This guy is very strong in Big Spell Mage, the deck runs Blizzard, Nova, Pocket Galaxy, Conj (of course) and Puzzle, you will always get a good choice, a 5/5 Plus pocket galaxy to keep tempo, Blizzard to board clear and gain tempo, nova to stall, and this boy can conj itself create 2 8-drops and give you the twinspell on hand, and as a hail mary there is always yogg.
Druid needs the mana more than the opponent, you need to hit the 5 (Nourish) 7 (DK) 10 (UI) crystals ASAP. If you can get to those without losing too much board, you are in a very advantageous position.
I still play it, because i love it, but its instalose against pirate warrior, and other face heavy decks. I love the deck even with its 30% winrate, its a nice deck for fooling around and having fun, not reaching #1 legend
Control warrior, and try to stick a lot of legendaries :) A full golden control warrior with 10 to 15 legendaries is going to piss your poor smorc opponent playing f2p decks :D
Enjoy while you can.
P.S: nice level of maturity guys. If you don't care, then please don't bother to post. By posting you're showing you care enough to reply. By telling someone to spot posting because it pollutes "your" forum, you actually get the thread a bump, hence polluting "your" forum more. And, a little extra, you're polluting this thread now :)
You bet is gonna be greedy, Sylv, Boom, Gromm, Nefarian, Gorehowl, Geddon, Harrison, etc.
Also with CW thick of legendaries, a Golden Control Priest is not too far off, just add the Lightbombs and some Commons/Rares (Deathlord, Chow, Velens) so, two birds with one stone i guess.
You know, your idea is not that bad lol I was never a fan of golden cards because I could never make full golden deck (hate partial golden decks) so I might also think about that. IMHO Wild mode is actually VERY balanced and extremely fun! There's like 5,6 tier 1 decks unlike in standard where there's only 1.. Game is just much slower and WAY more fun and interactive because you never know what you're going to face. I'm not even mad when I lose in wild because I always have a blast playing it and games are so enjoyable.
Yeah, the other day as control priest a Mech Warlock rekted me, Fel cannon carried his entire game, i wasnt even mad
The game has went downhill after standard changes, i will create a Wild deck to use forever, and laugh when the game dies in a couple more rotations while the devs suck their thumbs.
Also i rarely play anymore, maybe once a week on sunday because work and wife are eating whatever free time i have left.
I made the math i have like 40k dust worth in my collection. (disenchant)
I will do it in the weekend in my free day and post evidence of the disenchant and craft because i like to keep my word.
This hurts a lot of warrior early game against aggro pressure (which this game has a metric fuckton of), everybody says "but warriors always float mana anyway" you people are not accounting that you need TO COMBO EXECUTE WITH DAMAGE
Ichor + exec = 3 mana 2/2 with removal, still good but not as good.
Slam + exec= 4 Mana
Revenge + exec = 4 Mana
Bash + exec = 5 Mana
Ghoul + exec = 5 mana also
Now those combos get a lot clunkier, and those are 2 card combos, while Hex, Poly, Fireball, etc, are 1 card only.
The only people who are happy about this nerf are people who never play warrior.
This card is consistent, and Blizzard hates consistency, they just want "Wacky fun RNG xD Trolden style" the most Op Decks had Little RNG, thats what made them OP. Patron? 0 RNG, Miracle? 0, Freeze Mage 0, Secret pally? 0, Combo druid? 0, handlock? 0.
0
Very nice deck, currently 8-1 in brawliseum (only loss was to a zoo with the nuts opening hand, even doomsayer on 2 wasnt enough)
I swapped Ziliax (dont have it) for a messenger Raven for some more early game proactivity
2
This guy is very strong in Big Spell Mage, the deck runs Blizzard, Nova, Pocket Galaxy, Conj (of course) and Puzzle, you will always get a good choice, a 5/5 Plus pocket galaxy to keep tempo, Blizzard to board clear and gain tempo, nova to stall, and this boy can conj itself create 2 8-drops and give you the twinspell on hand, and as a hail mary there is always yogg.
2
Druid needs the mana more than the opponent, you need to hit the 5 (Nourish) 7 (DK) 10 (UI) crystals ASAP. If you can get to those without losing too much board, you are in a very advantageous position.
-1
Eat 1, puke 1, Seems more fair
4
I like this deck because it creates a flavor of "Power overwhelming mage" either you kill your opponent or die to fatigue.
The downside is that in some matchups (Warlock primarly) it just comes down to Aluneth on six or lose.
5
This card was designed as a handbuff mechanic, how strong is the effect that even as a 2/2 is mandatory on every Pala deck thats not Aggro.
0
I still play it, because i love it, but its instalose against pirate warrior, and other face heavy decks. I love the deck even with its 30% winrate, its a nice deck for fooling around and having fun, not reaching #1 legend
0
0
0
I mostly play Wild, rank 5 every season in wild with Control Warrior.
1
The game has went downhill after standard changes, i will create a Wild deck to use forever, and laugh when the game dies in a couple more rotations while the devs suck their thumbs.
Also i rarely play anymore, maybe once a week on sunday because work and wife are eating whatever free time i have left.
I made the math i have like 40k dust worth in my collection. (disenchant)
I will do it in the weekend in my free day and post evidence of the disenchant and craft because i like to keep my word.
0
This hurts a lot of warrior early game against aggro pressure (which this game has a metric fuckton of), everybody says "but warriors always float mana anyway" you people are not accounting that you need TO COMBO EXECUTE WITH DAMAGE
Ichor + exec = 3 mana 2/2 with removal, still good but not as good.
Slam + exec= 4 Mana
Revenge + exec = 4 Mana
Bash + exec = 5 Mana
Ghoul + exec = 5 mana also
Now those combos get a lot clunkier, and those are 2 card combos, while Hex, Poly, Fireball, etc, are 1 card only.
2
Sure because damaging and executing Tirion is the same as Yolo shot and Hex.
2
The only people who are happy about this nerf are people who never play warrior.
This card is consistent, and Blizzard hates consistency, they just want "Wacky fun RNG xD Trolden style" the most Op Decks had Little RNG, thats what made them OP. Patron? 0 RNG, Miracle? 0, Freeze Mage 0, Secret pally? 0, Combo druid? 0, handlock? 0.
Fuck blizzard and their shit design.
7
Underserved nerf, what will happen when Ghoul, ichor, bash and revenge rotate out? Like Hunter's mark nerf, this is totally unexpected and unnecesary