To be fair, it’s not like this is something which would be proven through a survey or anything. It’s a discussion forum, not an article up for peer review. I doubt anyone would ever run a survey on this topic alone anyway, so it’s fair to speculate about it.
It's probably just me, but I think "A is famous for B" goes a wee bit beyond artistic license with reality and deserves some scrutiny, Can't have everyone refer to some ominous grey silent majority and supposed "common knowledge" for whatever bollocks, can we? Surveys rarely prove anything sufficiently, but it's a first step. So, just for funsies, I'd like to have someone go ask 1000 random people "do you see the Hearthstone dev team as bad". If somewhere along the way you struggle with finding and meeting a reasonable threshold for "famous", feel free to specifiy the claim as much as necessary till it feels right. If OP changes his line to "among Hearthstone players that eat popcorn at least three times a day, never watched Seinfeld and hate dogs. the Hearhtstone development team is famous for being pretty bad", I'd be slightly more inclined to play along and take their word for it. If only because the responses would be more entertaining,
I’m sort of surprised people are coming out to defend the team. I’ve always been under the impression that Team 5’s competence was sort of a running joke with people constantly piling on how bad they are.
Calling someone out on talking shit is not the same as defending the dev team. But it is a bit off to complain about some perceived alleged problem and lambasting the collective work and talent of over a hundred people because of it.
I think what he meant was that some decks don’t really require a lot of thought process to compete with more complicated ones, ergo bad players holding up their own against “better” players. [...} DK aggro bots reaching plat is solid evidence to back this up.
Chess computers can beat the best players in the world, so chess does not require much thinking? In what universe is finding the most efficient strategy a sign of poor capability?
That aside, there are a couple flaws with this argument. First of all, every deck has its own challenges. Even a supposedly "easier" aggressive deck can be played poorly (as bots tend to show you). Second, the type of deck you play says nothing about you as a player or as a person, and the same is true of your opponents. Any player can choose to play any deck, for whatever reason. Third, the outcome of a game depends on many more things than expertise, like the matchup for instance. If you really want to see who is the better player, have two players play the exact same deck against each other over 10-20 games. Fourth, whatever level of challenge and complexity you go for is your choice and it's nothing but a choice.
Congrats on playing a complicated 20 turns super combo that requires exact positioning, perfect timing, top of the world apm and expert knowledge in astrophysics, but you are doing this for fun. You can also do 15 push-ups between turns, if it's still too easy. If you end up with a 20% winrate, that's all that your mad skillz get you out of your supreme big brain superdeck. And you can either kiss your own feet and demand to be worshipped, or leave that pretense behind and admit that you go for that extra challenge because that's what you want, knowing full well that it won't score you any bonus points and in fact puts you in a disadvantage.
You could criticise the game for not rewarding your superhuman abilities more, but as you already said, it is probably better that way.
English isn’t their first language
Welcome to the internet. Nobody's is.
Even when you struggle with the language, you can put in some effort to express what you want to say. Obviously this gets harder the further your own language is from English, but that's where translator pages can help out. When I wrote my first lines in English I double checked just about every single word, and when I wrote nonsense I probably would have written nonsense in my native language too.
I would (almost) never be overly critical or mock someone for inaccurate grammar and odd words, but there are rarely profound thoughts behind topics such as this one. So I'll have my snark.
5
What does this powercreep on?
0
What the fuck do golden cards have to do with p2w
7
Not edgy enough for you?
1
There's a huge difference between 5%, 20% and 40% winrate. But the whole concept of win rates is actually misguided - if the mmr system was functional at all, it wouldn't be possible to play with 20% win rate.
Laddering effectively with a bad deck should be impossible, but that doesn't contradict my claims, it supports them. What the community needs to realize is that climbing the ladder isn't by default a positive thing: if someone has a 20% wr, the best thing the game can do for them is drop their rank and fast so that they get matched up with people with equally bad decks (although this contradicts the design of the reward system).
But ok, the meta and balance are linked to the design of the ladder, mmr, and reward systems, but we know none of the latter are getting fixed so let's focus just on the meta. We know there's an ongoing issue where new players get matched up with players with better decks way too fast. As we can assume there are no huge changes coming to the ranking or reward system, is there a fix to that that doesn't involve changing those mechanics? I think heavy rebalancing could achieve that.
Your question, I'd assume, would be why, to which my answer is why not? The top meta can be balanced independent from bad decks, so why not do that in a way that maximizes the fun for players approaching the game from different frameworks? The benefits from a lower power level may be marginal, but the benefits of a higher power level are non-existent.
I'm not sure if you're even referring to my comment with the claim about hating aggro. I don't, and I don't know where you got the impression that I do. All I'm saying about aggro is that while it's approachable to new players for design reasons beyond discussions about balance, it's also the biggest threat to new players playing anything but aggro. A bad deck will probably do a lot worse against a decent aggro deck than a decent control deck. It's not hating on an archetype to aknowledge the positive and negative impacts they have on the game.
Low tiers are a part of the meta, and fundamentally you're right, the meta is about the relationships between decks. But if you make the top aggro and control decks proportionally stronger, the aggro decks gain a bigger advantage over lower tier decks.
-5
Year 8 of Hearthstone release announcements giving zero fucks about well-established and widely accepted standards such as UTC.
Release in 2h from this comment, 17:00 UTC.
2
Big Priest players are literally bottom feeders
3
It discovers a card from the bottom of your deck and puts it on the top of your deck, glad I could help :)
2
This is like Doomsayer in that it doesn't only act as a board clear, but also as a deterrent against the opponent developing a board. What's a Pirate Warrior going to do when you play this on turn 2 and leave the minion up?
2
I don't actually. It's unrealistic to expect Blizzard to print 145 cards all only bringing something completely new to the table, and even if they could do that, that'd be questionable design, because old decks need to be supported as well. I'd rather they give tools to a deck from three years ago that is in dire need of support, than what was popular last month, and keep the meta fresh. There needs to be supporting cards like card draw and removal too, which this card achieves, and those don't need to be complicated.
I also don't think Miracle Growth is bad or repetitive design. With Overflow combining card draw and healing, and Ultimate Infestation combining card draw with offensive damage and developing a board, Miracle Growth, combining card draw with a strong defensive body fills an empty space in druid's late game draw options. For what it is, it's an excellently designed card fulfilling a role that nothing else has exactly achieved thus far.
3
It won't.