played this in the tavern brawl, it straight up pyroblasted me in the face. 10/10, this is the content i came for
- AhYesReapers
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Member for 7 years, 11 months, and 21 days
Last active Tue, Dec, 10 2019 18:38:26 -
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mpixieg posted a message on Puzzle Box of Yogg-SaronPosted in: Puzzle Box of Yogg-Saron -
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Pandahero123 posted a message on Puzzle Box of Yogg-SaronPosted in: Puzzle Box of Yogg-Saron"The tenth Pyroblast really felt like overkill."
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Psy_Kik posted a message on Wild will soon be the dominating format?Posted in: General DiscussionIf Blizzard would realise and stop releasing freaking overpowered 1 drops (and to a lesser extent 2 and 3 drops), and go back back to encouraging decks to interact with each other maybe they can save standard. Right now they are in a vicous circle of having to add more and more power to the early game of the classes people feel are underpowered. Tunnel Trogg into Totem Golem shouldn't exist at all, but what is the betting we get super OP 1 drops for rogue and priest in the next set?
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Twitchy posted a message on Whizbang the WonderfulPosted in: Whizbang the WonderfulYou're confusing "suck" with "aren't 1 out of 3 currently overpowered net decks".
They're pretty decent decks and excellent to play with for new players.
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mert41994 posted a message on PyromaniacPosted in: PyromaniacGood stats, not bad ability. Useful but i don't think it's a meta defining.
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bloodfart posted a message on Void ContractPosted in: Void Contractyou'll take your "random" spell and LIKE it
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definitelynotsalty posted a message on Void ContractPosted in: Void ContractI'm going to run two copies to destroy both halves.
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vitorsly posted a message on Hir'eek, the BatPosted in: Hir'eek, the Bat1- It's a Warlock card
2- It's an 8 mana card
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Anachoreta posted a message on PyromaniacPosted in: PyromaniacNot really. If you play Jaina, you either already won (except its too late), or it goes to fatigue. So Im pretty sure you don't want to play it with Jaina. Well I mean, you might want to get 1-2 card, but for this you just add AI into deck and don't pervert.
It very good for arena. But for constructed right now I can't see any use for it
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This guy is very strong in Big Spell Mage, the deck runs Blizzard, Nova, Pocket Galaxy, Conj (of course) and Puzzle, you will always get a good choice, a 5/5 Plus pocket galaxy to keep tempo, Blizzard to board clear and gain tempo, nova to stall, and this boy can conj itself create 2 8-drops and give you the twinspell on hand, and as a hail mary there is always yogg.
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I was always a sucker for "Star" and "Space" art (ie Animal companion) and this set is def making me happy with their animation.
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Druid needs the mana more than the opponent, you need to hit the 5 (Nourish) 7 (DK) 10 (UI) crystals ASAP. If you can get to those without losing too much board, you are in a very advantageous position.
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Eat 1, puke 1, Seems more fair
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I like this deck because it creates a flavor of "Power overwhelming mage" either you kill your opponent or die to fatigue.
The downside is that in some matchups (Warlock primarly) it just comes down to Aluneth on six or lose.
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"Does not fit in a control deck" Are you kidding? one or two of this, plus a board clear and you will stabilize against aggro and get some breathing room until Jaina, excelent way of healing, even better than health as armor cannot be chunked by Alexstraza, and has great synergy with Jaina lifesteal you can sit at 30 health + armor gained by this.
Also snowballs out of control very quickly, has elemental synergy, and with potion of madness rotating only will make it better.
Would not be surprised if this gets bumped to 2 mana or made a 1/1.
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Blizzard, if you are not gonna nerf this, at least fix the fuckiing divine shield interaction, so i can fucking tech a Argent Squire to play around it (Let the shield take the 6, then 0 to hero)
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This card was designed as a handbuff mechanic, how strong is the effect that even as a 2/2 is mandatory on every Pala deck thats not Aggro.
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Yes, this quest is easier to activate because, Warrior Taunt minions are good, like alley armorsmith and bloodhoof brave, plus the new ones, i know i guy etc.
Not only that, if aggro is too strong you put an anti aggro shell on this quest and have a win condition against control, if control is too strong then go a greedier CW plus this ragnaros hero power and outvalue them.
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The game has went downhill after standard changes, i will create a Wild deck to use forever, and laugh when the game dies in a couple more rotations while the devs suck their thumbs.
Also i rarely play anymore, maybe once a week on sunday because work and wife are eating whatever free time i have left.
I made the math i have like 40k dust worth in my collection. (disenchant)
I will do it in the weekend in my free day and post evidence of the disenchant and craft because i like to keep my word.