• 3

    posted a message on Spellstone Overview: Shaman, Warrior, and Priest

    You don't play the sapphire spellstone with Jenkins. You play it with old murk eye and windfury. Easy otk.

    Posted in: News
  • -4

    posted a message on [Barnes] NoYogg, or the new Tempo Mage

    Why no sylvanas?

    Posted in: [Barnes] NoYogg, or the new Tempo Mage
  • 12

    posted a message on Mid-range Dragon Paladin (Anti Meta)

    How is this anti-meta? I mean, it looks like fun, and it even looks pretty solid, but you're running a shitload of 1/1s in a warrior meta, this is not anti-meta.

    Posted in: Mid-range Dragon Paladin (Anti Meta)
  • 2

    posted a message on Mid-range Dragon Paladin (Anti Meta)

    Why Carine over Sylvanas?

    Posted in: Mid-range Dragon Paladin (Anti Meta)
  • 2

    posted a message on [P4wnyhof] Reno N'Zoth Rogue

    Try burgle. Low cost card generation to replace low cost card generation. Cairne is a fine card to run in this type of deck, but not really a replacement for thalnos or xaril... play with it.

    The important thing about infested tauren that it gives you a taunt when you play n'zoth. You're spending ten mana on n'zoth, you really want a taunt.

    Posted in: [P4wnyhof] Reno N'Zoth Rogue
  • 2

    posted a message on [P4wnyhof] Reno N'Zoth Rogue

    You can try, but Sylvanas is really super powerful in any non-aggro deck, because she counters things like C'Thun and Yogg Saron, and also because she's just fucking great. Also, this deck runs N'Zoth, so there's that.

    Posted in: [P4wnyhof] Reno N'Zoth Rogue
  • 4

    posted a message on Evolved Kobold

    As soon as people try it, yeah, they'll realize that this makes the deck dirtier and more consistent. I made a spellpower mage and druid list.

    Posted in: Evolved Kobold
  • 2

    posted a message on Midrange Battlecry Shaman [Kraken]

    I used to play troggs and togos, but togo is really tricky to play on curve -- I want to play a 3 drop on turn 3 so badly... Anyway, I found Flame Juggler to be easier to work with, and overload seemed unnecessary in the face of evolution. Togo and FF are less valuable evolve targets than other cards. It also helped me raise my curve to not worry about 1-drops and excessive overload, which I wanted to do, because scarabs and evolves and Brann were all more satisfying for me later in the game, where I could string together cool combos.

    On the other hand, if we start to see more camel hunters (which, given the success of Zoo, I think is unlikely), it would be worthwhile to throw in a 1-drop. Or, if you want to play the deck more aggressively, lose onyxia and the heal and stuff, go for a couple of FF and shit, and start melting face.

    Ooze is also great -- on curve stats, triggers rumbling elemental (which in and of itself is good but not great), and the obvious strong tech. And MCT is *sweet* tech for Zoo -- if you Brann MCT against 5 minions you'll steal 2.

    Posted in: Midrange Battlecry Shaman [Kraken]
  • 0

    posted a message on [WoToG] New Legend Zoo

    No doomguards?

    Posted in: [WoToG] New Legend Zoo
  • 2

    posted a message on Easy Wins; Hidden OP-Tavern Brawl

    I know, I mean, aside from that. Savagery is nice, but is it better than blade flurry, deadly poison, oil, and all the other rogue synergy? And... there are a lot of other odd cards in this deck that are not savagery, that I don't understand. Am I missing something?

    Posted in: Easy Wins; Hidden OP-Tavern Brawl
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