So here is an issue with health indicators I have had for a while.
At full health the hero health indicator is a well thought-out, easy to read white on red. But as soon as the hero loses one health (AKA 30 seconds into the game until it ends) the health indicator is a poorly designed, difficult to read red on red.
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Best contest ever? I think so.
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So here is an issue with health indicators I have had for a while.
At full health the hero health indicator is a well thought-out, easy to read white on red. But as soon as the hero loses one health (AKA 30 seconds into the game until it ends) the health indicator is a poorly designed, difficult to read red on red.
The same can be said for minions.