• 2

    posted a message on Tortollan Pilgrim

    This guy is very strong in Big Spell Mage, the deck runs Blizzard, Nova, Pocket Galaxy, Conj (of course) and Puzzle, you will always get a good choice, a 5/5 Plus pocket galaxy to keep tempo, Blizzard to board clear and gain tempo, nova to stall, and this boy can conj itself create 2 8-drops and give you the twinspell on hand, and as a hail mary there is always yogg.

     

    Posted in: Tortollan Pilgrim
  • 6

    posted a message on Luna's Pocket Galaxy

    I was always a sucker for "Star" and "Space" art (ie Animal companion) and this set is def making me happy with their animation.

    Posted in: Luna's Pocket Galaxy
  • 2

    posted a message on Biology Project

    Druid needs the mana more than the opponent, you need to hit the 5 (Nourish) 7 (DK) 10 (UI) crystals ASAP. If you can get to those without losing too much board, you are in a very advantageous position.

    Posted in: Biology Project
  • -1

    posted a message on Carnivorous Cube

    Eat 1, puke 1, Seems more fair

    Posted in: Carnivorous Cube
  • 4

    posted a message on Aluneth

    I like this deck because it creates a flavor of "Power overwhelming mage" either you kill your opponent or die to fatigue.

    The downside is that in some matchups (Warlock primarly) it just comes down to Aluneth on six or lose.

    Posted in: Aluneth
  • 3

    posted a message on Arcane Artificer

    "Does not fit in a control deck" Are you kidding? one or two of this, plus a board clear and you will stabilize against aggro and get some breathing room until Jaina, excelent way of healing, even better than health as armor cannot be chunked by Alexstraza, and has great synergy with Jaina lifesteal you can sit at 30 health + armor gained by this.

    Also snowballs out of control very quickly, has elemental synergy, and with potion of madness rotating only will make it better.

    Would not be surprised if this gets bumped to 2 mana or made a 1/1.

     

    Posted in: Arcane Artificer
  • 3

    posted a message on Explosive Runes

    Blizzard, if you are not gonna nerf this, at least fix the fuckiing divine shield interaction, so i can fucking tech a Argent Squire to play around it (Let the shield take the 6, then 0 to hero)

    Posted in: Explosive Runes
  • 5

    posted a message on Wickerflame Burnbristle

    This card was designed as a handbuff mechanic, how strong is the effect that even as a 2/2 is mandatory on every Pala deck thats not Aggro.

    Posted in: Wickerflame Burnbristle
  • 2

    posted a message on Fire Plume's Heart

    Yes, this quest is easier to activate because, Warrior Taunt minions are good, like alley armorsmith and bloodhoof brave, plus the new ones, i know i guy etc. 

    Not only that, if aggro is too strong you put an anti aggro shell on this quest and have a win condition against control, if control is too strong then go a greedier CW plus this ragnaros hero power and outvalue them.

    Posted in: Fire Plume's Heart
  • 1

    posted a message on Tired of HS, wil dust all and create one wild golden deck [Poll]

    The game has went downhill after standard changes, i will create a Wild deck to use forever,  and laugh when the game dies in a couple more rotations while the devs suck their thumbs.

    Also i rarely play anymore, maybe once a week on sunday because work and wife are eating whatever free time i have left.

    I made the math i have like 40k dust worth in my collection. (disenchant)

    I will do it in the weekend in my free day and post evidence of the disenchant and craft because i like to keep my word.

    Posted in: Wild Format
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