Aeris#2716 Eu You first
What about Dr. Bonemare though.I agree that Bonemare is leagues above the power lever of other late game common cards, but that's precisely why I didn't include it.Bonemare is an extremely unhealthy card though, since it gives insane value on turn 7. If there is even a silver hand recruit alive, you're gonna end up against a 5/5 vanilla minion AND a 5/5 taunt minion. Which is a huge deal. Buff cards, especially on this extend are unhealthy for the game.It's actually finally a buff card done right; it's not complete trash when you get hit by a single silence/transform effect and single target minion destruction effects don't suddenly become 2 for 1 trades with insane mana efficiency. They need to print more cards of a similar power level. Especially class cards for classes that have buffing as part of their 'identity' i.e. paladin and priest.
This actually is a very decent suggestion, both for Innervate and UI.
If you can craft it, you actually should be safe. It obviously isn't your fault, so they cannot punish you for using what your game offers you.
Would be pretty funny to queue into decks with Frozen Throne cards now :D
Certainly a pretty good card, but I'd also say it probably is overrated. It will see play in control decks, but I don't expect it to be played in "literally every deck" as people say. Compareable to Primordial Drake.
Death Coil is weird. It does not have the "Choose One" mechanic (probably since it is not a druid card), but probably works the same?!
As someone with all golden classes since BRM era and who has played almost every archetype ever existed since vanilla Hearthstone, I still play (slightly modified) netdecks in constructed. The simple reason is that I only play constructed for the end-of-month rewards, and I want to play as little ladder as neccessary to get there, as it bores me. I'd rather only play arena, the single mode in game where the game can be considered to be challenging and to require some skill.
Constructed is - once you know the existing archetypes - pretty much 99% luck and how much you grind, really. Above rank 5, pretty much everyone plays close to perfection, so all that's left for skill is chosing a decktype and making tech decisions. That's it.
My hearthstone career in a nutshell:
1) playing ladder with selfmade (bad) budget decks
2) switching to netdecks, climbing the ladder (still too bad for arena)
2) hitting legend, unhappy with the slow collection growing, playing more arena to get better
3) playing ranked with selfmade decks, since netdecking gets boring, and arena equally
4) Playing more and more arena, going infinite, playing less and less constructed
5) Playing constructed ONLY for the rewards (so, netdecking again), playing arena as it is much more fun while also being so much more rewarding
I honestly can't believe that the average hearthpwn user understands the game so little that 73% of the voters see this bad card as "very good" or "meta-defining".
This is just so ridiculous, can't wait to revisit this thread a week after release, when 73% realize how wrong they were.I think you are mistaken. This card can instantly win the game through RNG, thats why the votes are like they are,Its a 2/3 body so pretty standard for a 2 drop, looking at warlock which 2 drop is strictly better ? looking at Neutrals what card is better ?Yes the "odds" are 1/26 but it still has a chance, if it was a Demon it would be even better.
The battlecry is not awful. Since it's equivalent to discarding from the bottom of the deck, it literally does nothing, as long as there is no deck manipulation, tutoring effects, or fatigue. Though, I suppose a battlecry that does nothing is pretty awful.In the face of tutoring effects, it has a very minor upside, but the tutoring effects currently are rare and weak enough that it can be discounted.