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    posted a message on Vustrasz the Ancient

    I actually won outcotrolling him as Priest. 

    Insane game, wish I had it recorded. I played The Darkness early and tried to not kill the chests. Eventually I had to kill one. What I got was "draw a card, fill your hand with copies". What this got me was a hand full of that 7 mana Priest spellstone, that revives up to three minions after upgrades. With that, I could constatly compete with his board, but my spellstones got less and less and I still was fighting for boardcontrol without killing the chests, which took a lot of resources. Finally, The Darkness awakes. Boom, Lightbomb. Well, shit. However - I had the dungeon run power that activates my battlecries twice - so there were another 3 candles in his deck. Last spellstone resummons a dormant The Darkness. I finally draw my deathknight and Raza, now being able to compete with his board. Still running out of steam, hard fight till the last turns.

    No candles to be seen. He draws and draws, no candle. I actually started to think, maybe this is bugged and once The Darkness awakes, it removes all candles. But no. Literally the last 3 cards in his deck were the additional 3 candles - this might be insane RNG, or still is bugged. Anyway, this wakes up The Darkness. Vustrasz already in fatigue for a few turns, no removal for my huge threat. My last card drawn is the treasure that adapts a minion once for every beaten boss. Adapt The Darkess, above 30 attack windfury to finish him off.

    Hell, that was satisfying :D

    Posted in: Vustrasz the Ancient
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    posted a message on 80g Quest Trading - Play A Friend! 5.0

    Done

    Posted in: Players and Teams Discussion
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    posted a message on 80g Quest Trading - Play A Friend! 5.0

    Aeris #2716

    EU

    You first

    Posted in: Players and Teams Discussion
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    posted a message on New Neutral Legendary - The Darkness
    Quote from Velerios >>
    Quote from PAH >>

    As long as it has "summoning sickness" when it awakens then I think it's OK. If it can attack if awakening on your turn, then it seems like this will be real real annoying.

     Since it doesn't have charge, it will have summoning sickness.
     However, when your opponent draws it, it awakens in his turn and thus does not have summoning sickness on your first turn after that
    Posted in: Card Discussion
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    posted a message on Kobolds & Catacombs: Arena Impact

    Ah well, I gotta make a comment to Hoarding Dragon as you all rate this card so high.

    While I agree that it is a good pick, I see it being far from Bonemare's powerlevel and would classify as a better tier 2 (good) card. On curve, it really is a powerhouse, but nothing totally gamebreaking. Remember Hungry Dragon getting dropped from a rogue with equipped dagger that instantly killed the 2/1 or whatever the dragon spawned. Yeah, that was a strong turn 4, but nothing too extraordinary. On the downside, the deathrattle can be pretty impactful. 2 coins are not only 2 mana compensation, it also is increased flexibility in curving out and getting huge drops or boardclears out earlier. As it is a deathrattle it clearly is better than a Hungry Dragon, but yeah...  not a 1++++ card in my opinion.

    Posted in: The Arena
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    posted a message on Kobolds & Catacombs: Arena Impact
    Quote from Aeris >>

    LEGENDARY

    Aluneth Rating 4(Poor): At first, it seems average (compare to Nourish and Sprint), but you'll quickly start milling yourself, and you won't have a deck with enough low cost cards in arena to compensate with a hyperaggressive playstyle.

    Dragon Soul Rating 5(Terrible): Just bad. Unlikely to get even one activation.

    Geosculptor Yip Rating 4(Poor): Not that terrible, since 4/8 isn't that bad and it could live a few turns, constantly spawning 2 mana minions, with a chance of getting better stuff. Still below average.

    Grumble, Worldshaker Rating 1(Excellent): Great card. 7/7 for 6, with a battlecry that will do good probably as often as it would harm. There's a bunch of strong common battlecry minions, and returning them to your hand can also be considered heal or carddraw, if you get to return some damaged minion. And let's not forget that they cost just 1! So basically, if you're forced to return 1 minion, you can play it right after and still just paid for vanilla - nothing for heal or a potential battlecry.

    Kathrena Winterwisp Rating 2(Good): Borderline to excellent. Will almost always provide more stats than vanilla, with a potential for some insane Tempo turns with a Savannah Highmane or Charged Devilsaur.

    King Togwaggle Rating 5(Terrible): Just bad, nothing to discuss here

    Lynessa Sunsorrow Rating 5(Terrible): Waaaay to expensive to pay off. I wouldn't even call this draft dependent, the card is just way too inconsistent.

