• 1

    posted a message on Who are the Hench clan?

    I think they're just HAgatha's crew or something

    Hench Clan Thug was released during Witchwood and all other Hench Clan minions seem to be related to the Hagatha side of of things

     I'm not sure they're directly associated with Hagatha. If nothing else, Hench-Clan Burglar is a Kobold and much more likely to be affiliated with Togwaggle.

    Instead I think it is just a group, or clan, happy to be hired out as henchmen, and that is exactly what the League of EVIL has done: hired them.

    It is notable the clan is a diverse group of the half-intelligent races: murlocs, gnolls, kobolds and quilboars (so far). I'm not sure if much can be inferred from that but I find it interesting.

    Posted in: General Discussion
  • 2

    posted a message on Tak Nozwhisker

    That's what they did with Kalecgos. The amount of text on a card is a limitation though; for better or for worse HS cards never go beyond 4 lines of text, and I don't think it would all fit on Tak. Perhaps a card with only the battlecry you suggest will exist one day.

    Posted in: Tak Nozwhisker
  • 1

    posted a message on Rise of Shadows Patch - Full Notes, Free Card Backs, Free Archmage Vargoth, Shadow Bundle

    That's not a bug. Genn doesn't change your hero power, just its cost. So if you don't have a golden hero power to begin with, of course Genn won't make it golden.

    Posted in: News
  • 1

    posted a message on Dr. Boom's Scheme should have been this...

    This looks like a blend of Rafaam and Hagatha's schemes. Yes it has a few synergies that would distinguish it from them but it is probably too similar.

    I too suspect Boom's scheme got changed at the eleventh hour, but it is possible it is overcosted because of major synergy further down the line. After all, some cards have been called dreadful during their own expansion but been important parts of the meta later on (e.g. Leeching Poison), so I am always reluctant to write off cards until they rotate out.

    Posted in: General Discussion
  • 5

    posted a message on New Rogue Weapon - Waggle Pick
    Quote from user-100208614 >>

    It happened Guys an epic rogue weapon that does not suck 

     Spectral Cutlass doesn't suck...

    Anyway, I like that they're continuing to make rogue weapons with deathrattle. You often won't want to with a 4 attack one but it opens up some interesting decisions with the hero power.

    Posted in: Card Discussion
  • 4

    posted a message on New Rogue Card - Underbelly Fence

    Well TGT gave warrior a 2 mana 3/3 with charge and an easier condition to satisfy on turn 2 (Alexstrasza's Champion), and no one really complained. Why? Because it was a dragon deck, and wasn't given complete freedom to build a deck to break it.

    The same applies here. Yes a 2 mana 3/4 with rush is beyond broken, but you can only use it reliably if a significant part of the deck is value focused. It may lead to a tempo-burgle hybrid (which is already possible in Wild), the power of which is difficult to comment on, but certainly it won't break the game in the traditional slow burgle decks.

    Posted in: News
  • 1

    posted a message on How far behind is hearthstone behind Wow?

    HS doesn't follow WoW lore very closely, and certainly not chronologically so there is no sense of being 'behind'. Rastkhan's Rumble has ties to the most recent events in WoW (Princess Talanji is a major new character there) for what that's worth.

    Posted in: General Discussion
  • 2

    posted a message on New Card Reveal - Big Bad Archmage

    There's a distinction between the card type 'spell' and the concept of magic. It is pretty obvious few of the hunter/warrior/rogue spells actually represent anything magical.

    Meanwhile conjuring minions out of thin air is pretty magical, although I agree it does feel weird to have so many archmages focused solely on this branch of magic.

    Posted in: News
  • 1

    posted a message on Blizzard Borrowing Cards from other CCG's

    Avoiding plagiarism is a must, but where there's no infringement on laws game designers should make whatever cards are best for their respective game. If that means having cards that share essentially the same mechanics, then so be it.

    BTW, all these card games use the same basic mechanics of having a deck, drawing cards, and having minions and spells (insert appropriate names as required). It is inevitable some card effects look the same too since they are working with the same fundamentals.

    So yes, it's A-OK.

    Posted in: General Discussion
  • 3

    posted a message on Do ranks mean anything to you??

    Ranks don't mean anything to me. I normally hover between ranks 15 an 9 in both standard and wild (the gap between 9 and 5 is not friendly to the casual decks I play), but I don't really care where I end up at the end of each season.

    I have more than enough of a collection to not be worried about grinding out every last bit of gold and dust, so I prefer not to spend any time trying to climb when I can have plenty of fun where I already am.

    Posted in: General Discussion
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