Well originally we presumed it was bad because getting it off reliably early without the tempo loss would be broken. Unfortunately nobody really counted on the fire elemental making this crazy strong. May or may not get nerfed depending on how the meta develops.
Playable and maybe good, but Devolve which is certainly meta and Mass Dispel ruin your entire day with this card. Most likely to be run in conjunction with Savage Roar and some buffer cards like Mark of the Lotus. It may end up being quite good, but probably not good enough to convince Druids to play anything but Jades.
Shaman already had Earth Shock and Hex so this may be unecessary and go unused, but regardless after being broken the fact they got a power creeped Mass Dispel is insulting to say the least. Hopefully the rest of shaman doesn't follow this trend. Doppelgangster + Evolve already seemed irritating enough.
Seems to be a counter card to grimestreet cards, deathrattles, and likely the new type of priest. Why? Let Shaman be crap again Blizzard please. It's time.
Yogg is for the obvious reasons that it was making HS incredibly not fun and uninteractive to play. Abusive I tend to like as Aggro cards should be balanced compared to higher cost cards and this was a broken card in the evergreen set of all things. Complaining it invalidates aggro is fairly silly. Aggro decks aren't going to stop working because 1 of the incredible variety of early game cards that are under costed got nerfed. Maybe more balanced, but not ineffective. Rather all the abusive nerf is going to change is that Aggro decks may actually use the variety of cheap still under costed aggro cards from future sets, and the meta isn't going to be auto-include abusive till the end of time.
Worst: Charge
Execute I tend to like as it punishes tempo more bordering on aggro warrior decks but doesn't really influence control, and if they had not nerfed charge would have been a nice slight nerf to OTK decks. However, as they've nerfed charge and not kept the 2 attack bonus they've essentially ruined an archetype and the card is still probably trash.
I don't think it's particularly good. Playable at best. If you're spending an entire turn on a card that just gets silenced or transformed or baits your entire hand into a easy board clear you're going to lose. Maybe a good win-more in a control match up, but that's about it.
0
Warrior still getting bad cards? What a surprise.
3
0
Well originally we presumed it was bad because getting it off reliably early without the tempo loss would be broken. Unfortunately nobody really counted on the fire elemental making this crazy strong. May or may not get nerfed depending on how the meta develops.
0
Hunter/Hunter(s)?
Jade Druid
Quest Mage
0
Nothing better than seeing some more Jade Druid buffs /s.
0
Playable and maybe good, but Devolve which is certainly meta and Mass Dispel ruin your entire day with this card. Most likely to be run in conjunction with Savage Roar and some buffer cards like Mark of the Lotus. It may end up being quite good, but probably not good enough to convince Druids to play anything but Jades.
0
Can't go face so it probably won't see play in Shaman.
0
Right:
Paladin would be the worst class.
Dirty Rat would be an incredibly good card when played correctly.
Control Warrior and Paladin will be pretty bad in the expansion.
Wrong:
Control Warrior will be completely unplayable (only mostly).
Reno Priest would be the best Reno deck.
Rogue would be the second worst class. (Hunter is).
Jade rogue would be a gimmick deck.
0
Shaman already had Earth Shock and Hex so this may be unecessary and go unused, but regardless after being broken the fact they got a power creeped Mass Dispel is insulting to say the least. Hopefully the rest of shaman doesn't follow this trend. Doppelgangster + Evolve already seemed irritating enough.
Seems to be a counter card to grimestreet cards, deathrattles, and likely the new type of priest. Why? Let Shaman be crap again Blizzard please. It's time.
0
Best: Yogg-Saron, Abusive Sergeant
Yogg is for the obvious reasons that it was making HS incredibly not fun and uninteractive to play. Abusive I tend to like as Aggro cards should be balanced compared to higher cost cards and this was a broken card in the evergreen set of all things. Complaining it invalidates aggro is fairly silly. Aggro decks aren't going to stop working because 1 of the incredible variety of early game cards that are under costed got nerfed. Maybe more balanced, but not ineffective. Rather all the abusive nerf is going to change is that Aggro decks may actually use the variety of cheap still under costed aggro cards from future sets, and the meta isn't going to be auto-include abusive till the end of time.
Worst: Charge
Execute I tend to like as it punishes tempo more bordering on aggro warrior decks but doesn't really influence control, and if they had not nerfed charge would have been a nice slight nerf to OTK decks. However, as they've nerfed charge and not kept the 2 attack bonus they've essentially ruined an archetype and the card is still probably trash.
4
Whomever designed Call of the Wild deserves to be fired.
3
This golden animation is awesome.
2
More RNG and a Mage buff for Arena, what more could you ask for!
1
I don't think it's particularly good. Playable at best. If you're spending an entire turn on a card that just gets silenced or transformed or baits your entire hand into a easy board clear you're going to lose. Maybe a good win-more in a control match up, but that's about it.
121
Finally the Alarm-o-Bot buff we deserve.