrupts the theorycraft flow you fantasize.
One taunt, your dreams are over. One board clear, it's over. There is no card draw. You just sit empty handed.
Stupid deck.
-2
deck sucks as well
0
Not sure what the hype is with this deck. Against numerous hero's, it's a toss up.
Card draw SUCKS, and you often find yourself empty handed.
This deck needs some major tweaking.
0
Agreed. The RNG on this is sketchy. Fall behind on one turn and its rough.
0
10% win rate - horrid in this meta.
2
This deck is a blast and nearly impossible to lose with.
0
Hate this deck with a passion - fails in this meta bigly.
2
Totally disagree wth you, mate. It is a seriously fun deck that requires careful consideration, but I can't tell you how many times I have pulled out a WHK against an opponent at full or near full health and me at the brink of death. It's decks like this that keep me playing, not that same old grindy garbage that everyone else is playing.
Before turn 6/7? You should be dropping heals, exercising some control and hopefully drawing cards. You have tons of removal. Use it when necessary, but honestly, use your hero power a lot.
Big card like Rag? That's what you have the Blade of C'thun for.
I mean, think about the flexibility here. You should be getting 2 coins, lowering the costs of C'thun and Brann, and with Shadowstep making them even cheaper.
0
Another theorycrafting garbage fire - colossal joke in this meta. GL with maybe a 20% win rate with this trash.
3
This deck is sick! solid +1
I almost feel sorry for each of my opponents. Haven't had a single game get to turn 8 yet.
-6
Nowhere near 80% - try 20%. This deck is fun, but that title is misleading bro.
-8
Yay! Another idiot at Blizzard knows how to destroy Hearthstone. First, we have to endure a tidal wave of noobs playing C'Thun decks, now this trash.
Obnoxious as s ho les.
0
I agree to an extent, but made some additional changes.
0
I had taken out Crowd Fav shortly after this post. I have made other changes as well.
3
Let me first say, I rarely come back after playing a deck that I found on Hearthpwn. This deck just was for giggles initially, and I really didn't think of it as much of a competitive deck overall, but recent challenges that required some win streaks with my pally took it to a new level.
I did modify this deck, and I tend to slow play is since there is so much healing. I replaced the acolytes completely because I would find myself with plenty of cards, just not something worth a play oftentimes. And Against Reno decks, you might run out of damage. So I added a Dark Iron Dwarf, Avenging Wrath, and Crowd Favorite. This may change, but for the current meta it's working.
You don't need more than the 4 murlocks that are in this deck already. It's a monster. Remember, Anyfin Can Happen puts down up to 7 murlocks that died this game. So, if your opponent plays a m'lock or two, that may help or hinder your plans. Keep that in mind.
Lordinaryus gives you a really nice guide, but here are some pointers from my play with it. Bottom line, this is one of those decks that makes you enjoy the game all over again if you are like me and get bored of the same old, same old.