Bugs everywhere! In a single run of the new heist, a triple threat (+ 1) of bugs!
For some backstory, I had taken the treasure that gives random effects. Don't think all interactions were properly tested though
For no reason whatsoever research project drew twice. My running theory for this one is the treasure went off but didn't pop up, as you can see it isn't in the history of effects after I cast it.
Conjurers Calling cast on Pyros Final form. Cast again. All is good. Didn't cost me another minion either, which may or may not be intentional. But the second copy of Calling also summoned 2 sets of minions, and the treasure didn't go off a second time.
Once again, wondrous wisdomball pops up and says he's going to reduce the cost of my meteor. Great! Problem this time is I have the treasure to halve cards costs as you can see in the second image, and meteor ironically costs MORE than 3, which means it most have discounted from the original cost and not applied the treasure.
And finally Queen Togwaggle is greedy and keeps my Pyros for herself. Didn't manage to get it in screenshot, but I'm fairly certain she doesn't have one in her deck so that should be fairly conclusive. The pyros deathrattle must have gone off before the one her hero power gives minions it summons did, which cancelled it out.
Just a couple funny and weird interactions I thought I would share before Blizzard patches them out :D
I'm glad you found another game, but the fact that you made legend in a month shows that the game probably doesn't allow you to progress too much as a player.
Why? On the contrary in a game with way less rng the more skilled will progress faster and won't lose dumb games due to sheer luck.
Less RNG does not equate to the skilled winning more often. True they won't lose through dumb luck, but the amount of times people win by dumb luck cancels this point out. For every game someone is cheated out of, someone else won. Pro Hearthstone, Pro Poker, pro anything players can win through dumb luck eg. Paveling Book.
That is worded really weirdly. Does it actually cast Inner Fire on all cards? If I play no spells, then play this, then play Yog am I getting a full yog?
I climbed with aggro paladin to legend last season and I gotta say Argent Squire is pretty good. My version was more buff heavy, running 2x Blessing of Kings and 2x Spikeridged Steed so I obviously don't have to tell you how sick it is to have a 5/5 right after they use a Dragonfire Potion or Duskbreaker. A card I did cut though was Acherus Veteran. Pulled from Call to Arms its a vanilla 2/1. Played seperately it's effect was mediocre at best. I instead added 1xGravelsnout Knight and a second Stonehill Defender. I honestly never found myself missing it either.
gravelsnout I think was created purposely for call to arms.
Getting a free 2/3 was always pretty sick. Only once did my knight mess up my game, played turn one it summoned a copy of itself for my opponent. It definitely won me more games than it lost me :)
I climbed with aggro paladin to legend last season and I gotta say Argent Squire is pretty good. My version was more buff heavy, running 2x Blessing of Kings and 2x Spikeridged Steed so I obviously don't have to tell you how sick it is to have a 5/5 right after they use a Dragonfire Potion or Duskbreaker. A card I did cut though was Acherus Veteran. Pulled from Call to Arms its a vanilla 2/1. Played seperately it's effect was mediocre at best. I instead added 1xGravelsnout Knight and a second Stonehill Defender. I honestly never found myself missing it either.
It's like Eater of Secret's, except not crazy bad if it doesn't go off. Nice design. Wasnt there another card a while back with the same stats and mana cost, but it silenced a demon instead?
i didn't expect anyone to vote for Val'anyr (Paladin), even if trolling its surprising
I'm unsure how to apraise the paladin weapon. Everyone loves it cause INFINITE VALUE, but all I see is a deck that's gonna need a crap ton of healing to continually use the weapon. Isn't this the assassins blade problem in rogue? I know paladin actually has lots of healing, but is it good enough to put into a deck just to use 1 card? I don't think so. But everyone is going insane for this card, so I honestly think I'm missing something. Is there some insane combo with it?
The first few turns are the turns both players are usually struggling for the board, so I would rather run its big brother than this. I may have board control or a taunt out by then.
This card is insane! I love it. It works in so many different ways, I would go as far as to say in any priest deck not looking to tempo out this is going to be one of the best cards.
I can see this being fairly good, not insane though. In arena I mean, this isnt broken enough for constructed. But in all likelihood this will be a 3 Mana 5/5 a good amount of the time, so pretty good.
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Bugs everywhere! In a single run of the new heist, a triple threat (+ 1) of bugs!
For some backstory, I had taken the treasure that gives random effects. Don't think all interactions were properly tested though
For no reason whatsoever research project drew twice. My running theory for this one is the treasure went off but didn't pop up, as you can see it isn't in the history of effects after I cast it.
Conjurers Calling cast on Pyros Final form. Cast again. All is good. Didn't cost me another minion either, which may or may not be intentional. But the second copy of Calling also summoned 2 sets of minions, and the treasure didn't go off a second time.
Once again, wondrous wisdomball pops up and says he's going to reduce the cost of my meteor. Great! Problem this time is I have the treasure to halve cards costs as you can see in the second image, and meteor ironically costs MORE than 3, which means it most have discounted from the original cost and not applied the treasure.
And finally Queen Togwaggle is greedy and keeps my Pyros for herself. Didn't manage to get it in screenshot, but I'm fairly certain she doesn't have one in her deck so that should be fairly conclusive. The pyros deathrattle must have gone off before the one her hero power gives minions it summons did, which cancelled it out.
Just a couple funny and weird interactions I thought I would share before Blizzard patches them out :D
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A cheaper more specific Chromaggus
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-1
That is worded really weirdly. Does it actually cast Inner Fire on all cards? If I play no spells, then play this, then play Yog am I getting a full yog?
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Yeah, you can still reroll quests
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Never bought packs, bought adventures though
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I climbed with aggro paladin to legend last season and I gotta say Argent Squire is pretty good. My version was more buff heavy, running 2x Blessing of Kings and 2x Spikeridged Steed so I obviously don't have to tell you how sick it is to have a 5/5 right after they use a Dragonfire Potion or Duskbreaker. A card I did cut though was Acherus Veteran. Pulled from Call to Arms its a vanilla 2/1. Played seperately it's effect was mediocre at best. I instead added 1xGravelsnout Knight and a second Stonehill Defender. I honestly never found myself missing it either.
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It's like Eater of Secret's, except not crazy bad if it doesn't go off. Nice design. Wasnt there another card a while back with the same stats and mana cost, but it silenced a demon instead?
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Temporas has gotta go, too broken no question about it.
Seriously, what were they thinking? XD
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I'm glad. We don't need more of that wolf dude. You know the one, 4 mana 6/3. Since the days of the yeti passed, text is essential for a card :)
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The first few turns are the turns both players are usually struggling for the board, so I would rather run its big brother than this. I may have board control or a taunt out by then.
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This card is insane! I love it. It works in so many different ways, I would go as far as to say in any priest deck not looking to tempo out this is going to be one of the best cards.
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I can see this being fairly good, not insane though. In arena I mean, this isnt broken enough for constructed. But in all likelihood this will be a 3 Mana 5/5 a good amount of the time, so pretty good.