I've seen mostly Reno Priests, Midrange Paladins, Mill Rogues, and Midrange Shamans. Occasionally one of the nerfed aggro decks pops up, they aren't particularly strong though. Suprisingly very few Jade Druids, this could just be people experimenting or a general disinterest, because the deck is still quite powerful. After those the most common thing I see is Comtrol Warlock variations mostly Reno and Tempo Mages. Naga Giant decks are much less popular right now but they make appearances once in a while. Then its just people with wacky brews.
That's my experience around ranks 4-5 over the past few days anyway.
I picked up Tempo Mage (because I play mostly control decks, which are slow grinds to ladder), and I'm 24-10. Went from Rank 15-9 in a day. Along the way, I faced a lot of Hunter Aggro, a variety of Priest decks, some Renolock decks, a few secret Pally decks, and a fair amount of Tempo Rogue. Of course, brews were also spotted, and I played against one aggro druid, but it seemed much less powerful.
Since the class has such a weak core set, it needs power cards to be relevant in standard. This trickles down to wild, making it slowly grow in power more than any other class. I think it is obvious that the evergreen set needs to be rotated.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
The games are easier though, it is obvious that the competitive crowd is mostly sticking to standard.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
Lul, Wild is wildly imbalanced, just the players who play there can't build really cancerous deck because they're bad and still think Dr. Boom is OP. I'm pretty sure good deckbuilder can come up with something better than Giants Hunter.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
Lul, Wild is wildly imbalanced, just the players who play there can't build really cancerous deck because they're bad and still think Dr. Boom is OP. I'm pretty sure good deckbuilder can come up with something better than Giants Hunter.
Thanks for your insightful analysis about everybody else being idiots. Very original.
This is wildly errant, imo. Wild has more powerful cards, so it has more powerful threats and more powerful answers. This is the nature of eternal formats. If you play any other tcg, you would be able to recognize this (look at Magic: the Gathering). Hearthstone as a whole is not balanced, but it's a young game. Blizzard will figure it out.
Nothing changed, Pirate Warrior moved to Cursed Blade, Token Druid moved to Egg Druid, Jade Druid replaced Innervate with more removal and you'll see the same decks now that you saw then minus Murloc Paladin I think.
I play this selfmade deck since ungoro and with pirate warrior nerfed the only bad matchups for me is tempo mage and face shaman, which is quite rare. I have above 90% winrate with this, winning most of the time against pirate warrior and almost everything against any slower than pirates deck. Seems like the only way to beat it unless i have really bad draw (like 4 secrets in starting hand and emperor last card) is something like dirty rat, deathlord, death grip or lucky mill http://www.hearthpwn.com/decks/873957-questless-exodia
Warlocks still near death, some Demonhighlanders and one Zoolock
Warrior is still mostly PW, but a joke (I've 100% winrate with my freezemage, most time I was lucky.)...
Druid got a hard hit... only Jadedruids seems a legit deck.
Mage near death, only some Exodia Questmages on the way. Makes me wonder why you should play Quest in Wild with Emperor...
Hunter looks good in the meta, saw a huge amount of Giant Hunters and some Midrange.
Paladin near death, only aggro...
Rogue, I encounter a suprising amount of Jade Rogues, seems very weak ^^
Priest rule the meta, all 3 decks looks good. Good match up for me, so I'm happy.
Overall the wild meta seems very slow now and dominatet by Priests. I wonder why not more of the classic anti control decks are around after rank 10. Freeze/Exodia Mage and Mill Rogues shine under this conditions.
I am 2 wins away from r5 atm, climbing with DK Renomage with positive (above 50 %) WR so far. There's tons of control players, priest matchup usually takes takes +20 min, most of my games go to fatigue. I'm really considering exodia paladin/mage afterwards.
My observation on the meta is: 1. highlander priests 2. midrange paladins 3. aggro shamans. Occasionally Pirate warrior. Rarely Krul demonlocks. Nearly no druids and hunters
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Does anyone have any idea how wild was affected by the nerf?
Pirate warrior surely is less strong and the same goes for token druid...
Thanks!
Anyone know?
