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    posted a message on Oh Captain, my Captain...

    That the suggestion is unnecessary was and is, from most people, referring to the situation even previous to the nerf of patches. People have posted plenty about why that is without referring to the nerf at all including the person you're saying isn't adding anything meaningful to the proposal. But you don't want to hear anything but people agreeing with you I guess. Maybe you could make a thread that asks people to just complement you, instead of trying to make one with an actual topic, that might reach more success.

    ¯\_(ツ)_/¯ 

    Posted in: General Discussion
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    posted a message on Should players get a full refund on affected cards?

    Example 1: Yes, it's actually a direct nerf to the card. For all for all intents and purposes previously it's card text said "Whenever an enemy minion dies, summon a 2/1 minion with Deathrattle: Deal 2 damage to the enemy hero" and was changed to "Whenever an enemy minion dies, summon a 1/1 minion with Deathrattle: Deal 2 damage to the enemy hero". It was literally directly nerfed without compensation and blizzard sucks for doing that.

    Example 2: No, although this sorta sucks and blizzards policy of nerfing the less expensive cards of a deck when it's problematic instead of the expensive cards that are what's actually the problem is pretty offensive, it's too complex to determine what card should count. Any card that's ever been played in the same deck? That obviously doesn't work. You can say there's obvious things like the DK and Raza, but that's not a hard rule, and although it'd be nice for blizzard to offer a refund in such cases, I don't think they are super wrong if they don't, and I understand their reasons for not doing so.

    Posted in: Card Discussion
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    posted a message on Oh Captain, my Captain...
    Quote from scorpyon>>

    And now you're just going around in circles, dude. :-S
    Your whole argument keeps changing, every time. You need to stick to one idea. 

    This is really only because you keep moving the goalposts on the discussion, I know it's somewhat foolish to keep engaging in some who does that, but luckily I don't really expect any actual understanding here, just enjoying typing I guess!

     

    Quote from scorpyon >>

    Like I said - you managed to find one deck that didn't run the Captain. (Like I said you would try and do).
    So, we can effectively change your original statement, from being that Captain was a "sometimes" card to : The Captain was a "Most of the time" card. As we have proven, there are rare cases where he isn't included.

     That wasn't a rare case, that was one of the top decks of MSOG that was used to get to top 1 legend by Cursed. Of course you can find hundreds of nearly or exactly identical pirate warrior decks from that time either with or without captain. But you asked "How many Pirate-specific Decks out there don't use the Captain out of interest?" Well, I gave you what at one point was one of the biggest pirate decks around, that didn't use captain. Because it was, as I said, a sometimes card. In MSOG captain was less popular in pirate warrior then Bloodsail Corsair is currently in druid token decks. But apparently that wasn't good enough for you, because it didn't fit the narrative that you constructed for yourself that captain is this big power card. 
     
    Quote from scorpyon >

    As for the pirate decks, I was using your very own criteria for the examples - which is probably why you've now veered away from that.

     My own criteria? I genuinely have no idea what you're talking about here. You're the one who first specified "pirate-specific decks" whatever that means, because of course there's been tons and tons of good decks that use patches and not the captain since MSOG, which goes against your narrative that the captain is the power card in that combo. I was pointing out what a silly statement it is to ask for "pirate specific decks" and cut out things like token druid just because it doesn't fit with your already decided upon outcome.
     
    Quote from scorpyon >>

    Anyway, I'm still not going to allow this to be sidetracked with pointless arguments about whether Patches needs the Captain, or vice versa. Please stop trying to hijack the thread this way.

    The topic was looking at how the changes I suggested being made to the Captain would effect both him and his interaction with other pirate cards and how the balance would change.
    Virtually nobody so far has even mentioned this - instead, there's just been a slew of soapboxers about Patches. 

