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    posted a message on Painfully Boring Meta
    Quote from blacktorch >>
    Quote from Spankle >>
     
    Quote from 1vka >>
    Quote from Spankle >>

    One of my favorite expansions solely based off the fact that dungeon run is a blasty blast. Standard meta isn't all that boring actually. There are viable and highly played aggro, control, combo, and midrange decks. Am I missing something? Every class except for 2 have at least 2 viable decks (viable does not mean top tier).

     Yeah , and the fact that the HCT championship dekcs are warlock,priest + other 2 classes out of witch its mostly druid and rouge  doesn't contradict you at all.
    And why others are saying its boring
    1.Cause of Op cards and a game is decided which of the 2 players draws his op card first /or op combo first.Your being punished for having a bad draw/ him having a good one and losing by turn 4-6 cause of it
    2. Cause you can't experiment at all,not only is ranked full of meta copy pasta decks but so is casual to a 80% degree . Now here some will tell you "If you want to experiment go to wild" Ignore the fact that players in wild will play cards that don't appear in standard and you need to alter your play style of the deck accordingly , not to mention the shift from casual and wild casual is something like Hard to Very Easy giving you again inconsistent data cause of the huge gap between the game levels
     The professional players, playing for MONEY, are using the TIER ONE BEST decks in a tourney??? NO WAY BRO!!!
    1. What are you even saying here? I read "If I have bad draw, and/or my opponent has a god draw, it's not fair and I lose". The hell are you smoking man let me have some?? 
    2. You can experiment all you want to. If you want to be the best and Rank 1 you have to play the best possible deck. It's that simple. Take ANY other competitive game. MOBAs if you pick some janky experiment comp you will get stomped. Gotta play whats good, MMORPGs you gotta have the best gear if you want to compete in top level PvP, can't experiment with different sets because you're a super cool creative motherfucker.
    Please reread all the nonsense you just typed out and think a little more thoughtfully and logically. This game has a HUGE amount of players. The players will, in time, find THE BEST possible decks to play. All things equal, good draws and bad draws aside, skill level aside, There will ALWAYS be a best combination of cards that perform better than others, regardless of how much experimenting is done. THEN you EXPECT people to not play those when they are trying to rank as highly as possible??? The fuck kind of logic is that. "Hey bro, I know you want to hit rank one legend and stroke that epeen, but could you please do so by experimenting and not playing the best decks?"
    Per Tempostorms Meta Snapshot there is a Combo, Aggro, Control, and Tempo deck in tier one right now. Each from a different class.... WTF MORE DO YOU WANT?? If you don't like the decks play that's a personal opinion and have at it but don't say it's a boring meta or people are lazy or whatever the fuck other excuses you got. You just don't like the good decks. That's fine. It's not the metas fault, it's your personal preference to play some crazy ass combo oriented decks and them be the absolute best. JESUS FUCK. Have a lovely day.
     x2
     x3
    Posted in: General Discussion
  • 0

    posted a message on Wild format should have requirements?

    I will gladly play against ANY Standard deck using my Wild deck.
    Who do you think is at a disadvantage here?

    Posted in: Wild Format
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    posted a message on Poll: Should HS have more "destroy the enemy hero" cards?

    No, "I WIN" cards should be a rarity.

    More people will have fun with play and counterplay, where your skills and decisions matter, not because someone drew their "I win" card.

    Posted in: General Discussion
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    posted a message on Shadow Reflection - Tavern Brawl #135

    The key to deckbuilding in this brawl is to have enough "core" cards that you avoid the situation of drawing nothing but shadow reflections, while still being able to take advantage of being able to copy your key cards.

    Posted in: Tavern Brawl
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    posted a message on Shadow Priest

    Needs Power Word: Shield for more consistency.

    Posted in: Shadow Priest
  • 0

    posted a message on Shadow Reflection - Tavern Brawl #135
    Quote from HyperNova >>

    Is it just me or does going second not give you the coin?

     

     Yeah, no coin for going second. Seems like it was replaced by another card in my deck. Weird.
    Posted in: Tavern Brawl
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    posted a message on Shadow Reflection - Tavern Brawl #135

    [deleted double post]

    Posted in: Tavern Brawl
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    posted a message on Shadow Reflection - Tavern Brawl #135

    Any good counters vs Mind Blast priest?

    Posted in: Tavern Brawl
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    posted a message on Is Cheat Death auto-include in Quest Rogue?

    Assuming your opponent knows how to play around it, is it still worth running?

    Posted in: Rogue
  • 2

    posted a message on Kobolds Spiteful Priest [Top 3 Legend]

    Yes, but by turn 8, you are more likely to have drawn the 4 spells that you have, which are BIG and are guaranteed to summon 8 or 10 cost minions with Medivh's weapon.

    Posted in: Kobolds Spiteful Priest [Top 3 Legend]
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    posted a message on What's the best meme deck you ever made?

    It was a Reno Mage deck that had Majordomo Executus as a finisher. It had 1 Coldara Drake, 1 Maiden of the Lake. It will ping you for 8x10 damage, or more if you have a couple of fallen heroes in play.

    Come to think of it, this might be more viable with DK Jaina since Majordomo can be silenced (and doesn't set your health to a precarious 8 points)

    Posted in: General Discussion
  • 0

    posted a message on Wild Quest rogue

    You run Firefly but no Igneous Elemental? That hurts the consistency of completing the quest with 1/2 elementals.

    Posted in: Wild Quest rogue
  • 0

    posted a message on Servant of Yogg-Saron Tryouts - Tavern Brawl #134

    Another shit brawl. -5/-5/-5
    I won through RNG when my opponent conceded out of frustration after he Meteored his own board.

    The only thing you need to remember in this brawl is to not cast any more minions when you are ahead on the board to avoid RNGing yourself in the butt.

    Posted in: Tavern Brawl
  • 0

    posted a message on Anyfin Paladin

    Thank you, your assessment is correct and my playtesting has verified it. I wasn't seeing Old-Murk Eye as consistently anymore. Cutting Finja was a mistake. I updated the deck.

    Posted in: Anyfin Paladin
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