All really awesome, maybe the last secret could be a bit weaker, like only 8 health.
Really awesome cards for priest, adding spirit redemption to his set is truly epic! At the start I thought it was like giving priest an iceblock but it is not like that cause if you have 10 more damage on the same turn that secret triggers you can easily kill him anyways. It does combo very well with Auchenai Soulpriest too. They should seriously add this card, I would love it!
I also think that Guardian Spirit should trigger at the end of the turn you took damage and heal the damage received twice (if you died during that turn it would not trigger). The way it is now it's way too easy to counter imho, but it could also be too OP if it did what I said lol
Too bad, your maximum health is set to 10 though. A 3 point heal even for free - still is likely game over next turn, so I guess its similar to Ice Block after all.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I do think that having a WoD celebration card will be a nice addition to Hearthstone, yet Kairozdormu as you made it doesn't make much sense to me. To my limited knowledge Kairoz"helps"Garrosh and brings him to Iron Horde Draneor, but he doesn't have much to do with Grommash, except he gets murdered by him. The face of the Dragon in the artwork looks a bit awkwardly monkey-ish, but I searched quite a bit for a cool bronze drake artwork and I couldn't find anything remotely as good. Regarding Kairoz's ability, I can't think of anything that will be much more suitable than the one you gave him, maybe something like "Your hero power is "Summon a random Horde Warrior".".
Totally agree on the monkey look and ditto on the lack of Bronze Dragon artwork that looks remotely Warcraft inspired. I made him on the idea that the Warrior Hero already is Garrosh so Kairoz is assisting him to get to Grommash.
Very unique, very awesome and I really really like it. Honestly I cannot find a flaw in it. I don't think it is hard to implement and it doesn't violate the game mechanics. Again, a very very nice idea.
Thanks, it came to me watching TV and they were talking about bird calls - which made me think about Hunters and a card for Hearthstone.
I think cards which can instantly understood are the best cards. I think I could simplify the wording due to secrets triggering only on your opponents turn. Something like:
- Helps protect you from OTKs that use cards like Fireball and Eviscerate.
- On the other hand, it has the potential to give your opponent huge sustain (Mage, Rogue, and Shaman especially)
For the effect you are going for, you need to say "All Spells and Hero Powers that deal damage now restore health instead" "All cards" makes it sound like combat damage heals too.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Wouldnt that be a bit too weak? Its basically 1 damage for 1 mana. Even worse, its not you who is deciding how to use that damage. Or do I dont get something?
The game is about combat math and when playing a Paladin, you do not fear their hero power like you would a Mage, Rogue or Druid. A minion at 1 health has as much survival chance as a minion with 2 health. Also this secret bypasses taunt, which is a factor as a Paladin does not really deal targeted damage apart from Hammer of Wrath.
Also Paladin secrets are limited to 1 mana, so thats why I am challenging myself to make cards that are worth only 1.
Disagree with you there. There are alot more deathrattle cards than Secrets and unlike secrets you can play deathrattles on a curve and keep board presence.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Here are the giants I made (tell me if the mana values are too high/low for what they depend on)
I think Mana Giant should cost more than 15, since on turn 5 it would be free. And even faster if you are a druid or have the coin. I would say 22 mana.
Edit: Actually 22 is probably a little nice still. Unlike other Giants this card is guaranteed to be free late game without any interaction from your opponent. I would change the card entirely
Mana Giant Cost: 15 Costs (1) less for each mana your opponent does not spend on spells or minions. Costs (1) more for each mana you do not spend on spells or minions. 8/8
So its cost change would trigger on unspent mana crystals and mana crystals used on hero powers. Dunno if it makes the card unplayable or easily playable... the math is beyond me.
It's a little confusing to understand what this card does. I believe that if for example a Taunt minion is destroyed, all your minions gain Taunt, and if for example a Loot Hoarder is destroyed all your minions gain a Deathrattle: Draw a card. I don't think you failed with the wording, on the contrary, you have done it the best way it can be. I'm not sure wether it should be "that ability" or "their ability". Anyway I think this is an awesome card and balanced for it's stats, but I believe an ability of such impact should require more investment from the player. 8 or 9 Mana with higher stats seems about right.
I seemed to think that using a screenshot from the game as a card art is an awful idea, yet the way you did it compliment's the card very well and it almost looks like a sophisticated card art.
You sir are an amazing person :)
Your points about the use of "their" or "that" did cross my mind and as I thought it over, I went with "that" as it sounded more aggressive like saying "stole" over saying "acquired". I went with 7 mana over 8 mana, because the card offered no kind of card advantage and 8/9 mana 4/12 dragons are too common, so I dropped the hp by 4 and dropped the mana by 1.
The card art was hard to find :) But I wanted to do Chromie as a dragon and I didnt want to use default bronze dragon in-game art.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
Battletag: the9tail#1909Realm: NAYou go first. Trade Only.Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Battletag: the9tail#1909Realm: USTrade Only: Yes, you go first.Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Too bad, your maximum health is set to 10 though. A 3 point heal even for free - still is likely game over next turn, so I guess its similar to Ice Block after all.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Totally agree on the monkey look and ditto on the lack of Bronze Dragon artwork that looks remotely Warcraft inspired.
I made him on the idea that the Warrior Hero already is Garrosh so Kairoz is assisting him to get to Grommash.
Thanks, it came to me watching TV and they were talking about bird calls - which made me think about Hunters and a card for Hearthstone.
I think cards which can instantly understood are the best cards.
I think I could simplify the wording due to secrets triggering only on your opponents turn.
Something like:
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Something to celebrate the release date announcement of WoD?
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
A non-trap Secret for Hunters. Example results below:
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
For the effect you are going for, you need to say "All Spells and Hero Powers that deal damage now restore health instead"
"All cards" makes it sound like combat damage heals too.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
The game is about combat math and when playing a Paladin, you do not fear their hero power like you would a Mage, Rogue or Druid. A minion at 1 health has as much survival chance as a minion with 2 health. Also this secret bypasses taunt, which is a factor as a Paladin does not really deal targeted damage apart from Hammer of Wrath.
Also Paladin secrets are limited to 1 mana, so thats why I am challenging myself to make cards that are worth only 1.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
He shouldnt of lost at Wrestlemania and retired unbeaten.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Disagree with you there. There are alot more deathrattle cards than Secrets and unlike secrets you can play deathrattles on a curve and keep board presence.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I think Mana Giant should cost more than 15, since on turn 5 it would be free. And even faster if you are a druid or have the coin.
I would say 22 mana.
Turn 1: 1
Turn 2: 3
Turn 3: 6
Turn 4: 10
Turn 5: 15
Turn 6: 21
Edit: Actually 22 is probably a little nice still. Unlike other Giants this card is guaranteed to be free late game without any interaction from your opponent. I would change the card entirely
Mana Giant
Cost: 15
Costs (1) less for each mana your opponent does not spend on spells or minions.
Costs (1) more for each mana you do not spend on spells or minions.
8/8
So its cost change would trigger on unspent mana crystals and mana crystals used on hero powers.
Dunno if it makes the card unplayable or easily playable... the math is beyond me.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
You sir are an amazing person :)
Your points about the use of "their" or "that" did cross my mind and as I thought it over, I went with "that" as it sounded more aggressive like saying "stole" over saying "acquired".
I went with 7 mana over 8 mana, because the card offered no kind of card advantage and 8/9 mana 4/12 dragons are too common, so I dropped the hp by 4 and dropped the mana by 1.
The card art was hard to find :) But I wanted to do Chromie as a dragon and I didnt want to use default bronze dragon in-game art.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.