• 0

    posted a message on Rastakhan's Rumble Run - A Hearthstone Single Player Experience

    or you dont draw your combo and lose instantly. very bad game design

    Posted in: Rumble Run
  • 0

    posted a message on New Warrior Card Reveal - Emberscale Drake

    but there is so much powercreep going on since then. im pretty sure its not as good as shieldmaiden

    Posted in: News
  • -2

    posted a message on The Headless Horseman Rides is This Week's Brawl!

    witch:easy

    pirate: hope for a good draw AND tea into captain or ships canon

    Posted in: News
  • 0

    posted a message on Six-Shooter is This Week's Tavern Brawl

    quest weasle priest is back! still refining but seems broken

    Posted in: News
  • 0

    posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin Hero

    exodia/freeze mage is still playable in standard and wild

    Posted in: News
  • 0

    posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin Hero

    icicle is playable. all those other cards are good in arena if you are lucky. i miss the time when arena was about skill, playing around cards and not praying to rngsus

    Posted in: News
  • 1

    posted a message on Activision-Blizzard has gone too far with the Mega Bundle

    I dislike hearthstone for the last business decisions. I payed around 100 € total for naxx and gvg and some classics packs and I wasn't unhappy because I enjoyed the game a lot back then. Afterwards I played for "free" and could aquire most of the cards or at least the ones needed to play all the common decks and some fun ones. Blackrock mountain was the last time I really enjoyed the game and after tgt it became harder and harder to get all the needed cards for any t1 deck:

    Whisper: most class legendarys were not unplayable or easy replaceable but the neutral ones were nessesary. Just some epics were nessesary

    Mean streets:  kabal and jade dominated the game, pretty cheap to get those cards. Wild is pretty much standard too.

    Journey: introduce quests: nessesary class legendarys that can't be replaced but not needed for all the decks, really strong epics and some legendarys nessesary for most of the decks

    Fronzen Throne: introduce death knights: nessesary class legendarys that can't be replaced, really strong epics and some legendarys

    Kobolds: introduce legendary class weapons : nessesary for some archetypes, incredible strong epics and legendarys, so strong that wild is the same as standard.

    Witchwood: somewhat okay

    Boomday: introduce legendarys spells, 7 out of 9 fit into existing decks. So craft all the old ones and the new one to try the deck or the deck sucks a lot. Ah and 8. Legendarys paladin spell is needed for the only decent mech build with all those new mechs.

    I don't totally dislike the way legendarys defines decks. It feels good to build a deck around one but requiring a old one for a build is bad but at least you get a new one every time.... but acquiring epics is SOOOOO annoying: you often have to craft the second copy to play a deck and 2 packs later you get the copy you just crafted. The chance for epics is just to low for the amount you need for many decks.

    I can't imagine how annoying it is to get a playable deck for new players. I started playing mtga: you start with many old cards, you get decent playable decks with many playable card every 3 days and wildcards to craft cards you want. It's easy to get 1-2 t1 decks in a month and you can decide with one you want to play.

    Posted in: General Discussion
  • 0

    posted a message on Zerek and Lady in White interraction

    Probably once

    Posted in: Card Discussion
  • 0

    posted a message on Holomancer

    maybe as tec vs druid?

    Posted in: Holomancer
  • 0

    posted a message on Bomb Toss

    facehunter is back

    Posted in: Bomb Toss
  • 0

    posted a message on Floop's Glorious Gloop

    for a simple trade you get an innervate, everthing more is just an extra and you can use your heropower too. on turn 2-3 its just insane and later vs taunts you can build a stronger board you couldnt built otherwise. 10 mana turns turn 6 with flood druid is just broken

    Posted in: Floop's Glorious Gloop
  • 1

    posted a message on Skaterbot

    should be renamed to rush

    Posted in: Skaterbot
  • 0

    posted a message on New Legendary Shaman Card Reveal - The Storm Bringer

    most of those spells are decent. this one.....not so much

    Posted in: News
  • 1

    posted a message on New Card Reveal - Mecha'thun

    standard: only useful for fucking druid.

    wild: oh shit

    Posted in: News
  • 0

    posted a message on New Card Reveal - Mecha'thun

    season 1 was fine, control mirrors are just a bit longer than usual. but cards like dead mens hand or benediktus just kill any mirror match. lategame boardclears are to strong and/or win conditions to weak, expept for shudder and rin

    Posted in: News
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