Prince Malchezaar Boss Boss Guide
Welcome to our Prince Malchezaar boss guide for the One Night in Karazhan adventure. Below you can find more information on this fight including tips to fight against the boss, successful deck lists, and the rewards!
Table of Contents
Boss Overview
Prince Malchezaar is the third and final boss in The Spire wing of the One Night in Karazhan adventure. This is the final fight in the adventure and details about who we will be fighting are currently unknown. We will likely have to wait for the patch to hit to find out.
- Nazra Wildaxe is the first boss you fight. Moroes has opened the wrong portal!
Pro Tips and Strategy
This fight has a couple of phases you must fight through.
Nazra Wildaxe
- Control the board as best you can until you have a solid hand and can make quick work of Malchezaar.
- Card draw during this phase is super helpful to get that hand filled with goodies.
- Taunt minions will help prevent damage done to your hero and if she is low, will prevent her from attacking into you to with weapons, killing herself.
- Acidic Swamp Ooze and Harrison Jones can dismantle her arsenal of weapons quickly.
- Do not flood the board when you are ready to kill her. Everything will die thanks to Twisting Nether once she dies.
Prince Malchezaar
- 30 health and 30 armor, oh no!
- He starts at 10 Mana and you will start at whatever your mana cost was during the Nazra fight. Two 6/6 Abyssal will drop from his hero power after Twisting Nether.
- Your want to kill him fairly quickly, or be a super control masta. There's a few good strats:
- Murloc Zergrush: Anyfin can happen yo!
- Kel'Thuzad Can't Die: Ancestral Spirit on KT keeps him out of removal's way and lets us use our minions to slay those abyssals.
- C'Thun OTK: Super rude damage to the face. Build up C'Thun before Malchezaar pops out and then unleash hell with the Priest essentials of Divine Spirit + Inner Fire.
- Medivh gives us Atiesh at the start. A high-cost spell played when coming into the second part of the fight is filled with value.
Winning Deck Lists
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Minion (21)
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Ability (9)
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Rewards
Defeating Unknown Boss for the first time will reward you with cards!
Once the regular version of the card(s) is unlocked, you can craft the golden versions.
One Night in Karazhan Bosses
We've got boss guides for all the other One Night in Karazhan bosses! Click on their portraits below to learn more about their fights.
- The Prologue - Wing 1
- The Parlor - Wing 2
- The Opera - Wing 3
- The Menagerie - Wing 4
- The Spire - Wing 5
A tip I haven't seen anyone else write here yet:
You can get an extra turn to get out a Kel'Thuzad and Ancestral Spirit combo by playing Loatheb on the turn you kill Nazra. His effect keeps Malchezaar from being able to play Twisting Nether his first turn.
I don't think Blizzard actually cares about PvE outside of making money. I would imagine most would be surprised if players were able to win without older more OP cards like KT
Finally was able to craft Kel. But this dumb bitch is suiciding on Abominations, I don't have the dust for sludge belchers. And KT isn't showing up until I have ten (10) cards left in my deck.
I'll definitively keep at it, but wtf is wrong with this broad?
Got patched, KT + taunt no longer cheeses the AI
Beat it with a mage deck within 10 attempts... The first phase was actually more difficult... In the second phase he doesn't have taunt so I just freeze his board and go face. I used Counterspell to deal with his Twisting Nether
The single most unfair boss I've ever fought. It's basically "Kel'thuzad or lose".
Beat it, actually Moat Lurker on my own Kel'Thuzad was helpful to help it pop through Malchezaar's Twisting Nether, although the Ancestral Spirit was the assurance.
won heroic.
Made it with the Paladin deck. Some advice - change ragnaros with Edric the Pure, it will greatly help you with the plenty of 6/6 on the board.