     The reason why this thread keeps getting 'hijacked' in this way is because you opened it with an explanation of why this would be a desirable change, in which you asserted quite incorrectly that the captain was the power card in decks that use captain+patches. This has been followed by a number of factual errors regarding the use of patches over the course of the past year and a bit of hearthstone. And, I'll admit this goes for me too, but pointing out to someone when they are spectacularly wrong is far more interesting then talking about a minor unneeded nerf that won't happen.
    But alright, to discuss your idea for the captain. It would be a quite large nerf to captain. Yes, the buff sticking around after his death is great, but it's not as good as being able to smash him on the board for immediate value via more face damage or suddenly getting a bunch of good trades. He's too weak to removal and since pirates are so aggressive you can't really hold a bunch of them in your hand to suddenly combo out with him on the same turn, which means most of the time the captain wouldn't actually get any additional value, and he'd loose all the value he currently has. Even without taking patches into consideration, it's quite a nerf, and even in purely pirate decks it'd take him from a very good card to quite possibly dropped in favor of other more impacting 3 drops. Maybe, if such a deck couldn't find such 3 drops, you could keep the captain in, but mostly I don't think he'd be playable.
    Posted in: General Discussion
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    posted a message on Oh Captain, my Captain...

    I'll just. Take a look at a little number 1 legend pirate deck back from MSOG: Cursed Pirate Warrior Oh! No captain!?!?

    Quote from scorpyon >>
    Nope, you're right. Southsea Captain is a sometimes card. If by "sometimes" you mean "always"....
    I'm sure if you scoured hard enough, you could probably find maybe one or two weird homebrew versions that didn't run him. But I think it's probably safe to say calling the Captain a "sometimes" card is preeeeeetty wrong on that one. :-)
     Captain was run in less pirate warrior decks back in MSOG then Bloodsail Corsair is run in token druids now, but apparently the Corsair is still worth laughing at.
    Quote from scorpyon>>
     Are you really saying that if you run just two of a minion type then it counts as that archetype?
    So Tempo Rogue is actually a beast deck, since it runs at least two beasts.
    And Aggro Paladin is a Pirate deck because it runs 2 pirates.
    So is Murloc Paladin apparently. :-D
    In fact Zoolock must also be a pirate deck because it runs 2 pirates as well. But its also a beast deck. And a demon deck. 
    Yeah, I don't think you thought that argument through... :-P
     Well... Since I was objecting to you calling for pirate specific decks when the current top deck using the pirate package uses a total of 7 pirates and saying 3 pirate decks don't count (because of course that'd disprove your twisted theories)...
    No? Not at all? 
    Quote from scorpyon >>
    They made the same mistake with STB and Waraxe back in the day.
    Quote from scorpyon>>
    The real problem with the original Pirate package was the Small-Time Buccaneer.
    Lol. Everyone is wrong if it means you get to be right on this! Even your past self from yesterday!
     
    Posted in: General Discussion
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    posted a message on Oh Captain, my Captain...
    Quote from scorpyon >>
    How many Pirate-specific Decks out there don't use the Captain out of interest?  (Not counting Token Druid, which isn't one)
     Well, there was this little deck that was called pirate warrior. Captain was a sometimes card, often not making the cut because six three drops in that deck was too many and it couldn't beat out frothing berserker and bloodsail cultist.
    And of course, back when STB was playable, tons of decks ran patches without captain... Also are you really saying tempo rogue, with it's 4 pirates other then patches and captain counts as a pirate specific deck when token druid doesn't? 
    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    I just had a pretty spectacular finish to a game of Exodia mage. I was playing against spiteful priest. I was winning the game quite handily although I wasn't drawing the combo very quickly, I had enough freeze and ice blocks left over to draw the remainder of my deck. Suddenly he drakonid operatived a coldlight from me and played it when I had nine cards in hand. Out of the two cards this burned, one of them happened to be my archmage antonidas! The one card thats loss could have hurt me! I thought to myself "woe is me, am I to be laided low, this game which was in the bag lost because of a twist of fate!" But no, wait! He's a spiteful deck, minions and two spells that give him minions only, and that coldlight was the seventh minion he placed on the board! I threw down all my sorcerers apprentices, babbling books, and Arcanologists that I had and timewarped. I hit him in the face for a bunch and then froze his board with a frost nova. I passed the turn to him. He paused as he realized he couldn't play Duskbreaker, or crack open a free from amber for taunt, or anything. He went though a Cabalist's tome and a ruby spellstone (from the tome) trying to find an answer, but he didn't find enough, and died to my board. Turns out that sometimes you don't need the archmage to exodia people after all!

    Posted in: General Discussion
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    posted a message on Card nerf announcement?
    Quote from B4timer >>

    I find this kinda amusing asking when will the nerf announcement be and an few hours later there it is.

