I totally agree with almost everything you say, and as such have edited the deck accordingly. I think I was trying to accomplish too many goals with a single deck; attempting to have so many different win conditions it weakened them all. I removed Spiritsinger Umbra, Shadowform, Sneed's Old Shredder, Excavated Evil and Dirty Rat.
To be honest the deck probably would be better as a Non-Reno style decktype but I just really like Reno decks hence why I made it one. Although it should be fairly simple to edit it into a Non-Reno decklist. Maybe I'll post another deck later with a Non-Reno version. :D
As I say to everyone thanks a lot for the feedback, I really appreciate it as it allows me to improve the deck and get different perspectives on things like cards and their uses.
Thanks for the suggestions, I too feel that sometimes when drawing badly it can be quite bad against high damage decks like Pirate Warrior and Egg Druid. I think it would help to have more draw and so will be editing the deck slightly sometime tomorrow. Do you have any suggestions on what to remove? Plus other than Bloodmage Thalnos what else would you put in the deck to help improve draw? Power Word: Shield perhaps? If you could leave some suggestions I'll look into them tomorrow and sort out the deck list.
I did put a part at the bottom of the description saying that you could, but since this deck is meant to be viable and not just a "sometimes it may work, ultimate combo" deck (Which is what including Majordomo Executus would make it).
You can add it in should you feel the urge to though!
Thanks for the feedback and sorry for the delay in replying. I've taken yours and other peoples recommendations plus suggestions into consideration and have edited the deck accordingly, the deck now contains much more draw enabling quicker cycling and also a bit less greed to allow it to have a better match-up vs Aggro and Midrange decks.
I like your deck-list, the only thing I will say is that maybe having both Elise Starseeker and Elise the Trailblazer is a bit too greedy? Also I think Crystalline Oracle is not good enough for Wild Constructed. Other than that I like the deck! (Y)
Your deck looks like its got too much early game. With 19 of your 30 cards being 4 drop or less and the cards that are 5 drops or more are mostly board clears, removal or cards you can't just play, like Reno Jackson. I don't think you would stand a chance against any of the more Control Orientated decks, even those with only a few late game high value minions (Such as Sneed's Old Shredder or Ysera).
Plus Barnes is almost never going to get any value. The only decent Deathrattles you have that it could get are Sylvanas Windrunner, Cairne Bloodhoof, Piloted Shredder and maybe Tortollan Shellraiser. So from 22 Minions (Including the one created by Museum Curator) you have 4 or maybe 5 (If you get a good one from the Museum Curator) minions worth summoning... The rest are either doing nothing to help you or actually helping your opponent in Deathlords case...
I don't think the deck is that greedy to be honest. It is fairly greedy but with the amount of healing and game extending cards its got I'm pretty sure it will still work well, if it doesn't I can always edit it to make it have more early game. However, since playing a similar version on EU Live (Wild) I was doing just fine, with a probably even more greedy (considering the fact it didn't have the new cards) version.
Thanks for the feedback! About the Zombie Chow I totally agree I only recently started playing Wild so I've forgotten about some of the ones not in Standard. Dr. Boom I also can agree with that, one of the first comments on this deck was to include Dr. Boom and I made the same argument you did (That the Boom Bots may knock out a Sylvanas Windrunner or Sludge Belcher). I think having both Elise Starseeker and the new Elise the Trailblazer is a bit too greedy like you say and so have removed Elise Starseeker.
In regards to Tortollan Shellraiser I don't think its a bad card. Its only 1 Attack less than the Twilight Guardian and that card sees a lot of play in both Wild and Standard Format. Plus I don't see any other reasonable 4Mana Taunt Deathrattles to include which would help slow down the game against Aggro Deck.
Shadow Visions I feel has real potential especially when you feel you're going to need a second board clear for example, or removal. This is a Control Deck which I think people are missing, and as such it does need some greedy cards like Ysera and Sneed's Old Shredder, (Which is super high value for your N'Zoth, the Corruptor).
"The Quest says 'summon' which is means the N'zoth minions count. If the Quest said 'play' then the N'zoth minions would not count."(Mike Donais)
Thank you for bring some actual evidence to support your argument, and showing that I was correct about how Dr. Boom and N'Zoth, the Corruptor work in conjunction with Awaken the Makers.
For those that can't click the link (Doesn't work for me at least) I've included it in the description of this guide and in multiple replies to comments made prior to this one, and I'll include it here for ease of access.
No you haven't played with this deck, you cannot say you played with this deck when the cards don't even exist for it dude. Good try though
You didn't even read my response or description before commenting again did you... Of course not that would be too hard... Here, I'll even highlight the key parts for you so its easy for you to understand....
If you read my description though, it says that I have played with this deck, just with a few different cards as replacements for the currently unavailable Un'goro cards. So I do know how it plays and what works and what doesn't. Yes things will change when everyone has new cards and some of which could counter my whole deck, but until then this 'Theory' is still sound in my opinion.
Heres a response to another person who actually reads.
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See latest revisions.
