If you need it in any of the decks you are currently using, craft a Big Game Hunter first. After that, I would suggest the Ancients of Lore... Since they are crucial in most Druid decks.
I don't think a lot of people would run it... Since a Spellbreaker and an Ironbeak Owl give you the silence, plus a minion. Also, if it became a thing, a lot of players would know or expect it and test for it just like you test for Mirror Entity. The only real benefit I see from it is that it can silence a charge minion and possibly stop lethal. It hitting [card]Grommash Hellscream[/card] would be epic.
Thanks for the replies. It was just a really bad pack of games and I let it get to me. After a short break I decided to try again and got back to 9. Will probably wait for things to calm down a little now and play some Arena instead.
I was wondering if this has happened to others or is it something on my end. Having been cruising to Legend rank the previous two seasons I find the current one extremely harder (on EU). Reached rank 9 yesterday and since then have been falling constantly (rank 13 now). This has never happened before, so I don't know if these things just happen or am I not adjusted to the current meta. I'm playing the Legendary Control Warrior, but am constantly losing to Priests and the revamped Druids. Decided to try the Rush Hunter, but it didn't work for me.
A solid deck and a combination of skill, luck of the draw and a few weaker opponents and there you go. Probably not as glorious as you thought your first 12 win arena will go, but it's always special. And I bet the reward jump from 6 to 12 felt nice.
Number 9 has done wonders for me. Since I started playing to custom music, my frustration level dropped significantly and my win rate improved slighty.
So the million coin question is: "Is the Control Warrior a pretty good (or best) class to take from rank 25 to Legend if the player is skilled and has no objection to playing that specific deck (or a similar variant)?"
That would probably be mage, but I actually don't enjoy playing the 'secrets' and 'giants' variants. Shaman would be a close second, but I lack [card]Al'Akir the Windlord[/card] so my options are limited there too.
Currently I'm experimenting a lot so I'll probably end up trying the Ramp Druid too. Anything midrange and control fits my play style.
Arena is key. I got into the beta mid January and haven't paid a cent (I do feel bad for it, but that's my current financial situation). Spent all my gold on Arena entries, played for 1-2 hours a day... 12 legendaries so far. 6 from packs, 6 crafted.
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I just had an opponent use Shield Slam on my Flame Imp... On turn two with no armor. After that he conceded.
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If you need it in any of the decks you are currently using, craft a Big Game Hunter first.
After that, I would suggest the Ancients of Lore... Since they are crucial in most Druid decks.
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I don't think a lot of people would run it... Since a Spellbreaker and an Ironbeak Owl give you the silence, plus a minion.
Also, if it became a thing, a lot of players would know or expect it and test for it just like you test for Mirror Entity.
The only real benefit I see from it is that it can silence a charge minion and possibly stop lethal. It hitting [card]Grommash Hellscream[/card] would be epic.
Still, sounds like a good idea for a card.
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Thanks for the replies.
It was just a really bad pack of games and I let it get to me. After a short break I decided to try again and got back to 9.
Will probably wait for things to calm down a little now and play some Arena instead.
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What variant of the Zoo deck are we talking about? The devine shield (Squire, Crusader, Commander) one or the bunch of minions rush one?
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I was wondering if this has happened to others or is it something on my end. Having been cruising to Legend rank the previous two seasons I find the current one extremely harder (on EU). Reached rank 9 yesterday and since then have been falling constantly (rank 13 now). This has never happened before, so I don't know if these things just happen or am I not adjusted to the current meta. I'm playing the Legendary Control Warrior, but am constantly losing to Priests and the revamped Druids. Decided to try the Rush Hunter, but it didn't work for me.
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A solid deck and a combination of skill, luck of the draw and a few weaker opponents and there you go.
Probably not as glorious as you thought your first 12 win arena will go, but it's always special. And I bet the reward jump from 6 to 12 felt nice.
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Yeah, my first few tries were like that too. 2 tips which helped me improve greatly:
1) Watch a few Trump's Arena runs on YouTube.
2) Use AntiGrav1ty's Arena Draft Tiers until you.
I went from a 55% win ratio (first 10 runs) to 71% in 2 and a half months (currently at 113 Arena runs).
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I second this. Arena is key for filling up your collection.
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Number 9 has done wonders for me.
Since I started playing to custom music, my frustration level dropped significantly and my win rate improved slighty.
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So the million coin question is: "Is the Control Warrior a pretty good (or best) class to take from rank 25 to Legend if the player is skilled and has no objection to playing that specific deck (or a similar variant)?"
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Thanks for the replies.
@BulletStorm323
That would probably be mage, but I actually don't enjoy playing the 'secrets' and 'giants' variants.
Shaman would be a close second, but I lack [card]Al'Akir the Windlord[/card] so my options are limited there too.
Currently I'm experimenting a lot so I'll probably end up trying the Ramp Druid too. Anything midrange and control fits my play style.
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Could anyone post or direct me to a few decks which are usually played at the Legend Rank, for the sake of comparison?
Thanks in advance.
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Excellent work, looks fun.
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Arena is key.
I got into the beta mid January and haven't paid a cent (I do feel bad for it, but that's my current financial situation). Spent all my gold on Arena entries, played for 1-2 hours a day... 12 legendaries so far. 6 from packs, 6 crafted.