I am trying to get better at drafting in The Arena and would like some feedback on my first attempt using the Arena practice tool on this site. Here is the first draft: http://www.hearthpwn.com/decks/18499-practice-draft-1
Pick 1: Picking Blessed Champion on pick #1 is really optimistic, it usually just closes out a game by setting up a big guy with some ridiculous damage. It's a dead card in hand often though until then. I'd pick Mind Control Tech to have a 3/3 for 3, but this is arguable
Pick 3: Venture Co >>>>> Windfury Harpy. Windfury seems to be overrated, although it could be a cute combo with Blessed Champion. Doesn't usually live though. Venture Co is cheaper, and overally usually better value.
Pick 8: I probably pick Smith over War Golem, even weaponless. Especially if I picked the Venture Co earlier, I'd rather have that than 7 cost War Golem.
Pick 10: I'd pick Young Priestess. Really don't like Holy Wrath, even though it might be decent because the curve is high. Just hard to use something so expensive and unreliable.
Pick 12: I have a hard time bringing myself to pick Raid Leader, he's just so squishy and subpar. I'd go with Archmage, but he's not great.
Pick 13: Venture Co, and it's not close
Pick 14: Razorfen Hunter. Looking for 2s and 3s at this point.
Pick 15: Wild Pyromancer. Decent 2 drop, as long as we're careful with spell usage. Alarm-o-bot is just a do nothing, and will just die before bringing in our big guys anyway.
Pick 16: Worgen Infiltrator is my pick. Acolyte of Pain being my second choice. Not a fan of the rifleman.
Pick 20: Would go with Equality over Abomination. the abomination counter-synergizes a bit, and Equality has extra synergy with hero power + consecration.
Pick 22: Tiger over Mogushan Warden. I pretty much have the warden as one of the worst 4s, although occasionally people get stuck on him for a turn. We don't even have a shattered sun cleric, defender of argus, or blessing of kings to buff him.
Pick 24: We need 2 drops, so Mad Bomber here. Holy Light is pretty much a dead card.
Pick 26: Need 3s, and Acolyte of pain again is kind of sux here, but I'd take him over frostwolf. I think we're good on big guys , with 2 venture co, tiger, etc.
Pick 27: Wolfrider. Eye for an eye is just a dead card
Pick 28: Stormwind Champion. Too much synergy to not choose, this guy is awesome.
Pick 29: You chose a 2/3 without an ability over a 2/3 with an ability. A damn good ability. Bloodsail will be a 6/3 or 3/3 enough to be really awesome. The choice here completely confuses me.
Did you change your post? I can't see the draft options, only the picks. The hearthhead draft simulator seems to be much more representative of an actual draft - the hearthpwn simulator doesn't give as many class specific cards as the game does.
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Hi everyone!
I am trying to get better at drafting in The Arena and would like some feedback on my first attempt using the Arena practice tool on this site. Here is the first draft: http://www.hearthpwn.com/decks/18499-practice-draft-1
And the second: http://www.hearthpwn.com/decks/18500-practice-draft-2
Pick 1: Picking Blessed Champion on pick #1 is really optimistic, it usually just closes out a game by setting up a big guy with some ridiculous damage. It's a dead card in hand often though until then. I'd pick Mind Control Tech to have a 3/3 for 3, but this is arguable
Pick 3: Venture Co >>>>> Windfury Harpy. Windfury seems to be overrated, although it could be a cute combo with Blessed Champion. Doesn't usually live though. Venture Co is cheaper, and overally usually better value.
Pick 8: I probably pick Smith over War Golem, even weaponless. Especially if I picked the Venture Co earlier, I'd rather have that than 7 cost War Golem.
Pick 10: I'd pick Young Priestess. Really don't like Holy Wrath, even though it might be decent because the curve is high. Just hard to use something so expensive and unreliable.
Pick 12: I have a hard time bringing myself to pick Raid Leader, he's just so squishy and subpar. I'd go with Archmage, but he's not great.
Pick 13: Venture Co, and it's not close
Pick 14: Razorfen Hunter. Looking for 2s and 3s at this point.
Pick 15: Wild Pyromancer. Decent 2 drop, as long as we're careful with spell usage. Alarm-o-bot is just a do nothing, and will just die before bringing in our big guys anyway.
Pick 16: Worgen Infiltrator is my pick. Acolyte of Pain being my second choice. Not a fan of the rifleman.
Pick 20: Would go with Equality over Abomination. the abomination counter-synergizes a bit, and Equality has extra synergy with hero power + consecration.
Pick 22: Tiger over Mogushan Warden. I pretty much have the warden as one of the worst 4s, although occasionally people get stuck on him for a turn. We don't even have a shattered sun cleric, defender of argus, or blessing of kings to buff him.
Pick 24: We need 2 drops, so Mad Bomber here. Holy Light is pretty much a dead card.
Pick 26: Need 3s, and Acolyte of pain again is kind of sux here, but I'd take him over frostwolf. I think we're good on big guys , with 2 venture co, tiger, etc.
Pick 27: Wolfrider. Eye for an eye is just a dead card
Pick 28: Stormwind Champion. Too much synergy to not choose, this guy is awesome.
Pick 29: You chose a 2/3 without an ability over a 2/3 with an ability. A damn good ability. Bloodsail will be a 6/3 or 3/3 enough to be really awesome. The choice here completely confuses me.
Deck is fairly solid, although a bit high curve.
Thanks for the feedback. :)
How's this one: http://www.hearthpwn.com/decks/18537-practice-draft-3
Did you change your post? I can't see the draft options, only the picks. The hearthhead draft simulator seems to be much more representative of an actual draft - the hearthpwn simulator doesn't give as many class specific cards as the game does.