Kobolds & Catacombs - Hearthstone's Seventh Expansion
Hearthstone's Seventh Expansion is Kobolds & Catacombs!
Expansion Information
- The expansion releases December 7th 2017 in the Americas. December 8th for Europe.
- 135 new cards are being added to the game.
- All classes are getting a new weapon, and it's Legendary!
- A new mechanic is being added to the game called Recruit.
- A new type of single player content is being added called Dungeon Runs.
- The usual pre-order is available which contains 50 packs for the price of 40 ($50 USD). It comes with an exclusive card back.
Freebies
- All players will receive a Marin the Fox card before the expansion launches.
- A Golden version of Marin the Fox is available for BlizzCon attendees and Virtual Ticket Holders.
- Everyone will get one free Legendary weapon.
Dungeon Runs
A new type of Single Player content is being added to the game!
- Tread carefully, because losing just one match will end your Dungeon Run!
- Tons of content! 48 unique encounters and a huge assortment of new cards were created just for this mode.
- It's Free! No purchase required; build a deck worthy of a hero with cards you find along your run.
We've got more information in our dedicated work in progress Dungeon Run Guide.
New Keyword: Recruit
Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.
Spellstones
Spellstones are a new type of card which can be upgraded during play! Once you fulfill a listed condition, such as playing two Elemental minions, the card upgrades into a more powerful version.
Unidentified Items
Unidentified Items are cards which when put into your deck don't have a predetermined effect. When the card is put into your hand, the effect of the card will become known. Each item has its own pool of effects that it can randomly choose from.
New Cards
So far, 135 cards have been revealed out of 135.
Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Intro could use a little something about Upgrade cards.
not to be a debbie downer here, but i dont like the whole legendary weapon idea from a meta game standpoint.
if weapons are good people tech in ooze, making the weapons bad. which then creates a softnerf to every deck that wants to use medivh or impactful weapons.
and then of course if weapons are bad they never see play
i just dont see how any of them are going to be anything but a meme
The supply/demand economic principles apply here as well. If you decide that tech'ing a ooze (or oozes) is worth it, then you are removing a card from your deck. Just look at Geist, he's far from being in every deck despite being good against most of the meta decks because those people are unwilling to allocate a spot in their deck for it. I'm sure the prevelance of ooze's will increase, but probably not to the extreme you think. You can't tech for everything and still have good deck.
i mean if nothing else playing the druid weapon on 4 is always good. if you have medivh in hand, it only gets better and if innervate is involved hoh boy. mage weapon is already a decent card draw engine with one proc, so it being destroyed is fine, especially if you also run medivh. the priest weapon is also good at just 1 proc, though it seems like you can get multiple procs in one turn, at least from the wording. the shaman weapon is questionable in terms of reliability, just because shaman spells tend to either overload you or not be super powerful or both. with one proc, it is objectively worse than Tortollan Primalist, yes, but with the possibility of 3 procs, it becomes insanely efficient too. even in the worst case scenario from the weapons we've seen, they're all still playable, even if the opponent has ooze that turn. harrison is still really good, especially against the mage one, but usually you're using it to draw towards a game winning state, your opponent won't be. if harrison is played, it'll be in control decks, if these weapons are played, it'll be in combo decks that can utilize them fully (or at least they'll be part of some combo in the deck). plainly put, drawing cards as exodia mage is much better than drawing cards as control warrior.
tl;dr weapons will be playable because using them once is good enough (so far).
only 9 cards makes me sad boy
the weapons will not lose durability when their abilities activateForgive me if I missed the information somewhere, but does anyone know if the upgrade cards need to be in your hand to be upgraded or will upgrade when in your deck?
They'll upgrade even if they're in your deck.
Wrong! You need to have them in your hand.
Hi Hearthpwn, Are you going to post token-cards like the last expansion?
Tokens are being included on the card pages! It keeps things a lot neater here and allows for way better access to that information down the line when people aren't viewing the expansion guide.
Can we get a Mindbreaker that is hexproof to counter obnoxious priest?
I think they were referring to the Magic: The Gathering mechanic of hexproof. Which is essentially the Faerie Dragon or Soggoth ability.
Why the hell do people in america get it cheaper? We have to pay 50€ (59$) and they 50$?
It's the "you're-not-in-the-US-so-too-bad" tax. it bloody sucks.
https://eu.battle.net/support/en/article/13472
Taxes in the US are all over the place, that is why ;)
Cause US pays the rest in digital item taxes?
Change your address to USA and pay in US$. Check first if your credit card charges for foreign transactions