"Dangerous? Non-sense! These boots are 100% Goblin certified safe! What could go wrong?!"
- Alphalegend91
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Member for 9 years, 4 months, and 8 days
Last active Wed, Aug, 14 2019 04:28:33 -
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Thezzy posted a message on Weekly Card Design Competition 8.07 - Submission TopicPosted in: Fan Creations -
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Inconspicuosaurus posted a message on Druid Legendary Reveal: TyrantusPosted in: NewsWe already have a card which is "adapt your minions" and it is 4 mana. A 2 mana version with another option would be broken as all hell, no matter what the option was.
Make a certain number of choose one choices isn't a bad idea for a Druid quest. I'd prefer it be summon so many beasts, but while we now have two class beasts for Druid in this expansion, there isn't really any direct beast synergy yet, so probably not. But who knows? Only 4 cards down; a lot could change tomorrow.
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Kaladin posted a message on The Pepper Thread - Share your good vibes!Posted in: General DiscussionI believe in chess they call this 'zugzwang'
We can both infinitely clear each others board and summon 3/3 Azalinas.
Except, he has no deck and can only get it back if he doesn't clear my board and copy my hand.
Fucking lol.
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yoburg posted a message on New Legendary Mage Spell - Luna's Pocket GalaxyPosted in: Card Discussion54.3% votes for meta-defining for card that can't be used in any deck. Nice.
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Aegis24 posted a message on The power level of zoolock is too damn high!Posted in: General DiscussionYou're just mad because you think your 15k dust deck with 7 "control" legendaries requires any semblance of skill. You're trying to make yourself feel better. Control requires zero synergy, zero thought of any kind. It just blocks face on curve, until you get your endgame minions out. If anything ruined this game, it was control, not aggro.
I'm sure you're the kind of person who thinks TGT Control Warrior required skill also...
No he's confused because you don't know what a control deck is. A control deck has to do with controlling the game, reading and trying to predict plays and perfect times to interact with the board. Seriously though, the most recent Control warrior deck was a whopping 6,100 dust. That's it. It doesn't have anything to do with having a lot of taunts or a lot of legondaries. Hell, the bulkiest Control deck from last meta was sub 12k dust and only ran 4 legendary minions, 3 of which were arguably not necessary.
What I don't understand is you whining about taunt minions on curve and then you praise aggro decks which are literally about slamming down as many minions as you can with your curve and just ramming someone in the face as fast as possible. That's a pretty hypocritical argument. Really it just sounds like you're a butthurt aggro player, sorry bro. -
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palimpseste posted a message on Unpopular opinion: Luna’s Pocket Galaxy is the most OP card of the set.Posted in: Card DiscussionThe card is quest druid but worst, because you're not sure to draw it and you don't have the 8/8 body.
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Always_Reno posted a message on New Druid Card Reveal - Juicy PsychmelonPosted in: NewsSo if Innervate had not been nerfed already, then with 10 mana you could play Juicy Psychmelon + 2x Innervate + full combo in Wild Togwaggle Druid....
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Vadalares posted a message on New Rogue Spell - Academic EspionagePosted in: Card DiscussionI think that's easier than having three 7 health minions :v
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hawanasee posted a message on Hearthside Chat: Echo w/ Peter Whalen - Two New Witchwood Cards RevealedPosted in: NewsArya Stark is the new Rogue legendary? lol
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b1ak1ce posted a message on The Witchwood Card Reveal Livestream is on March 26 at 11 AM PDTPosted in: NewsProlly another 4 on Thursday
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The reason for that is because Omega Defender refers to the person piloting the mech. The Piloted Shredder, Sneed's Old Shredder, and Piloted Sky Golem are referring to the shredder as the focus of what the minion is. The whole flavor of those three are that they "supposedly" drop the pilot of them when they die and is why they have the mech tag.
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Same reason that Blood Knight is suddenly back......Giggling Inventor. It's played in a large number of defensive and offensive decks and guarantees an MC tech trigger unless your opponent had an empty board.
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I had a control warrior harrison jones one of my necrium blades and then weapons project my other one. Ended up winning thanks to necrium vial!
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Looks like a fun meme deck! I'm gonna have to give this a try
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It just feels bad to create a heavy control style deck because, sure it'll beat aggro, but it'll be an auto lose to combo. I know this is a rock paper scissors style of game, but the efficiency of combo decks seems to be higher than it ever has been before....and I've been playing since the second month of launch.
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Are you serious? All the tier 1 decks you mentioned play more as aggro decks than midrange with the exception of maybe odd mech paladin...
Combo decks aren't even close to being refined and still boasting close to 50% WR. That's with the meta being fresh and aggro being the most dominant it typically ever is. Once it slows down a little you'll see those winrates spike for combo decks.
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Seems like if you aren't playing an aggro deck that the only viable decks are combo ones. Maly rogue, shudderwock, mecha'thun warlock/druid/priest, test subject priest... the list goes on. Most midrange or control decks seem to have no place in the meta from what I've seen.
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Playing a discolock in wild. Play The Soularium and draw Silverware Golem, Clutchmother Zavas, Silverware Golem..... queue giggling like a little schoolgirl LOL
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"that's the evilest thing i can imagine" *sheds tear of joy*
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the title of best aggro deck ever definitely goes to aggro shaman. That's why the game was called shamanstone for close to a year...even after nerfs to the class. Zoo has just been a consistently good aggro deck since the inception of the game.
Aggro always takes over the first couple weeks of each expansion before the control decks figure out how to stop them. This will be no different. I still think The Soularium is absolutely busted though.