So I made a few changes. I dropped the Battle Rages (just didn't find myself getting much value for them most of the time) in favor of 2 Cleaves to try to fend off some of the crazy turn one Warlock plays with The Coin. I also dropped an Arcanite Reaper for an execute as a late game just in case card. I was having a bit of a hard time getting through things like Ancient of War and Earth Elementals. My only reasoning behind keeping once Reaper was just in case I can get that sick synergy out of the Reaper followed up by Bloodsail Raider and Warsong Commander for huge burst. Think the reasoning is flawed there?
I just became interested in Warrior after a good arena run with one. I enjoyed the playstyle and the cost efficiency of the weapons.
Here is a deck I have. What ways can I improve it? What cards should I shoot for once I get enough dust, or luckily pop one in a pack?
http://www.hearthpwn.com/deckbuilder/warrior#33:1;69:2;94:1;95:2;96:1;182:2;193:2;328:2;386:2;395:2;435:2;503:1;504:2;542:2;632:2;637:2;664:2;
So I made a few changes. I dropped the Battle Rages (just didn't find myself getting much value for them most of the time) in favor of 2 Cleaves to try to fend off some of the crazy turn one Warlock plays with The Coin. I also dropped an Arcanite Reaper for an execute as a late game just in case card. I was having a bit of a hard time getting through things like Ancient of War and Earth Elementals. My only reasoning behind keeping once Reaper was just in case I can get that sick synergy out of the Reaper followed up by Bloodsail Raider and Warsong Commander for huge burst. Think the reasoning is flawed there?
Here is the newest version of the deck:
http://www.hearthpwn.com/decks/25274-camdozers-angry-warrior