• 3

    posted a message on Duels Mode Farewell in 1 Week on April 16th

    I like how the picture for this article is Reno being super happy for no reason whatsoever, kind of like "oh yeah, let's go!". Kind of funny contrast to what actually this article is referring to xd

    Posted in: News
  • 8

    posted a message on New Death Knight Legendary Card Revealed - The Headless Horseman

    I'm honestly surprised no one looked at this cards roots
    And took one of such low hanging fruits
    To make their comment on the card be written in rhyme
    Since it would be the most appropriate time
    Glad to see the Death Knight gets its first hero card
    Even though with this rune cost, fitting him may be hard
    But then again, wild is the only format I follow
    So perhaps it is too early to sorrow
    However I have high hopes this card will be good
    Since discovering minions makes me have a good mood
    I fear this card may become disliked to some degree by players that play control
    As it gives Death Knights a lot of Loathebs for these players to get trolled

    Posted in: News
  • 0

    posted a message on New Hunter-DK Common Card Revealed - Hollow Hound

    Zilliax has one keyword that you might have missed the sole reason it is still playable in wild: Magnetic

    Posted in: News
  • 2

    posted a message on Patch 26.0 Unannounced Changes, New Skins, Textures, Voice Lines, Improvements & More!

    There is only a handful of creative ways you can draw a dude covered from head to feet with really specific and iconic armour.
    Unless you count Arthas as being extension of LK skins then that changes things, we need less "Lich King" and more "Arthas" skins if we want to avoid that.

    Posted in: News
  • 5

    posted a message on 25.4 Patch Notes - Mini-Set, Big Mercenaries & Arena Updates, New Diamond Cards & More!
    • [Hearthstone] Several minions have had their minion Types adjusted to better match what they are.

    Which ones? This is very important info and they just shuffle it under a "just several minions". 

    Posted in: News
  • 3

    posted a message on New Expansion Teaser - Expansion Announcement On Monday The 27th!

    I would expect that there will be a lot of lifesteal cards (maybe even hero that has permament lifesteal) and synergies around these, which sounds both interesting and terrifying at the same time

    Posted in: News
  • 0

    posted a message on 16 Cards Reveal Stream by RedBeard - Dreads & Judge!

    The original title of this post was "16 arena cards" and for arena you obviously look for stats, and all these cards, excluding Booty Bay Bodyguard were played in arena and were even really good.

    Stand against darkness sucks ass in dude paladin (at least in wild, I have no idea about anything standard), it's too slow, you usually go for odd version of the dude paladin anyway, because the hero power is really good, so that point doesn't stand.

    This whole post wasn't meant to be taken seriously, it was just a food for thought how bad cards were before.

    Posted in: News
  • 1

    posted a message on 16 Cards Reveal Stream by RedBeard - Dreads & Judge!

    Flipper Friends has to be a card with the most cards powercrept by it, since (if we ignore class restrictions and tribes) it powercreeps at least: Booty Bay Bodyguard,  Command the IllidariFen CreeperPit FighterStand Against Darkness and Lord of the Arena

    It doesn't mean the card is busted, it's just funny to see how far the overall power of cards gone since the old days.

    Posted in: News
  • 3

    posted a message on Voyage to the Sunken City: Card List, Release Date, & Expansion Details

     Since the new Naga tribe is going to be introduced, the old cards that depict naga will get it as well, it's not a problem, since there are only a handful of these, but there is one problem: Naga Corsair, if they'll create two tribe cards, will Cookie the Cook also get that treatment?

    Will it be only a pirate or will they create two tribe card mechanic just for that one example. Such problem would've arisen one day or another as time went on, so I was genuinely curious how they'd solve it, I guess I'm going to find out this expac

    Posted in: Guides
  • 1

    posted a message on Fractured in Alterac Valley Mini Set: Onyxia's Lair - Launches February 15th - All Cards Revealed!

    *Meanwhile in wild*
    Questline warrior and Quest Rogue

    Posted in: News
  • 6

    posted a message on More Reverted Nerfs Announced - Paladin, Priest & Rogue

    Druid, Hunter and Mage buffs: "Hmm... it looks fine!"

    Paladin, Priest and Rogue buffs: * sees Call to ArmsThe Caverns Below and Necrium Apothecary * "Ah shit, here we go again"

    Posted in: News
  • 0

    posted a message on Introducing the Core Set, Classic Format, Legacy Set & More!

    This is very confusing... so... we're getting totally new core set... what will that change for a wild player? That just means you'll be able to disenchant golden versions of current core set (basic) or not even that?

    Will the basic set be changed at all or this is purely about classic set not basic? Also no more hall of fame? There does the hype of guessing what cards will rotate and what ones you have to craft golden in order to get free dust?

    That kinda sucks... but that's just for wild players I suppose...

    Posted in: News
  • 0

    posted a message on Legendary quest problem

    Just because I could do them, doesn't mean I want to do them. I will much rather have 2 quest slots than play gamemodes I don't have any enjoyment from. The game after all is to give you entertainment not feel like you're doing some kind of job. It's just a overall problem, because if they won't fix it by adding a deletion button back, eventually I'll have to ask one of my friends to do it for me again just to have this grace of having some kind of quests while actually playing gamemodes I signed up for. Not your "play this gamemode because we gonna cockblock you from a quest until you do"

    Posted in: General Discussion
  • 0

    posted a message on Legendary quest problem

    So... I never was actually whinning about the battlepass or anything like that, but the lack of ability to reroll or just delete legendary quests is really annoying. I'm wild/arena/tavern brawl player. I hate standard and anything it stands for and the concept of duels bore me aswell. I thought Blizzard said in the their video that the legendary quests will have separate position in the quest log.

    And it was fine and dandy until the second wave of legendary quests came in. I was expecting for the quest to either be replaced by the new one or just stay with the "duels" quest forever. I wouldn't care much less since I don't care for the legendary quests. But when these unrollable quests starts spreading like a tumor and the only way to get rid of them is to play gamemodes I don't want to play, then we have a problem.

    Was there any info from Blizzard if they will change it? Or will I have 2 quest slots forever? Also the standard quest for some reason isn't cheesable in friend duel... literally every other quest is if you have problem with it, but this one isn't... so any tactic I used that I could accept doing it: Insta concede on both casual and friend didn't work. Focusing damage of both players on me or friend and winning as fast as possible and afk on casual all didn't work.

    Posted in: General Discussion
  • 2

    posted a message on Deck of Lunacy

    Quest mage's wet dream

    Posted in: Deck of Lunacy
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