    Marin the Fox Rating 3(Average): Poor in tempo, but potentially game winning. However, only in situations where you're slightly ahead of the game, or have some Crazed Alchemist shenanigans. Thus, more a win-more card most of the time and thus average.

    Rin, the First Disciple Rating 4(Poor): Battlecry is pretty much worthless, so what's left is a 3/6 taunt. For 6 mana, that's poor.

    Skull of the Man'ari Rating 5(Terrible):  Your rarely have enough demons to get value, but if you manage to get 2 activations off it which are not for 1 cost demons, it is decent. Still too inconsistent to be average. The more I think about it, the worse it gets. The fact that it is the beginning of your turn means it takes two turns until you could attack with the first demon it pulled, if you happen to have one of high costs. Unless the rest of the expansion is full of high quality demons with Taunt or Charge, this isn't just poor, but total garbage. 

    Sonya Shadowdancer Rating 4(Poor): Similar to Cult Master, but worse. 2/2 for 3 often is a worse deal than 4/2 for 4, and the 1/1s will only help if they have a strong battlecry or Combo. Inconsistent, thus poor.

    Temporus Rating 5(Terrible): I love the concept of the card, but it is just not good in arena by any means.

    The Runespear Rating 4(Poor): If it only was cheaper... The discover spell mechanic might end up pretty good, as you're often able to pick something that clearly benefits you, and you always have the chance for a boardclear with Volcano. Kinda inconsistent still, and a bit too expensive, thus poor (borderline to average)

    Twig of the World Tree Rating 2 (Good): Heropower buff / free pings for 5 turns is nice, but not great for 4 mana. Deathrattle can be ignored, unlikely to get anything of it, you will have 10 mana already most of the time this breaks (rated 3 before update). UPDATE: I assumed empty crystals and thus didn't consider you get your crystals refreshed after breaking it. If you get to play this card early without losing too much tempo, you basically won. Kind of risky to spend 4 mana on a 1 attack weapon in the earlygame though, and the risk of running out of steam later on is what holds it back from being excellent, imo.

    Zola the Gorgon Rating 3(Average): A slightly better carddraw as you have control about what you draw, but that's already it. Fair stats, average card.

     Sadly I won't have enough time to go through all cards till the expansion hits as my free time is very, very limited currently. I mean really, I absolutely enjoy posting my predictions. Anyway, I'll catch up with legendaries at least. (Even though they are the least impactful category.... but I started with them as I copied neonangel's ordering, so, whatever)
    I also edited a prediction in the quote (not in the original post) and striked through the previous one.
    Ixlid, Fungal Lord Rating 4 (Bad): Being heavily understatted, you'll only be able to gain value if a) you're in the lategame or b) he lives a turn. The latter will only happen if you're ahead anyway, so it is purely a win-more card. At 10 mana you could gain some value if combined with a Stranglethorn Tiger or similar stuff, but in best case you get a free 2/4 with pseudo-taunt. Okay, but way too conditional to aim for.
    Val'anyr Rating 1 (Excellent): Oh boy, this is insane. Gonna hate playing against it, since it will feel just unfair, and whatever you do, you can't get rid of your opponent permanently profiting from this after playing it ONCE for only 6 mana. Pretty much forces every opponent to play hyperaggressive, as it is impossible to compete with the value from just this single card in the long run. The only drawback is that it is somewhat slow, since you need 6 mana to play for a 4 attack weapon, but this really isn't too bad, and, as a weapon, it instantly has an impact on board.
    Dragoncaller Alanna Rating 5 (Poor): On the, let's say, "average game" you'll get around 1 activation. Probably less, so 1 is kinda optimistic. 9 mana for a 3/3 and an optimistic 5/5 is a pretty bad deal --> poor.
    Posted in: The Arena
  • 2

    posted a message on New Mage Legendary Reveal: Dragoncaller Alanna

    Actually I believe she does not have the title of "Lady Regnant of the Seven Kingdoms" (yet) :P

    Posted in: News
  • 13

    posted a message on New Druid Spell - Oaken Summons

    Gotta love those fluffy placeholder names :D

     

    For later reference: It is called 

    Fluffy Druid Tree Dude

    Posted in: Card Discussion
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    posted a message on From a beginner to beginners: Do not craft Keleseth
    Quote from prody >>

    I suppose more experienced players will be better at using him but as a beginner you can craft more usable and cheaper cards than this (rares and epics).

     I wouldn't recommand to ever craft rares. Even f2p, you'll get all of them fairly quickly if you play your daily quests, and crafting rares is just a waste of dust.
     