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I totally agree with almost everything you say, and as such have edited the deck accordingly. I think I was trying to accomplish too many goals with a single deck; attempting to have so many different win conditions it weakened them all. I removed Spiritsinger Umbra, Shadowform, Sneed's Old Shredder, Excavated Evil and Dirty Rat.
To be honest the deck probably would be better as a Non-Reno style decktype but I just really like Reno decks hence why I made it one. Although it should be fairly simple to edit it into a Non-Reno decklist. Maybe I'll post another deck later with a Non-Reno version. :D
As I say to everyone thanks a lot for the feedback, I really appreciate it as it allows me to improve the deck and get different perspectives on things like cards and their uses.
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See above comment :D
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Thanks for the suggestions, I too feel that sometimes when drawing badly it can be quite bad against high damage decks like Pirate Warrior and Egg Druid. I think it would help to have more draw and so will be editing the deck slightly sometime tomorrow. Do you have any suggestions on what to remove? Plus other than Bloodmage Thalnos what else would you put in the deck to help improve draw? Power Word: Shield perhaps? If you could leave some suggestions I'll look into them tomorrow and sort out the deck list.
Thanks for checking out and playing with my deck!
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Yeah that may be so but it will probably never happen and when it does it'll be so infrequent that it just isn't worth including in a serious deck.
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What would you suggest adding in and/or removing to enable the extra draw then? :)
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I don't quite get what you're getting at. This deck has plenty of board clears (Dragonfire Potion, Excavated Evil, Lightbomb), high value early game minions to help slow the game (Sludge Belcher / Deathlord)and cards like N'Zoth, the Corruptor as a big win condition, along with Alexstrasza to Counter other Amara, Warden of Hope decks. I don't think this deck will have any problems getting to the late game and completing the Awaken the Makers quest.
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I did put a part at the bottom of the description saying that you could, but since this deck is meant to be viable and not just a "sometimes it may work, ultimate combo" deck (Which is what including Majordomo Executus would make it).
You can add it in should you feel the urge to though!
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Thanks for the feedback and sorry for the delay in replying. I've taken yours and other peoples recommendations plus suggestions into consideration and have edited the deck accordingly, the deck now contains much more draw enabling quicker cycling and also a bit less greed to allow it to have a better match-up vs Aggro and Midrange decks.
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I like your deck-list, the only thing I will say is that maybe having both Elise Starseeker and Elise the Trailblazer is a bit too greedy? Also I think Crystalline Oracle is not good enough for Wild Constructed. Other than that I like the deck! (Y)
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Your deck looks like its got too much early game. With 19 of your 30 cards being 4 drop or less and the cards that are 5 drops or more are mostly board clears, removal or cards you can't just play, like Reno Jackson. I don't think you would stand a chance against any of the more Control Orientated decks, even those with only a few late game high value minions (Such as Sneed's Old Shredder or Ysera).
Also you have so many early game bad Deathrattle Minions your N'Zoth, the Corruptor is losing value fast when including things like Haunted Creeper and both Mistress of Mixtures and Zombie Chow.
Plus Barnes is almost never going to get any value. The only decent Deathrattles you have that it could get are Sylvanas Windrunner, Cairne Bloodhoof, Piloted Shredder and maybe Tortollan Shellraiser. So from 22 Minions (Including the one created by Museum Curator) you have 4 or maybe 5 (If you get a good one from the Museum Curator) minions worth summoning... The rest are either doing nothing to help you or actually helping your opponent in Deathlords case...
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I don't think the deck is that greedy to be honest. It is fairly greedy but with the amount of healing and game extending cards its got I'm pretty sure it will still work well, if it doesn't I can always edit it to make it have more early game. However, since playing a similar version on EU Live (Wild) I was doing just fine, with a probably even more greedy (considering the fact it didn't have the new cards) version.
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Thanks for the feedback! About the Zombie Chow I totally agree I only recently started playing Wild so I've forgotten about some of the ones not in Standard. Dr. Boom I also can agree with that, one of the first comments on this deck was to include Dr. Boom and I made the same argument you did (That the Boom Bots may knock out a Sylvanas Windrunner or Sludge Belcher). I think having both Elise Starseeker and the new Elise the Trailblazer is a bit too greedy like you say and so have removed Elise Starseeker.
In regards to Tortollan Shellraiser I don't think its a bad card. Its only 1 Attack less than the Twilight Guardian and that card sees a lot of play in both Wild and Standard Format. Plus I don't see any other reasonable 4Mana Taunt Deathrattles to include which would help slow down the game against Aggro Deck.
Shadow Visions I feel has real potential especially when you feel you're going to need a second board clear for example, or removal. This is a Control Deck which I think people are missing, and as such it does need some greedy cards like Ysera and Sneed's Old Shredder, (Which is super high value for your N'Zoth, the Corruptor).
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Thank you for bring some actual evidence to support your argument, and showing that I was correct about how Dr. Boom and N'Zoth, the Corruptor work in conjunction with Awaken the Makers.
For those that can't click the link (Doesn't work for me at least) I've included it in the description of this guide and in multiple replies to comments made prior to this one, and I'll include it here for ease of access.
https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84
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