This is as close to Piloted Shredder as Scarlet Crusader is to Imp Gang Boss, which is not at all.
Still a good card though.
15
This is as close to Piloted Shredder as Scarlet Crusader is to Imp Gang Boss, which is not at all.
Still a good card though.
19
Playing 5 tribes. The reward is a really strong board clear effect for basically dealing with annoying taunts. While it may seem really strong, remember that aggro decks with this may be a little difficult because of a more forced synergy (as well as turn 1 play). The idea is to basically be playing a Zookeeper deck (like The Curator and Zoobot . It can also make use of standard versions too like Nightmare Amalgam to do buffs like Magnetize // Demonfire as well as pirate buffs. The board clear is pretty strong as it will ALWAYS clear the board (because of the silence added effect) and then it will usually summon a big minion. (The opponent usually will have a hard removal for it).
Note: Since it says silence as well, bonus stats from "Blessing of Kings" will not be transferred to the Amalgamation. Finally, the Amalgamation is basically like the one in The Witch Wood Monster Hunt with a tribe of: All. If a tribe of ALL is played while the quest is going, it will pick 1 random tribe that hasn't been played it as its working tribe.
5
Here is my entry for this week.
I really love Tess Rogue, so hopefully this card and
Academic Espionage
can make that archetype work lol
52
Battlecry: Tell Cobalt Scalebane to go fuck himself.
7
When one Doomsayer isn't enough :D
2
And then have all that value put back into your deck with psychic scream, fuck that card already
4
1
"Give your hero lifesteal" would make more sense.
23
This community's obsession with a game designer is unhealthy for the product. We have a company that thinks hinting at a rap video is more important than card reveals we have been waiting for for over a month now, and there is less is less accountability overall because "hey, they are our buddies!". Companies don't spend millions on advertising to become relatable for no reason. The hearthstone community practically bends over and asks for it though.
7
The abomination is ticking.
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1
I dislike hearthstone for the last business decisions. I payed around 100 € total for naxx and gvg and some classics packs and I wasn't unhappy because I enjoyed the game a lot back then. Afterwards I played for "free" and could aquire most of the cards or at least the ones needed to play all the common decks and some fun ones. Blackrock mountain was the last time I really enjoyed the game and after tgt it became harder and harder to get all the needed cards for any t1 deck:
Whisper: most class legendarys were not unplayable or easy replaceable but the neutral ones were nessesary. Just some epics were nessesary
Mean streets: kabal and jade dominated the game, pretty cheap to get those cards. Wild is pretty much standard too.
Journey: introduce quests: nessesary class legendarys that can't be replaced but not needed for all the decks, really strong epics and some legendarys nessesary for most of the decks
Fronzen Throne: introduce death knights: nessesary class legendarys that can't be replaced, really strong epics and some legendarys
Kobolds: introduce legendary class weapons : nessesary for some archetypes, incredible strong epics and legendarys, so strong that wild is the same as standard.
Witchwood: somewhat okay
Boomday: introduce legendarys spells, 7 out of 9 fit into existing decks. So craft all the old ones and the new one to try the deck or the deck sucks a lot. Ah and 8. Legendarys paladin spell is needed for the only decent mech build with all those new mechs.
I don't totally dislike the way legendarys defines decks. It feels good to build a deck around one but requiring a old one for a build is bad but at least you get a new one every time.... but acquiring epics is SOOOOO annoying: you often have to craft the second copy to play a deck and 2 packs later you get the copy you just crafted. The chance for epics is just to low for the amount you need for many decks.
I can't imagine how annoying it is to get a playable deck for new players. I started playing mtga: you start with many old cards, you get decent playable decks with many playable card every 3 days and wildcards to craft cards you want. It's easy to get 1-2 t1 decks in a month and you can decide with one you want to play.
2
he is pretty good at playing mtg tho
1
should be renamed to rush
3
wild: mechwarper+ glinda + any mech left on bord + any mag mech -> t9 otk
this can lower the turn down to t7/t6 with coin. any annoyotron left unchecked will kill you. and mechwarper + this will create full boards t2/t3 consistently. this or mech flood paly
1
wild is now broken: this + mech warper is just to much, even worse than undertaker, im pretty sure
1
im pretty sure there is no way you ever get to turn 9 to pull this off. the new exp is just to broken. its ursas sage all over again
1
standard: only useful for fucking druid.
wild: oh shit
4
the first nerf should be quicker and maybe another one later on when needed or just for changing the meta a bit (warlock and priest for wild)
2
doomguard got nerfed by nerfing the lacky. but the skull is still broken and the dk is also untouched. to bad that those cards are legendarys so they cant be nerfed kappa
4
voidlord is fine. skull and dk should have been nerfed. to bad that those cards are legendarys like barnes.