    Posted in: Card Discussion
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    posted a message on Kobolds & Catacombs: Arena Impact

    Indeed, I completely overlooked that, thanks. Gonna update the prediction, as this renders the card much better than I initally thought.

    Posted in: The Arena
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    posted a message on Kobolds & Catacombs: Arena Impact

    LEGENDARY

    Aluneth Rating 4(Poor): At first, it seems average (compare to Nourish and Sprint), but you'll quickly start milling yourself, and you won't have a deck with enough low cost cards in arena to compensate with a hyperaggressive playstyle.

    Dragon Soul Rating 5(Terrible): Just bad. Unlikely to get even one activation.

    Geosculptor Yip Rating 4(Poor): Not that terrible, since 4/8 isn't that bad and it could live a few turns, constantly spawning 2 mana minions, with a chance of getting better stuff. Still below average.

    Grumble, Worldshaker Rating 1(Excellent): Great card. 7/7 for 6, with a battlecry that will do good probably as often as it would harm. There's a bunch of strong common battlecry minions, and returning them to your hand can also be considered heal or carddraw, if you get to return some damaged minion. And let's not forget that they cost just 1! So basically, if you're forced to return 1 minion, you can play it right after and still just paied for vanilla - nothing for heal or a potential battlecry.

    Kathrena Winterwisp Rating 2(Good): Borderline to excellent. Will almost always provide more stats than vanilla, with a potential for some insane Tempo turns with a Savannah Highmane or Charged Devilsaur.

    King Togwaggle Rating 5(Terrible): Just bad, nothing to discuss here

    Lynessa Sunsorrow Rating 5(Terrible): Waaaay to expensive to pay off. I wouldn't even call this draft dependent, the card is just way too inconsistent.

    Marin the Fox Rating 3(Average): Poor in tempo, but potentially game winning. However, only in situations where you're slightly ahead of the game, or have some Crazed Alchemist shenanigans. Thus, more a win-more card most of the time and thus average.

    Rin, the First Disciple Rating 4(Poor): Battlecry is pretty much worthless, so what's left is a 3/6 taunt. For 6 mana, that's poor.

    Skull of the Man'ari Rating 4(Poor):  Your rarely have enough demons to get value, but if you manage to get 2 activations off it which are not for 1 cost demons, it is decent. Still too inconsistent to be average.

    Sonya Shadowdancer Rating 4(Poor): Similar to Cult Master, but worse. 2/2 for 3 often is a worse deal than 4/2 for 4, and the 1/1s will only help if they have a strong battlecry or Combo. Inconsistent, thus poor.

    Temporus Rating 5(Terrible): I love the concept of the card, but it is just not good in arena by any means.

    The Runespear Rating 4(Poor): If it only was cheaper... The discover spell mechanic might end up pretty good, as you're often able to pick something that clearly benefits you, and you always have the chance for a boardclear with Volcano. Kinda inconsistent still, and a bit too expensive, thus poor (borderline to average)

    Twig of the World Tree Rating 2 (Good): Heropower buff / free pings for 5 turns is nice, but not great for 4 mana. Deathrattle can be ignored, unlikely to get anything of it, you will have 10 mana already most of the time this breaks (rated 3 before update). UPDATE: I assumed empty crystals and thus didn't consider you get your crystals refreshed after breaking it. If you get to play this card early without losing too much tempo, you basically won. Kind of risky to spend 4 mana on a 1 attack weapon in the earlygame though, and the risk of running out of steam later on is what holds it back from being excellent, imo.

    Zola the Gorgon Rating 3(Average): A slightly better carddraw as you have control about what you draw, but that's already it. Fair stats, average card.

    Posted in: The Arena
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    posted a message on New Shaman Spell - Unstable Evolution

    This is insane. Holy shit, for sure a staple in every Shaman.

    Posted in: Card Discussion
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    posted a message on 80g Quest Trading - Play A Friend! 5.0

    Aeris#2716

    EU

    Trade, you first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on New Paladin Legendary - Lynessa Sunsorrow

    Fun concept, just way too inconsistent to see play.

    Posted in: Card Discussion
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    posted a message on New Shaman Legendary - Grumble, Worldshaker

    Returning minions isn't necessarily a downside, when they cost just 1.
    Blazecaller, Servant of Kalimos, Kalimos himself, Master of Evolution, any nice evolved Battlecry creature. Also can be used to heal some fat taunts.
    Definitely a card to build decks around, voted meta-defining.

    Posted in: Card Discussion
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