I tried playing that in this deck but it got pulled out too much, so I think I need to remove the void ripper, as for the mirage -caller, I wanted to try shuffling multiple spirits of the dead into my deck, so I could draw those with bwonsamdi, so I could get all that value back if my taunts were killed.
But as for the odd package, I don't think glittermoth is worth running in a deck. The hero power is okay, but not useful enough yet.
The point of that deck is to build a board of high health minions that your opponent can't deal with, then you use Glitter Moth and Void Ripper for high burst damage.
A near unconditional card-draw that is a straight upgrade to Gnomish Inventor. if this were ingame It would probably be in every single rouge deck. It would probably be more balanced if it had lower stats, but card-draw that draws a card without being played seems Opie-Opie .
1
Leeroy jenkins spawns 2 1/1 dragon whelps. Thus triggering the rush +4/4 condition.
0
I tried playing that in this deck but it got pulled out too much, so I think I need to remove the void ripper, as for the mirage -caller, I wanted to try shuffling multiple spirits of the dead into my deck, so I could draw those with bwonsamdi, so I could get all that value back if my taunts were killed.
But as for the odd package, I don't think glittermoth is worth running in a deck. The hero power is okay, but not useful enough yet.
2
The point of that deck is to build a board of high health minions that your opponent can't deal with, then you use Glitter Moth and Void Ripper for high burst damage.
And I already hate the idea of that deck.
6
Pretty decent with handbuffs.
0
Battle tag: KitoTaeko#2993Region: EUTrade only: Yes, you go first.Finished with
Cinek #2594
2
0
Floating Watcher also synergizes Incredibly well with the new Emerald Reaver card.
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Floating Watcher also synergizes Incredibly well with the new Emerald Reaver card.
0
In the worst case scenario you could be forced to pick between DOOM!, Twisting Nether, Siphon Soul or Felfire Potion.
So the most damage you would be forced to take with this card would be capped at 6.