     Maybe if you make another post asking for a cube lock nerf blizzard will quickly throw a few of their cards into this as well. :P Clearly you've got their attention!
    Posted in: Card Discussion
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    posted a message on Oh Captain, my Captain...
    Quote from scorpyon >>
    I have to respectfully disagree, since you also appear to also be lacking in memory here. 
    The real problem with the original Pirate package was the Small-Time Buccaneer. This combined with patches was insane, especially since the STB health was an issue - and if you recall, it was nerfed to death. Blizzard knew that Patches isn't / wasn't the problem even back then.
    STB was a power card in any deck that ran weapons, even more so because of patches. Yes, I don't see how that negates my point? Patches super charges any deck that he can reasonably fit in, whether that means good cards become insane like STB, FWA and Innervate, or bad cards become good like Captain and Corsair. 
    The appeal to blizzards authority in this matter is cute in a thread where the same argument could be levied against you (blizzard hasn't nerffed captain, therefor it must be fine) *I'm coming back an hour having just seen the nerf announcement to later to just sorta say, well, what now? That they are nerfing patches? Apparently blizzard knew even back now patches was the problem and not captain.*
    But I think you're missing the pattern here. STB+Patches was too strong, so STB was nerffed. Patches was a big part of what made pirate warrior and token druid strong, so they got their other power cards nerffed. Now the Captain+Patches combo in tempo rogue is very strong, so you're saying, that once again, the issue isn't patches, but rather the other card that enables him? Can't you see the commonality between all these? You could certainly nerf captain and even specifically his interaction with patches, and that'd make decks that want to pull patches with captain weaker, but patches remains the fundamentally overly powerful card in any deck he fits in, which, sure, you could nerf enabling cards all day and eventually patches doesn't fit into ANY deck and would be unplayable. But that doesn't mean patches power isn't the core of the issue you're seeing. 
     
    Quote from scorpyon >>
    Bloodsail Corsair has never been cause for concern with regards to Patches. Sure, it's been used in decks to pull Patches out, but mostly is laughed at as a general card and certainly not complained about by any serious degree (aside from people who just generally hated Patches and were looking for any possible reason to whine about him). It sees some vague play in Token Druid these days, but only as an afterthought more than anything. 
    In any case, this thread isnt' about the Corsair, so I don't want to sidetrack down that road to talk about that card.
     I think Corsair is very relevant to this thread, as it (along with token druids aoe buffs) fundamentally fulfills the same role as captain which this thread is about, it enables patches to be good in the deck. Also, vague play? it's a core card to aggro druid. Anyone who's complained about token druid in general and it's ability to flood the board and cheaply buff in specific was in effect complaining about patches and corsair, whether they know it or not. Too this day it's played in every token druid and was to my knowledge in every aggro druid deck in the world championships (there's an appeal to authority that actually makes sense!) that took place last week. I don't know how you can call that vaguely used or laughed at. It is played this widely solely to enable patches. 
     
    Quote from scorpyon >>
    As you so neatly surmise, the Captain is one of the prime reasons that Patches is strong. Not the other way around. The Captain would still be the same without Patches. But Patches would be much worse without the Captain.
     Captain helps patches a lot, but you're completely reading this backwards. Without patches, captain wouldn't see play right now. Patches can still see play without captain, and indeed in certain of the VERY aggressive pirate warrior decks, they cut captain because 3 mana for a sometimes 3/3 was too much to pay. And before Keleseth made the interaction even more synergistic captain was often not played in other decks that ran the pirate package. 
    Posted in: General Discussion
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    posted a message on Oh Captain, my Captain...

    Oh ye of little memory, just because the current best patches puller the captain doesn't mean that was always the case. Before it was nerfed in pirate warrior you wanted to pull patches most often on turn one, ideally with Nzoths first mate. In aggro druid you also wanted to pull patches early, often with, that's right, Bloodsail Corsair. And that was absolutely a thing people complained about. 

    The captain is the ideal patches puller right now because pretty much because of keleseth, who has such high synergy with patches you often want to pull him on exactly turn 3, (and also because rogue runs less 1 drop pirates the warrior did) which just so happens means you want a 3 mana pirate to pull him, which is exactly the captain (at least, outside of warrior, but with the fwa nerf the other 3 mana pirate is much less often a good turn 3 play). That the captain is also highly synergistic with patches certainly helps. But... No, the basic premise here that the captain is what makes patches op is not only flawed, but shows a pretty shocking lack of memory. The captain is no more then a good patches enabler, it allows the overly strong card to shine, but isn't in of itself the issue. 