Reno priest for days
Reno priest, reno priest, reno priest, aggro shaman, reno priest, aggro shaman, reno priest, reno priest, pirate warrior
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
I've seen mostly Reno Priests, Midrange Paladins, Mill Rogues, and Midrange Shamans. Occasionally one of the nerfed aggro decks pops up, they aren't particularly strong though. Suprisingly very few Jade Druids, this could just be people experimenting or a general disinterest, because the deck is still quite powerful. After those the most common thing I see is Comtrol Warlock variations mostly Reno and Tempo Mages. Naga Giant decks are much less popular right now but they make appearances once in a while. Then its just people with wacky brews.
That's my experience around ranks 4-5 over the past few days anyway.
Been facing a lot of evolve shamans and tempo mages
Question everything.
Been facing tons of Control Shamans with a mix of Reno Priest and Pirate Warrior.
I picked up Tempo Mage (because I play mostly control decks, which are slow grinds to ladder), and I'm 24-10. Went from Rank 15-9 in a day. Along the way, I faced a lot of Hunter Aggro, a variety of Priest decks, some Renolock decks, a few secret Pally decks, and a fair amount of Tempo Rogue. Of course, brews were also spotted, and I played against one aggro druid, but it seemed much less powerful.
Priest just keeps getting better.
Since the class has such a weak core set, it needs power cards to be relevant in standard. This trickles down to wild, making it slowly grow in power more than any other class. I think it is obvious that the evergreen set needs to be rotated.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
The games are easier though, it is obvious that the competitive crowd is mostly sticking to standard.
Lul, Wild is wildly imbalanced, just the players who play there can't build really cancerous deck because they're bad and still think Dr. Boom is OP. I'm pretty sure good deckbuilder can come up with something better than Giants Hunter.
This is wildly errant, imo. Wild has more powerful cards, so it has more powerful threats and more powerful answers. This is the nature of eternal formats. If you play any other tcg, you would be able to recognize this (look at Magic: the Gathering). Hearthstone as a whole is not balanced, but it's a young game. Blizzard will figure it out.
I'm rank 5, and i see a lot of Reno Priest Here. A lot.
I see some aggro paladin, murloc or handbuff.
Some mill and aggro thief.
Some giant hunter too.
Some Token and jade druid.
And some exodia mage and demon warlock too
the meta is very balanced nowadays
I've been seeing a lot of mage decks of all shapes and sizes and a whole load of reno decks.
Nothing changed, Pirate Warrior moved to Cursed Blade, Token Druid moved to Egg Druid, Jade Druid replaced Innervate with more removal and you'll see the same decks now that you saw then minus Murloc Paladin I think.
I play this selfmade deck since ungoro and with pirate warrior nerfed the only bad matchups for me is tempo mage and face shaman, which is quite rare. I have above 90% winrate with this, winning most of the time against pirate warrior and almost everything against any slower than pirates deck. Seems like the only way to beat it unless i have really bad draw (like 4 secrets in starting hand and emperor last card) is something like dirty rat, deathlord, death grip or lucky mill http://www.hearthpwn.com/decks/873957-questless-exodia
Thanks for answers guys! Anyone know what would be the best warlock deck to run in wild? Most likely renolock?
From 10 to Legend in EU with
Shamans are death, 0% of my games
Warlocks still near death, some Demonhighlanders and one Zoolock
Warrior is still mostly PW, but a joke (I've 100% winrate with my freezemage, most time I was lucky.)...
Druid got a hard hit... only Jadedruids seems a legit deck.
Mage near death, only some Exodia Questmages on the way. Makes me wonder why you should play Quest in Wild with Emperor...
Hunter looks good in the meta, saw a huge amount of Giant Hunters and some Midrange.
Paladin near death, only aggro...
Rogue, I encounter a suprising amount of Jade Rogues, seems very weak ^^
Priest rule the meta, all 3 decks looks good. Good match up for me, so I'm happy.
Overall the wild meta seems very slow now and dominatet by Priests. I wonder why not more of the classic anti control decks are around after rank 10. Freeze/Exodia Mage and Mill Rogues shine under this conditions.
I am 2 wins away from r5 atm, climbing with DK Renomage with positive (above 50 %) WR so far. There's tons of control players, priest matchup usually takes takes +20 min, most of my games go to fatigue. I'm really considering exodia paladin/mage afterwards.
My observation on the meta is: 1. highlander priests 2. midrange paladins 3. aggro shamans. Occasionally Pirate warrior. Rarely Krul demonlocks. Nearly no druids and hunters