We have seen this time and time again. When memes are given too much power, are turned into nightmares.
Powercreep corrupts, and Blizzard's powercreep corrupts absolutely.
5
We have seen this time and time again. When memes are given too much power, are turned into nightmares.
Powercreep corrupts, and Blizzard's powercreep corrupts absolutely.
10
lazy design
1
How is druid healing before turn 5?
73
My theory: Up until yesterday this card (1) summoned boom bots or (2) put bombs in you opponents deck. Bliz realized that was insane and changed at the least minute to armor gain. Hence the image not matching the text and the terrible card consistent with Blizzard over-nerfs
29
Hey everyone
I'm a member of the indie studio Abrakam, creators of the strategy card game Faeria.
Well first of all, I'd like to thank Fluxflashor for giving me permission to make the thread.
Next, I'm here to answer any question you may have about the game.
Finally, I have a few Steam keys to give out to anyone interested.
We don’t have the resources for any kind of massive marketing. We rely often by word of mouth and by small promotions.
To get straight to the point, we've recently released our game as a one-time-purchase on Steam, with supporting DLC. It's a big step for us, and we're looking to invite as many people as we can to try it. One of our main goals has been to deliver a cool card game without the need to spend hundreds of dollars on packs in order to play and be competitive with everyone else.
Faeria has been critically acclaimed during Early Access and our previous Free-to-Play model with 85% positive Steam reviews. We believe Faeria is a game that can appeal to many people who frequent these forums.
Many of us in the studio are fans of Hearthstone, and I myself have recently broken 3000 Arena wins. I know that's peanuts compared to a lot of people here, but I'm proud!
Put simply, Faeria is a turn-based card game that takes place on a "living board." We call it a living board because the players build it as they go, making each game a different experience.
You make Mountains, Lakes, Forests, or Deserts - and use those lands to play cards. In the screenshot above someone is playing one of the new cards we just released in the last expansion - Rain of Fish.
For example, if you want to play a Hydra - you're gonna need to make a bunch of lakes. If you want to play an Ogre, you're gonna need some mountains. Nothing stops you from making both Mountains and Lakes to play both, either. You can pretty much do what you want.
We've got over 100 hours of solo content, including co-op missions and puzzles. The puzzles get pretty tough, by the way.
Multiplayer supports Ranked, Casual, or Pandora mode. Pandora is basically our Draft mode, with some added tweaks like special treasure cards that only appear there.
We're very community focused and have a fairly active esports scene where we run $2500 tournaments every season.
You can watch our fancy trailer here if you want:
Faeria is available on Steam. We recently released the first part of our latest expansion, Fall of Everlife, on July 18th. The next 20 cards release August 21st - featuring subtype (tribal synergy) for the first time!
I'm not really sure the best way to do it, but I think we'll go with this:
Edit: Hey, this thread is still bumping! About once a week or so I will be giving away:
I'll keep it going as long as there is interest in the thread or until the mods ask me to stop!
That's it! Ask me anything you'd like about the game or our studio. I'll answer to the best of my ability.
Cheers!
1
8
A yearly basic set that rotates similar to MTG would be great.
3
You all lost me with the last surprise update and only giving refunds on specific cards nerfed.
I lost months of dust (aka money since I actually purchased packs) on creating decks that got 24 hours of usability.
Why would I sink time, money, and effort into a game that makes large deck-and-meta breaking changes completely unannounced?
You broke my trust to gain a few dollars.
67
I think the best solution is to force Activision into Hall of Fame and keep Blizzard as the core set in Standard.
2
In MSG, Trump stepped away from rating cards standalone and now always rates card based on the meta he predicts will come up. While this is, according to himself, more objective, it is also a lot of fortune telling, and ultimately shortsighted. That's how it is, and I think by now, he knows that himself.
You can watch Trump's predictions for entertainment, but neither would I take them as offense, nor would I give too much about them, since he is very wrong very often. Another card he completely misjudged was Patches the Pirate (1 or 2 stars back then), and that card was in 30%+ of all decks in the meta from the day it was released till the day it was nerfed. And even now, it's not entirely dead in Wild.
But it's not just that he underestimates certain cards, or overestimates others, or gets the meta wrong. The actual problem with his method is, that Team5 has become a lot better at what they are doing. It happened several times now, that supposedly "weak" cards became much more useful a couple expansions later, and even strange themes ended up being impactful. There are still a lot of weird, or straight up bad cards in each expansion, but you should never expect again that the meta won't change or that specific, infamous decks are just gonna be/remain good. Even if things don't change right upfront, there will be a balance patch one month later to fix that.
When Team5 wants the game to change, they will make it happen. And they succeeded 5 expansions in a row now. I think eventually, Trump will rate cards more on their own again instead of within a meta-frame, because that frame WILL change, and oftentimes in a rather surprising manner. Can't recall anybody who said that Zoo would be a good deck in Witchwood.
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2
WTF are they doing over there? This is the kind of card you make at 5am the morning of the stream.
Less thought went into this card than I put into this comment.
-3
Oblivatron is worse than Terrorscale Stalker in any realistic scenario.
It's a garbage "let's check off the deathrattle Hunter theme" card. They won't make it decent because they won't risk Tier 1 Deathrattle Hunter again. The real question is, why not make something good in another thematic direction instead of giving us obvious trash?
Because - lazy game design and obvious rotation of Class power.
14
Battlecry: Lose 1600 dust.
1
Without a large data set, this thread is pointless.
Our dumb monkey brains are designed to jump to conclusions with small data sets.
3
It's designed well imo. Does exactly what it's supposed to, make all control players craft another legendary ;)
5
Honor my dust/money investment. When you break archtypes and classes at a whim (Equality wrecked control Paladin, Druid has been destroyed), you destroy any trust I have in putting money into the game.
1
Surely this isn't the best you can contribute.
You can criticize any archtype, but throwing dirt in the face of a random nerf victim isn't helping anyone.
1
Minions can attack multiple times. Sinister Strike deals damage once and it's a spell. They're really two completely different cards that generally go in completely different decks.
I think you're looking for a connection that doesn't exist. Sinister Strike is probably about as good of an idea in aggro as Nightblade.
1
-The last 3 sets have neither strong vision nor compelling game mechanics.
-They aren't particularly fun.
-They nerf evergreen cards with no regard for class identity.
Soon we'll have a game old players can't recognize and new players aren't excited about.
7
Dear Blizzard,
If you hate classic so much, just rotate it. This is getting silly. Also, listen to Kibler.
-Concerned Player