Lamento no poder escribir en inglés. El deck es una variante más de Paladín. En este caso necesitamos cartas de salida y primeros turnos de robo excelentes para poder frenar la avalancha de sus 3/3 con cargar y su arsenal de armas. Cartas a retener son Doomsayer, Huge toad, Coghammer y Annoy-o-Tron.
En la primera parte del combate nos centraremos en alargar la partida hasta que tengamos en mano las cartas para iniciar la segunda parte. Para conseguirlo necesitamos mantener en mesa Sludge Belcher y Arcane Nullifier X-21, nos ayudará aún más combinarlas con Defendor of Argus, si, ya sé que ambas tienen Taunt, lo que queremos es aumentar sus stats en el +1/+1 para que la IA paralice temporalmente los ataques y nos de tiempo a conseguir en mano las cartas que queremos para la segunda parte. Mientras, intentaremos jugar las que queramos excepto N'Zoth, Tirion, Kel'Thuzat y Faceless manipulator.
Cuando las tengamos en mano, iniciaremos la segunda parte de la partida ya sin Reno posiblemente, intentando haber jugado Sylvanas y Thalnos, para iniciar la segunda parte con Tirion. Deberemos tener en mano al menos uno de los combos Wild Piromancer+Equality ya que posiblemente nos juege Siphon soul o Corruption, ahí la importancia de N'Zoth en este deck. Hemos de conseguir poner en mesa a Tirion, copiarlo con incluso los dos Faceless Manipulator y luego jugar a Kel'Thuzad para tener el control total de la mesa.
Sylvanas y Pilot Shredder no son cartas determinantes, cada cual puede poner la que más le convenza con preferencia por los Taunt ya que después de todas las pruebas que he hecho pienso que la estrategia más sencilla contra la IA se basa en Taunt. Otras cartas como Lay on hands, Ivory knight, Harrison Jones y Thalnos nos darán el motor de robo que necesitamos y además, intentaremos jugar a Thalnos en combo con Consecration para obtener los 3 de daño que necesitamos contra el poder del primer héroe. Con todo es como he conseguido superar a este boss por segunda vez, la primera utilicé el deck Malchezaar Anyfin. Que haya suerte. Saludos.
Made it with the ancestral spirit deck also listed in the adventure guide:
The first phase of the game is just to controll the board until you can summon Kel'Thuzad safely. Then you just wait to draw Ancestral Spirit to kill the first boss. Note that bringing her with low life will prevent her to trade with your minions, and that is the key to survive the first phase.
Then, when you're ready to summon Malchezaar, be aware that he might draw a Siphon Soul in his initial hand. If he will, he'll kill your Kel'Thuzad instead of clearing your board, but if you have another Ancestral Spirit ready in your hand you win anyway, otherwise you insta lose the game.
Obviusly if he cast his Twisting Nether when your Kel'Thuzad have Ancestral Spirit on, you will end up with 2 Kel'Thuzad, and probably a bounch of undying taunt minions, so it's a free win.
After a few tries and a few deck tweaks I destroyed the boss in a very very fun game.
Hooded Acolyte + Lightwell are insane when all on the board together. The boss goes for your face and you simply heal through the damage and clear the board.
You are kucky. When I played the Ligytwell or Acolyte, the Orc went directly for them.
Worked for me 4th try with this deck. If you're having probs start mulliganning really hard for the lightwell. The orc may target it or it might not straight away, it was 50/50 for me, random. Third try she ignored two of them for several turns but I didn't draw the c'thun healer/booster. She really does seem to go directly for clerics tho. Malch will probably target Brann as soon as you put him up so don't rely on that, you either have a fat c'thun or you lose. Also Malch does not -always- wipe the board immediately. Most of the time, but not always.
II just can't express how much I hate this heroic boss! Two superaggresive fights one after another with a reset in between!
I am guessing you never played Blackrock Mountain...
or try skelsaures hex
no, I finished heroic Naxxramas and started heroic LOE.
I'm just puzzled how extremely luck dependant is the last fight compared to all orher heroics