I play Muckmorpher and Big Bad Archmage, so I randomly got THE BEAST. The opponent didn't recognize the card and thought the effect helped me so he felt the need to use his only silence on it. I thought it was funny.
When the weapon buff is attached to a magnetic minion that minion fully changes, so when you attach it to the next minion it keeps this bonus. This bonus returns with endless army because it is considered part of the magnetic upgrades. I don't know the mechanics of this game well enough to tell you if this is a glitch or not, but it definitely works and is very powerful.
It's crazy broken in wild because you just make it create a gigantic board (jade seems like the easiest and most consistent way to do this) then make sure you have played Loatheb. The only real answer would be poison seeds unless I'm missing somethinng, so you should just win with that play.
Gaining 4 armor for 2 mana every turn is absurdly powerful. Even if every other deck with Genn and Baku may be trash, tank up is absurd and warrior still keeps its premium armor gain, shield slam, and brawl. Even if that deck is trash this expansion, that effect is so powerful that it will competitively viable before rotation.
The only other vaguely competitive deck to run cube besides cube lock is that weird jurrassic park quest druid list, which I feel is perfectly reasonable. The problem with cube is dark pact, which I really feel will be nerfed before the end of this next expansion. Once warlock has to play cards that aren't already amazing to pop cube (or a weaker dark pact) the deck will lose a lot of its punch.
I imagine this had a role in ice block's death... Can't imagine how infuriating it would be with some secrets rotating and ice block having an all time high chance of being offered...
I saw some people mention it already, but Warlock really became bonkers with all of its crazy healing. Not only did they print 2 of the best healing cards in the game's history (dark pact and spellstone) for the class that has losing health as its defined weakness in the same set, they also gave that same class a dk with an unprecedented hero power for sustain. I can't help but worry for the new meta where archetypes are being made weak on purpose to start the new rotation.
2
I play Muckmorpher and Big Bad Archmage, so I randomly got THE BEAST. The opponent didn't recognize the card and thought the effect helped me so he felt the need to use his only silence on it. I thought it was funny.
1
Bad legendaries may not have much use in decks directly, but they can create very funny moments when they pop up from RNG effects at the right time.
0
Not sure I understand the ancestral spirit
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Done
2
It's a good deck don't get me wrong, but why play micro machine when you win on turn 2 or 3 lol
3
When the weapon buff is attached to a magnetic minion that minion fully changes, so when you attach it to the next minion it keeps this bonus. This bonus returns with endless army because it is considered part of the magnetic upgrades. I don't know the mechanics of this game well enough to tell you if this is a glitch or not, but it definitely works and is very powerful.
3
How has Arugal performed for you? I feel like its only good with aluneth, and once you have aluneth you don't wanna load your hand with minions
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I like the old one way better, probably contract issues with a voice actors
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It's crazy broken in wild because you just make it create a gigantic board (jade seems like the easiest and most consistent way to do this) then make sure you have played Loatheb. The only real answer would be poison seeds unless I'm missing somethinng, so you should just win with that play.
0
Gaining 4 armor for 2 mana every turn is absurdly powerful. Even if every other deck with Genn and Baku may be trash, tank up is absurd and warrior still keeps its premium armor gain, shield slam, and brawl. Even if that deck is trash this expansion, that effect is so powerful that it will competitively viable before rotation.
0
The only other vaguely competitive deck to run cube besides cube lock is that weird jurrassic park quest druid list, which I feel is perfectly reasonable. The problem with cube is dark pact, which I really feel will be nerfed before the end of this next expansion. Once warlock has to play cards that aren't already amazing to pop cube (or a weaker dark pact) the deck will lose a lot of its punch.
3
Feel like it only needs 1 more stat to see play
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I imagine this had a role in ice block's death... Can't imagine how infuriating it would be with some secrets rotating and ice block having an all time high chance of being offered...
0
My last 2 packs have both had legendaries
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I saw some people mention it already, but Warlock really became bonkers with all of its crazy healing. Not only did they print 2 of the best healing cards in the game's history (dark pact and spellstone) for the class that has losing health as its defined weakness in the same set, they also gave that same class a dk with an unprecedented hero power for sustain. I can't help but worry for the new meta where archetypes are being made weak on purpose to start the new rotation.