Personally I was under the impression that midrange paladin would cease to exist post rotation but your list gives me some hope for archetype moving forward. The only issue I have with this deck is the C'Thun cards I don't think you're getting enough value off of them to warrant allocating five card slots. Here are some possible replacements for them:
1) Beckoner of Evil - As your only consistant C'Thun buff it isn't worth running - Flame Juggler - Same stat line, good battlecry.
2) Crazed Worshipper - This card doesn't really fit C'Thun paladin to begin with so dropping it seems logical - Pit Fighter - much better stat line.
3) C'Thun - C'Thun feels underwhelming compared to other cards you could use - Ragnaros, Lightlord - big body, immediate effect, healing.
Look forward to seeing the results when the expansion launches.
Yeah, those were my thoughts too (which I detailed on the deck post itself).
I think the problem all stems from trying to find some sort of Sludge Belcher replacement to play on 5. Crazed Worshipper seemed okay with C'thun in the deck, but if we are going to take him out then I'd personally do something like:
-2 Beckoner of Evil, +2 Garison Commander (potentially more token spam) -2 Crazed Worshipper, +2 Psych-o-tron (fills the role of 5 mana Taunt, extra synergy with Rallying Blade) -1 C'thun, +1 Lightlord Rag (I've been trying to fit him in, it's just C'thun seemed better at the time).
2x Evolve might be too much, especially wince you already run 2x Master of Evolution. At least Master also serves as a body when you have no board, but Evolve itself can be pretty dead without a decent board.
Onyxia also feels too slow and expensive. Something like Thunderbluff Valiant is cheaper and could probably win the game much faster.
I also think that running at least 1x Earth Shock could be a nice addition.
Hey guys, here's my take on a Midrange Paladin for the upcoming Standard format. I really want to make this deck work, so any suggestions are appreciated. Thanks!
It's a really cool idea. Kinda hard to explain my thinking here, but I think it could work like a combination of Elise and Ysera, where there is one Death Knight card for each mana cost, and so when the Helm gets played and you transform, your deck then gets filled with Death Knight cards according to the mana cost of the previous card. This way you really only need to design 10 new cards. Just my two cents.
After the initial hype/shock, this card seems less appealing the more I look at it. The easiest comparison is Toshley, which had a very similar ability. He had much better stats for his cost, but Spare Parts were less valuable than a card individually. Xaril has abysmal stats, but 3/5 of the options are worth a whole card on their own, and are very good cards at that. A class like Rogue would kill for a 1 mana "Deal 2 Damage" type spell any day. The remaining two options though are much more niche in use. Both Shadowstep and Conceal see play only in very specific decks, and Bloodthistle Toxin and Fadeleaf Toxin are just straight up worse versions respectively. Fitting Xaril in these sort of niche decks that want these effects seems best, since it would effectively increase the number of good outcomes to 4/5. Another fair comparison I feel would be Bloodmage Thalnos, who is run despite his abysmal stats due to his incredibly powerful effect and versatility. However, Spell Damage has much more immediate impact than most spells Xaril can give you (main exception being Fireblood Toxin), and he is much cheaper and therefore less of a tempo loss when forced to play it.
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-2 Crazed Worshipper, +2 Psych-o-tron (fills the role of 5 mana Taunt, extra synergy with Rallying Blade)
-1 C'thun, +1 Lightlord Rag (I've been trying to fit him in, it's just C'thun seemed better at the time).
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2x Evolve might be too much, especially wince you already run 2x Master of Evolution. At least Master also serves as a body when you have no board, but Evolve itself can be pretty dead without a decent board.
Onyxia also feels too slow and expensive. Something like Thunderbluff Valiant is cheaper and could probably win the game much faster.
I also think that running at least 1x Earth Shock could be a nice addition.
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Hey guys, here's my take on a Midrange Paladin for the upcoming Standard format. I really want to make this deck work, so any suggestions are appreciated. Thanks!
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Ok, now i have a legit reason to ask this; how exactly does Cho'Gall interact with Forbidden spells?
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Savagery actually used to be Druid's Blade Flurry.
Source:http://hearthstone.blizzpro.com/2015/01/19/mending-mondays-3-savagery-to-match-their-numbers/
They were so lazy they didn't even bother to change the animation. Blizzard obviously thought it was too good since they got rid off it during late alpha.
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Next: A Legendary 5 mana 3/3 with Battlecry (to finally round out the cycle of Antique Healbot, Bomb Lobber, and Faceless Manipulator)
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Next: A creative representation of the Sha.
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Next: A new Shot for Hunter.
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N'Zoth since he seems to be the only playable one so far. C'Thun is a close second.
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I am genuinely curious about the teacup the gave Dog. Which is a shame, since for now it seems he is getting revealed last.
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It's a really cool idea. Kinda hard to explain my thinking here, but I think it could work like a combination of Elise and Ysera, where there is one Death Knight card for each mana cost, and so when the Helm gets played and you transform, your deck then gets filled with Death Knight cards according to the mana cost of the previous card. This way you really only need to design 10 new cards. Just my two cents.
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After the initial hype/shock, this card seems less appealing the more I look at it.
The easiest comparison is Toshley, which had a very similar ability. He had much better stats for his cost, but Spare Parts were less valuable than a card individually. Xaril has abysmal stats, but 3/5 of the options are worth a whole card on their own, and are very good cards at that. A class like Rogue would kill for a 1 mana "Deal 2 Damage" type spell any day. The remaining two options though are much more niche in use. Both Shadowstep and Conceal see play only in very specific decks, and Bloodthistle Toxin and Fadeleaf Toxin are just straight up worse versions respectively. Fitting Xaril in these sort of niche decks that want these effects seems best, since it would effectively increase the number of good outcomes to 4/5.
Another fair comparison I feel would be Bloodmage Thalnos, who is run despite his abysmal stats due to his incredibly powerful effect and versatility. However, Spell Damage has much more immediate impact than most spells Xaril can give you (main exception being Fireblood Toxin), and he is much cheaper and therefore less of a tempo loss when forced to play it.
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Next: A card named and flavoured after your favourite song.
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