    Posted in: General Discussion
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    posted a message on So now we know Blizzard has used a pretty successful algorithm on arena...

    I think this is a bad idea. The ranked ladder should be "competitive" (by hs standards) and the only thing it should reward is playing the best deck for whatever decks you're facing. This does mean that the fact that it also rewards aggro decks the most is somewhat problematic, but that's just such a fundamental thing within the game (quick decks play more games) that I'm fairly sure there's not really an appropriate answer. (Most peoples answer is to make it unfairly favor some other type of deck, but really that's just as problematic as making it favor aggro decks.) 

    I actually think the fundamentals of ranked mode are fine. For most players it's an easy to understand ranking system that they can engage with competitively, for those who put in the time and effort it turns into a somewhat more appropriate mmr system. The issues come with the details of it, how the reset works, how unrewarding hs in general is to play (which isn't an issue only in ranked mode...) 

    I also think casual wouldn't benefit from this change obviously. It'd just make bad decks loose more there.

    So, overall, I don't think this change really has a place in hearthstone. It might be  (as most otherwise bad suggestions are) fitting to have it's own mode. But hs doesn't really need or want more modes that don't offer something really interesting. A slightly differently working ladder is probably not worth it's own mode slot.

    Posted in: The Arena
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    posted a message on Is HearthStone becoming swingy?

    No. There hasn't been a change, that's how it's always been, because that's how randomness distribution (in this case if you win or lose) works. If you're winning 50% of your games (and on average everyone is) then you'll expect that to come in clumps and streaks of wins and losses.

    Posted in: General Discussion
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    posted a message on Could Hearthstone Players on iOS Soon be Buying Dust Instead of Card Packs?

    Yeah. Ideally They'd have to come up with some sort of compromise. Either allowing one to buy cards on a card by card basis, or splitting up expansions into packages of series of cards together (Grimy goons set, Jade set, Cabal set) or releasing more but much smaller expansions. Like, an adventure sized expansion a month for 20 bucks or something. At least, those are the three ideas I came up with off the top of my head, I'm sure there's lots of ways, probably ones better then those. I think it's possible, although I don't know if there's anything that would reach the same massive profitability of hearthstone as it currently stands. Which is of course why I wouldn't expect such a change without a lot of legislation forcing it.

    Posted in: News
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    posted a message on Could Hearthstone Players on iOS Soon be Buying Dust Instead of Card Packs?

    I agree that for card games it feels different because it's a big part of the feeling of the game to open packs of randomized cards and make decks out of what you get.... I certainly have that feeling that that makes it different somehow. But I cant think of a way that it actually makes it different then any other system of semi-gambling that people are (rightfully in my opinion) hating on these days. And although that feeling of random cards is a big part of card game, I don't think it's actually required for card games, and I can't really think of a solid reason that if this type of gambling catches a ban collectible card games shouldn't go along with it and be replaced by living card games. 

    I don't know if that's what should happen, I'm conflicted. But I kinda do think it'd be a reasonable outcome.

    Posted in: News
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    posted a message on Wacky Waxy Winter's Veil - Tavern Brawl #132

    Got a Tirion out of my first gift. GGWP.

    Really not my favorite brawl past that.

    Posted in: Tavern Brawl
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    posted a message on The Dust Bowl

    This would probably be better for the more... Discriminating players, who know what to craft and are pretty active using their dust to make powerful cards and decks. But I don't think it's something that will happen because, and it's always worth keeping this in mind in conversations like this, the majority of hearthstone players are very casual. They play casually, don't really know what they are doing competitively, and just play around very loosely. They'd probably struggle if just given a big pile of dust to figure out what to actually craft. If you don't know what to play, opening some cool looking cards can you give you ideas and you can throw them into a deck and see if they work. A big pile of dust, although something I'd prefer personally, is something I think would lead to some anxiety on people who wouldn't know what to craft, heck, I think a lot of casual players (and this is something I've heard personally so I know it's true for at least some people) only save up their dust to craft legendary cards, because those are the only cards cool enough to actually catch their attention. Sure, this way would help them get more legendaries, but it'd also make them much worse at the game because they wouldn't be forced to make actually somewhat balanced and reasonable decks with things like bonemare and scalebane in them :P. Which I think would probably be a net loss for their enjoyment to the game.

    Posted in: General Discussion
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